Gill's Pervertion

by HellDocDom on 28 December 2016

Main Deck (65 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Inspired from my two close friends (Geoff and lilly), I have made a deck inspired from their elves and my goblins and made a mana ramp red/green aggro deck. If anyone has any ideas please feel free to critique this deck. Thank you.

How to Play

Use the elves for the mana ramp and extra bodies for the wall for opponent intimidation. Then, attack with goblins first to expose your opponents counters and keep the aggro going. I have also thrown in some burn spells, a mill spell, and regeneration spells (in case of board wipes). the creatures and a few other spells can and should help bolster up your creatures with the +1/+1 and the flying, deathtouch, and indestructible. You can also win by not attacking your opponent at all by using impact tremors to just chip away at the opponents health per summon.

Deck Tags

  • Red
  • Green
  • Elf
  • Goblin
  • Mana Ramp
  • Aggro

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0002828

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gill's Pervertion

Any particular reason why you're running so many 1-offs?

0
Posted 29 December 2016 at 20:49

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Well I wanted to keep the deck no more than 65 (my personal number) but I wouldn't mind building a side board of duplicates. These are just the cards I have currently in the deck.

1
Posted 30 December 2016 at 00:24

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Should the deck stay modern legal? Should it be just any legality (kitchen table)?
Basically the plan to use elves to produce mana is a good one in an elf deck. The only problem is that you need a lot of elves to produce mana and cards like "Elvish Archdruid" only work with elves and only strengthen elves. The same is true for "Krenko, Mob Boss" or "Goblin Rabblemaster". So what I would do is look at cards that provide mana based on the number of creatures you control and buffs that work for all your creatures. For example "Battle Hymn" or "Dragonrage" and "Overwhelm" (or "Obelisk of Urd"). A second way to ramp with elves would be to use those that let you search for lands.
I also would try to search for cards that work with all creatures and not only a single tripe, e.g. "Boggart Shenanigans" for additional "Impact Tremors" and so on.
I would also use either some carddraw spells and/ or some 'pay {X}' spells to make sure you have something on your hand that you can make use of the amount of mana you have.

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Posted 01 January 2017 at 13:13

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