BLOODTHRONE BEEFARONI

by hipponox on 29 November 2010

Main Deck (62 cards)

Sideboard (15 cards)

Creatures (1)


Sorceries (4)


Instants (4)

Artifacts (2)


Enchantments (4)

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Deck Description

This is a deck in its final stages of development. Im thinking about using it at FNM.

note: if i can trade for bloodghasts, im going to put those in instead of the blistergrubs. this is a fairly budget deck and i bought almost all the cards for about 20 bucks.

strategy-
essentially beef up bloodthrone vampire as fast as you can. most creatures, once sacced activate extra stuff and more damage.

key cards: bloodthrone vampire, pawn of ulamog, fling.

combos with pawn of ulamog: if he is out, you can sac a creature to bloodthrone, then sac the token it produces for double the beef. multiple pawns make for multiple fun. reassembling skeleton works well with this.

other cards are for graveyard retrieval.

sideboard is also almost done but might need some tweaks as well. some burn for some creature control if it becomes a problem, jinxed idol for an alternate win (but really its just for the lulz), demonic appetite for some fast beef (works well if you plan on flinging a creature right away), masticore because i have it :D, hellion eruption was once an idea, but its too slow and doesnt really fit.

help is appreciated. im focusing on the card amounts right now.

T2

Deck Tags

  • Other...

Deck at a Glance

Social Stats

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This deck has been viewed 854 times.

Mana Curve

Mana Symbol Occurrence

0033100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for BLOODTHRONE BEEFARONI

I like the deck Idea, though how fast is it

0
Posted 29 November 2010 at 19:16

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can be very fast. on turn 4 or 5 if you have a bloodthrone out, a pawn and some saccing chumps you can win. it has not much late game, so it kind of needs to win early to mid game.

ideal turn 4 win could be set up like this maybe:

turn 1- mountain, goblin arsonist
turn 2- swamp/ dragonskull, bloodthrone
turn 3- swamp/ dragonskull, pawn
turn 4- another creature of your choice and another land plus fling (and attacking as well) and you should win in one go.

if you attack throughout, you may be able to win sooner. of course thats an ideal hand. tuktuk works really nicely as well. turn 3 5/5 is pretty easy and thats flingable. it can do a good 5 damage per turn. idk. against decks with some creature control it has some more problems but if it works fast enough, it can pull through i think. lol. this is almost all speculation of course. ive been playtesting a bit, but i havent played many different decks yet so i dont know how it will handle. the idea works though. i hope it can at least hold its own somewhat.

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Posted 29 November 2010 at 19:28

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probably should also mention that blockers are easy to care of many times. once a myr or goblin is sacced i just use the damage they inflict to kill the chump blockers. works great early game. bloodthrone has a clear board almost. thanks for the commenting btw

0
Posted 29 November 2010 at 19:31

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