HokieCodeMonkey

47 Decks, 93 Comments, 16 Reputation

I think you should consider putting in Tend to the Pests since you're running so many huge creatures.

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Posted 03 April 2023 at 03:08 as a comment on golgari Pest

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Oh, I see the strategy there. The issue I think is that since they are dropping their land on their turn they will have access to at least one color they want when they need it. I think those slots would be better suited to something supporting your main strategy, or an actual win-con.

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Posted 31 March 2023 at 21:02 in reply to #649476 on Land Bounce

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I agree with wickerddarkman (shudder) you could come down on the Timberland Protector. 5 mana drops are not something you want multiples of, especially since you can go find him with Harbinger

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Posted 31 March 2023 at 21:00 in reply to #649483 on Mono green Treefolk

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Why make lands islands? Why not put some counterspells and isochron scepter?

And is it worth having 4 archivists? He seems like a late game cycling effect and you're going to need some more spell repetition. Maybe go down to 3 and add a snapcaster mage

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Posted 31 March 2023 at 00:18 as a comment on Land Bounce

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I would swap the narset reversal for more creatures, the Bloated Contaminator could work really well

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Posted 31 March 2023 at 00:01 as a comment on Poisoned by Proxy

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I would def mainline the gray merchant. maybe go down on a few of the moans

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Posted 07 February 2023 at 20:28 as a comment on monoB Pauper: Zombies

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with all this proliferation I think you should have Jiang Yanggu, Wildcrafter

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Posted 23 January 2023 at 03:48 as a comment on Never Seen This Before.

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I mean... 4cmc Sheoldred? Immediate swap for Hooded Horror

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Posted 06 January 2023 at 14:49 as a comment on Poe

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Love a good weird tribal, but IDK if Defiler is useful when absolutely everything already has menace

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Posted 21 December 2022 at 01:41 as a comment on Menace

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Have you tried using Thryx, the Sudden Storm? I think it works great with cyclone summoner

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Posted 21 December 2022 at 01:31 as a comment on Dodge, duck, dip, dash, dodge

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17 land seems like not enough land. I would drop 2 specters, a blightning, and a kolagha's command to get up to 21 land minimum.

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Posted 20 December 2022 at 15:12 as a comment on Oops No Hand

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If your goal is to win by self mill there are a lot of strategies that can do so. I don't see anything in the deck currently other than mirror mad that would accomplish this. Try looking at some combos from this link blow. Simply playing control is not going to accomplish the goal of self mill win.

https://tappedout.net/mtg-forum/commander-deck-help/infinite-self-mill-combo/

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Posted 09 December 2022 at 19:21 in reply to #648832 on Christmas precent for my bro

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What is the goal of the deck? Are you looking to make the self mill lab maniac win strategy work?

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Posted 09 December 2022 at 19:18 as a comment on Christmas precent for my bro

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Also the new ninja turtle with ninjitsu Kappa Tech-Wrecker is a better option than naturalize as it's on top of a deathtouch body

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Posted 07 December 2022 at 00:40 in reply to #648819 on DeathTouch

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I can't find a card called surge of might. Can you link it?

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Posted 07 December 2022 at 00:38 in reply to #448143 on DeathTouch

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Also have you seen Questing Beast? It's arguably the best green creature ever and it's got deathtouch

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Posted 07 December 2022 at 00:34 in reply to #648819 on DeathTouch

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Also Return to Nature is strictly better than naturalize

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Posted 07 December 2022 at 00:26 in reply to #648819 on DeathTouch

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It's a really good idea to utilize Hooded Blightfang and or Fynn, The Fang Bearer. They fit really well into deathtouch tribal because they give a solid win condition and boost all other deathtouchers. Also 1-2 Vraska, Swarm's Eminence goes really well with deathtouch cause it's basically 2 creatures and a passive buff. The other thing to consider is how well deathtouch pairs with trample as well as first strike. I'd prefer swapping the giant growth with something bigger and trample like overwhelming stampede as a finisher.

I think drop the fog (you want to deal damage) giant growth (not likely to out body a big player) pereguin mask (not good to not attack) and the go for the throat (why kill 1 when you can equip a Veridian Longbow and plink multiple targets) beast tracker (if you're looking for more deathtouch just put a deathtouch guy in there) Typhoid Rats (Foulmire Knight is strictly better) and the Kessig Recluse (4 for a 2/3? you can do way better with vraska and you already have reach handled with the deadly recluse. Also Narnam Renegade can hit 2/3 deathtouch for 1 mana especially if you use fetchlands)

Source: I love deathtouch and I have built many many decks to this effect in this color set.

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Posted 06 December 2022 at 22:45 as a comment on DeathTouch

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I like this list. I would recommend a "Tim" style tap->deal 1 damage [[Viridian Longbow]] because there are some creatures that just don't die to combat cause they refuse to engage. Maybe drop one planeswalker or a few spell bombs. [[Duress]] is also great when you're trying to keep a little army alive from wipes. Could swap 2 [[feign death]] for some [[Thoughtseize]]

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Posted 16 November 2022 at 00:59 as a comment on Modern Deathtouch Budget

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I think what you want is something to give deathtouch a real bite. I recommend adding first strike, trample, or Tim(tap to deal 1) instead of the [[Without Weakness]] and [[Umezawa's Charm]] that you have. Something like 1 [[Akroma's Memorial]], 2 [[Chariot of Victory]], 3 [[Viridian Longbow]] would be super scary to see if I was playing against this deck

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Posted 15 November 2022 at 15:28 as a comment on Death by Blightfang

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