hollowin

86 Decks, 23 Comments, 8 Reputation

good points, all. I missed your schpiel on blood artist. I do want to point out, however, that Vamp/Spirit links can be more than just pacifisms in multiplayer.

I've linked an opponent's big bad, and have him wail on a completely different opponent with him every turn, giving me TONS of life. Same thing if they ever want to block. (Granted, sometimes your opponent will just move the creature to the side and consider it useless, point received.) They'll be incentivised to use thier big creature (attacking or blocking) whether you've linked it or not. In addition, multiplayer slopes towards larger creatures, which means larger benefits from links. Since they're single-target cards, perhaps their efficiency is hampered a bit, but I'd still stand by them, and they add a VERY fun political element for everyone to play around.

1
Posted 25 July 2016 at 18:26 in reply to #585804 on The Children of the Night

Permalink

Do I see a bit of influence from my Aegis deck? I'm flattered! I'd forgotten how great Sphinx of magosi was in multiplayer, and Reliquary+Evacuate sounds like a laugh-riot!

I see my old friend cryptoplasm, who I just can't stop gushing about. Metamorph is even better, but I feel bad about spending that much on a single card.

What about cackling counterpart? Useful self-clone early game, devastating repeat performance of your boss-creature later, and technically card advantage, if you get to use it twice.

A very solid deck; I wish you luck with this build at the table!

1
Posted 25 July 2016 at 17:06 as a comment on Blue Deja Vu

Permalink

AHAHAHA! I found my pile of B/W Favorites!
Zulaport Cutthroat could deter opponents form killing your guys, Circle of Affliction works well to steer people away from you as well.

Sun droplet drips a point of life EVERY upkeep, not just yours. In multiplayer, that gets tasty fast.
Bonehoard is my beater choice for a drawn-out fight. Might not be your style, but I thought I'd mention it.

Above all though, Spirit link and Vampiric Link NEED to be in this thing. They basically give a creature lifelink, except if you target an OPPONENT'S creature, you'll still get the life. I generally use it for a pacifism-ish effect for one mana, (I take 5 damage, then lifelink back 5 life. lol.) but in multiplayer, with sanguine bond... *Shudders*

Hope some of that helps!

1
Posted 25 July 2016 at 16:44 in reply to #585804 on The Children of the Night

Permalink

Thank you for not being a combo-monkey! My friend had a deck sorta like this, and I'm still pretty sour that he infinite-combo'ed the whole table with sanguine bond and exquisite blood. Normally I'd suggest suture priest, but in multiplayer, it might just tick everyone off... Hmm...

1
Posted 25 July 2016 at 16:34 as a comment on The Children of the Night

Permalink

Interesting concept, a very "Timmy" way to play. (Protip: most people consider "Budget" to be under 40 dollars. I try to keep mine under 25. Breaking 100 is NOT budget. please tag your decks appropriately.)

Also, do you and RobM know eachother IRL? You seem to interact a lot like me and Eramore, who's my goto guy for deck testing.

0
Posted 25 July 2016 at 16:25 as a comment on budget edh: this is my swamp

Permalink

YAY! Someone else who remembers how cool kamigawa is, and is almost as messy as me with thier sideboard! I move stuff out of the mainboard and into the side whenever I want to look at the deck without a card, but I'm not ready to forget about it yet. Is that what happened here?

The curve here is pretty good, and the concept is awesome! I knew a guy who fetched Eldrazi Conscription and Arcanum Wings with tallowisp. It was a riot to see such a peaceful spirit go to war in such a dramatic way.

Keep up the good work, vaultcrawler, I'll keep tabs on this deck for my spirit-tribal deck. There's some fun stuff in here!

0
Posted 25 July 2016 at 16:04 as a comment on B/W Spirits

Permalink

Ahaha! You are a deckbuilder after my own heart! I love budget-modern decks, and I have an allergy to high mana-cost cards. 4cc cards make me itchy, anything bigger than that makes me swell up like a balloon.

That said, There are a few cards that you might want to look at: If you want some more power without spending more mana, Wight of Precinct Six and Xathrid Ring (For your soul, of course,) can do wonders without draining your mana pool.

Skirsdag high priest could be just BRUTAL here, what with all the self-sacking. Quest for the gravelord is another way to get 5/5 bodies out quick and cheap.

Just suggestions; I like the style of this deck. Keep building, my fellow vaultcrawler!

0
Posted 25 July 2016 at 15:55 as a comment on Annoyingly Peggy

Permalink

Super interesting to have an artifact-based deck with seven artifacts. I also specialize in budget-modern decks, and it's nice to run into a kindred spirit!
Thopter spy network would go well in here...
OH! and I'd like to introduce you to two of my favorite artifact creatures: Epochrasite, or He Who Laughs At Removal, which I've found myself considering putting onto most of the decks I've made, And signal pest. Epochrasite might not fit your flying theme, but if you want to amplify the damage you'll be doing in the air, signal pest's got your back. (Also, since he flies but doesn't have flying, green's flyer-hate cards are useless! Mwahahaha!)

Thanks for the deck, and keep building, my fellow vaultcrawler!

1
Posted 25 July 2016 at 15:28 as a comment on Thopters!

Permalink

thanks, and will do after work today. Gotta bounce, but keep brewing, fellow vault-crawler!

0
Posted 22 July 2016 at 22:54 in reply to #585544 on Multiplayer: Aegis

Permalink

hahaha! thanks man, I'll check it out in a bit, an' probably add it.

0
Posted 22 July 2016 at 21:44 in reply to #585536 on Charging Hoards

Permalink

If you'r ramping your mana, I'd wrap in vigor before I'd use mending touch; No board-wipes for them. Also, you need more creatures. 18 isn't gonna cut it.

0
Posted 20 June 2015 at 20:49 as a comment on A Splash of Flash

Permalink

Much better. Okay, here's what I see:
There is no reason for you to be playing battlegrowth. Just add more howlpacks or forced adaptations.

Blunt the assault is funny, but I think terrifying presence can usually be more effective; still, it adds to your resources, so I couldn't say you're wrong if you want to keep it.

keen sense is good, but because of that it will hit you in the money-belt. If you want to use more affordable drawpower, try Warriors' lesson or Hunter's insight.

wolfir avenger is a sweet power-creep. Max him out at 4. I'm dubious about primal rage and dictate of karametra. They might work... but they seem a little random.

Beastbreaker can be used as a manasink, but sometimes it's just better to keep things simple; compare him to garruk's companion and strangleroot geist.

A super "Flashy" deck could really benefit from: Commune with Nature, (Pick and choose the right creature for the job.) Pulse of the Tangle, (Grab a token, flash in an army, grab another token.) and gleancrawler. (Anything that dies becomes ready to flash in again!)

Other cards that kick tail on a budget: Kessig cagebreakers, thornweald archer, search for tomorrow, acidic slime, viridian emissary, skinshifter, and llanowar augur.

0
Posted 20 June 2015 at 20:43 as a comment on A Splash of Flash

Permalink

I'll only make things worse at this point by finding more cards to pile onto the list. Ask yourself what you want to do. Which cards can you NOT LIVE WITHOUT INCLUDING, and then figure out how you want your deck to "Feel" when you play it. (Why are you playing so much flash in the first place? Are you going for overwhelming your opponent, or just tricking them? How fast does this need to be? How does this deck work when you visualize the perfected version in your head? Tailor it accordingly.) Once you have things narrowed down a bit more, then we can talk and I can suggest cards.

0
Posted 06 June 2015 at 00:22 as a comment on A Splash of Flash

Permalink

Helping you on this one is hard, because it's an atypical deck, and you use so many different cards, but lemme try and help:
One, You'll draw lands 18/68, or two lands every eight cards. that's pretty low. I realize you have some rampers in here, but I don't you'll be able to operate that way.

I don't really like dancing scimitar, but he fills the flying-blocker-artifact niche; there aren't a lot of cards like that. (I did find ONE: Watchwing Scarecrow.)

Also, you have literally no removal. You can have a decent deck without removal, but really good decks have at least a few, otherwise your opponent gets to play creatures that can rival yours, and you don't want that.

Besides that, I can only recommend some new cards, all of which I realized are in my artifact deck: http://www.mtgvault.com/hollowin/decks/mecha-militia/
It's got useful colorless lands and my other favorite colorless buddies.

0
Posted 06 May 2015 at 22:23 as a comment on Artifact Attack!

Permalink

You've got a pretty good starting point here, but there are a few tweaks that you might want to make:

1. Your deck is a bit overweight. Twenty creatures is the rule-of-thumb absolute minimum (don't break the rule unless you have a very specific rule to.) But you have piles of 1-for-1 counter-spells. Cut to 65 cards or lower.

2. Your land count is waaaay off. You have twice as much blue in your deck than white, so it doesn't make a lot of sense to play with the same amount of plains as islands. Maybe try 6 to 14? (plus four Tranquil Cove.) Otherwise your stuck being unable to play more than one thing every round.

3. card advantage is always important, but to a control deck, it's practically everything. I see no draw-power in here at all. Cards that give you cards consistently over time are often the best for control. With all your detain, you might want to look at something like neurok commando.

4. daring apprentice offers no way to overrule the negation, but I still love my spiketail drakelings. They offer solid flying offense, and you can attack and counter on the same turn if you have to.

5. Why the countermand? Your not planning on winning via mill, are you? try Bone to Ash instead; it's two-for-one as long as the enemy was casting a creature.

6. NEED TO LOOK AT: world queller (it says "may," so you can choose. "Oh, what? we both have to sacrifice a plainswalker? Gosh, I forgot mine in my other deck; Oh, but you have one!"), curse of chains, summoners bane, and blinding spray.

7. other possible cards I think would work very well here: Discombobulate, Brave the sands, curse of exhaustion, guard gomazoa, , aetherize, and plumeveil.

0
Posted 19 April 2015 at 03:40 as a comment on Blue White Control

Permalink

This deck is interesting, but unless your opponent's are massively capitalizing on flying, I couldn't tell you if this deck would work or not. Your creatures have a lot of toughness; a plus, but will that win games?

There are a couple of cards I could recommend though: raking canopy is a must here, as is Plummet.
You can also look at traproot kami, scattershot archer.
Maybe tower defense? Daybreak Ranger, Femeref Archers, Matsu-Tribe Sniper (Who paralyzes flyers,) might also be to your liking.

Soul of the harvest gives you swarm potential. Hunter's Ambush (As long as your opponent isn't also mono-green,) is terrifying. Overrun is a classical finisher.

I would get more recluses and Ezuris'.

still... this will only be effective if your opponent is flyer-heavy. Otherwise you have a lot of cards you can't use on anything.

0
Posted 03 March 2015 at 21:43 as a comment on No Fly Zone

Permalink

One last thing, aside from what I have already mentioned above: Aside from black knight, (Well, and wight, but he shouldn't need it,) EVERY creature here has friggin deathtouch! So why do you need archetype of finality?

0
Posted 28 February 2015 at 21:44 as a comment on Burn Them With Death

Permalink

I would check the ruling on nightveil... Do you need to pay the correct colors of mana to play the cards he swipes? Do you need to pay for them at all? (I think so...)

I don't know if notion thief is the best fit here... Whispering Madness for draw-power?
Paranoid delusions are cool, but you're not playing a mill deck. I would ditch it, even if it might pump your wight.
the last card I have reservations about is murmuring phantasms. If you want a solidly-built blocker, look at these guys: Disowned Ancestor, Dragon's Eye Savants, Wavecrash Triton, Guard gomazoa and Stitched Drake.

Rogue deck staples: Morsel Theft, Stinkdrinker Bandit, Inkfathom Witch, and pretty much everything else over here: http://www.mtgvault.com/cards/search/?q=rogue&searchtype=text&ps=20

Also, I love these cards: Ætherize, King Macar, the Gold-Cursed, Grim Haruspex, Escaped Null, Vortex Elemental, Aqueous Form, Military Intelligence, Triton Tactics.

0
Posted 28 February 2015 at 03:20 as a comment on Sneaky is Key

Permalink

Gotta get to at least 62

0
Posted 23 February 2015 at 02:51 as a comment on Burn Them With Death

Permalink

Pharaoh is a sweet boss card if you're willing to shell out the money; I've actually never seen him before. I think brainspoil is too much mana for what it does. Siege is the perfect card for late-game, absolutely perfect, but four of em is a little much a five mana. Heavier cards can be less common in your decks because you will have gone through more of your deck by the time you can play them anyway.

I would go 4 slashers, 2 rats (or snakes) instead of vice-versa.

This deck has a lot of creatures (which isn't inherently a problem) but my speed-demon monoblack murder deck ran perfectly on 21-22 lands at 61 cards. You're gonna want 23-24, and that's if you get this thing to 60. The further from 60 you are, the more land you need to function. (because, with more of other cards, you'll be drawing swamps less often than a 60 card deck.)

other than those tweaks, this thing looks lethal. (but I still think undying evil would pwn, and without cards to boost his power, I still think imp is a piece of crap.)

0
Posted 22 February 2015 at 00:51 in reply to #537369 on Burn Them With Death

Permalink

1-20 of 23 items

1 2 Last