heliosofcows

269 Decks, 581 Comments, 59 Reputation

1. Terramorphic and friends are b/c I didn't feel safe running less than 10 blue sources or 10 islands, so i use them instead.
2. Although red has more eldrazi themed cards, I prefer blue for the consistency it provides with Preordain, Selective Memory, and Brainstorm.

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Posted 28 May 2012 at 14:46 in reply to #259771 on And Death Ensued....

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Switch the islands and forests numbers.

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Posted 28 May 2012 at 00:46 as a comment on mass buff deck ( help needed)

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How about Mind Shatter over Painful Quandry. It just seems to be a little more versatile mana wise, and, by turn 5, you want them to discard their large drop NOW. Plus, the random discard is nice. Other than that, thank you for the black tribal! It really will help me and my friend's tribal metagame.

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Posted 27 May 2012 at 21:12 as a comment on Spooky Time

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Ranger's Guile is good protection, but I prefer sheltering word. You gain life when normally you'd be getting an irrelevant +1/+1 (it's a fatty so I'm guessing it's already big enough). Also, Arbor Elves is usually better than Llanowar Elves.

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Posted 27 May 2012 at 21:05 as a comment on Land Baron

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Honor of the Pure can be taken out for Long Forgotten Gohei. Also, thank you for making this! I'm sure my friend will love it!

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Posted 27 May 2012 at 11:32 as a comment on old spirits

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I know right. It's so boring to face the normal elves/goblins/merfolk/faeries. What's fun is facing all the weird tribals. If you want to play a tournament quality deck, go to a tournament. Stay away from casual.

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Posted 26 May 2012 at 23:44 in reply to #259310 on GRAWR

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I'd add Gloom Surgeon to at least your sideboard, as he handles any other non-burn aggro strategy very well.

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Posted 26 May 2012 at 16:08 as a comment on esper spirits

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Use Nekrataal instead of big game hunter. He's way less situational, even with the non-artifact/black clause, and first strike can make a difference. Also, you should probably run more Royal Assassins than Gul Draz Assassins. And if you do, run more tap effects, such as Sleep, and low mana burn, such as Lightning Bolt. The reasoning behind Royal Assassin is that you want to limit them to 1-2 creatures to ensure you are dealt no damage until Thrax can screw them. liliana can be taken out for Tribute to Hunger for a bit of lifegain.

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Posted 25 May 2012 at 22:43 as a comment on Assassin thing

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How about stabbing pain? It taps AND kills stuff. Also, good job with the killing wave. I never noticed the synergy with Scarblade Elite.

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Posted 25 May 2012 at 22:35 as a comment on Tribal Assassins

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I'd take out Tribute to Hunger and try to add in Faithless Looting or Terminus somewhere. Looting b/c whenever i play a higher land count than 23 i like to have some way to cycle through my library. Terminus though is fantastic. Other than that, good job! I've always liked B/R control and you just added the next logical step

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Posted 25 May 2012 at 10:02 as a comment on Walkers

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With all that mana, you might want to add Myr Battlesphere or Pentevus (works well with proliferate).

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Posted 25 May 2012 at 09:54 as a comment on Tribal Oddity - Construct

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Thunderbolt can be sided, Galvanoth removed, Devils removed, Eruption removed, Increasing Vengeance removed, and -2 Thunderous Wrath. This leaves room for Lightning Mauler, and Somberwald Vigilante.

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Posted 25 May 2012 at 03:41 in reply to #257610 on Nasty Red Human Deck

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Also, journey of discovery as well.

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Posted 25 May 2012 at 03:21 in reply to #259006 on Abnormal tribe

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i would include mulch to help increase you hand count and lands in hand.

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Posted 25 May 2012 at 03:18 as a comment on Abnormal tribe

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I'd take out the Curses and Flayers and add in 4x Archwing Dragons and 3x Angel's Tombs. They are lower drops and can deal quick damage. i'd also add in Furnace Scamp, as he goes well with the Lunges too.

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Posted 19 May 2012 at 15:23 as a comment on Undying Vex

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Thank you!

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Posted 19 May 2012 at 13:54 in reply to #257183 on Demonic Massacre

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Love the inclusion of Mentor of the Meek here. For additions, how about Restoration Angel. It combos well with stonehorn Dignitary and the Monk. Mimic vat works as a second copy of Seance for some of the part and Day of Judgement puts things in graves.

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Posted 16 May 2012 at 00:23 as a comment on Standard Fun

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i second the Deadly Allures. Also, Revenge of the Hunted might be good.

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Posted 14 May 2012 at 15:34 as a comment on Dick Move xD

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I LURV GREEN!!!!!!!!!!!!! Cool deck!!! however, it may be a good idea to run 2 more lands instead of asceticism to make sure you hit 4-5 mana by turn 4-5

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Posted 14 May 2012 at 11:12 as a comment on Mono Green Too Good

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Hi!!! I would remove 2x burn at the stake and add 2x sphere of the suns to help you get those 4 drops out sooner. also, burn at the stake is not so good when you already have instigator gang pumping many of your creatures so that would deal more damage attacking anyway. it's still a good extra win con though, so i'd keep at least 1 in.

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Posted 14 May 2012 at 11:09 as a comment on The King of the North (G/R Standard)

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