Hugostigglitz

9 Decks, 20 Comments, 0 Reputation

I agree on the teleportal I'd consider dropping both and 2 lands your curve is small enough to get away with it and it will bring your deck to 60

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Posted 14 September 2013 at 00:23 in reply to #396824 on Guild patriots league

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Because it seems that a quick rdw would give you some problems I faced a similar deck at an fnm and ran the guy over with my aristocrats build

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Posted 13 September 2013 at 03:04 in reply to #396193 on Izzet GG/GN? Umhuh, for $20!

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What about brimstone volley go for the 5 morbid can he be huge drop vexing they take 4 hit with brimstone take 5 all on turn 4 with gutter out add 2 more

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Posted 11 September 2013 at 21:44 as a comment on High Octane

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And maybe drop the geyser for counterflux

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Posted 11 September 2013 at 13:57 in reply to #396193 on Izzet GG/GN? Umhuh, for $20!

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And pull the pyromancer for izzet static caster

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Posted 11 September 2013 at 13:49 in reply to #396193 on Izzet GG/GN? Umhuh, for $20!

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I would probably drop the armed and dangerous for turn and burn

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Posted 11 September 2013 at 13:28 as a comment on Izzet GG/GN? Umhuh, for $20!

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Idea is to get the life gain with thune out or baron or both

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Posted 06 September 2013 at 16:53 as a comment on I got life :)

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Wasteland is good would pull out prolly the akoum refuges for it. However stone rain is too restrictive partly because by turn 3 you want one of the flyers out or the dozer / horde, sengir is an awesome card that shouldn't be discounted granted its not as powerful as some black stuff that has come out over the last 2 decades but anyone who remembers demonic hordes remembers sengirs being a black beast that was hard to deal with especially on turn 1

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Posted 27 August 2013 at 16:08 in reply to #392114 on No lands for you :)

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I'd prolly lose the tragic slips for doom blades or mizzium mortars to give you a board wipe on opponents side or use it as a single removal or boros charms for double strike indestructible or 4 to the face gives some flexibility

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Posted 05 August 2013 at 04:37 as a comment on M14 Aristocrats

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What about dropping shock for turn and burn with static caster it can sometimes give you a 2 for 1 - turn to 0/1 die by static caster hit something else with burn :D

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Posted 03 August 2013 at 18:47 as a comment on Standard: $20 Izzet 4 Turn Win

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Mmmm I think a quick rdw deck would give some problems I had a similar build at an fnm and got clobbered by r1 humies coming off a burning tree I'd prolly drop the sever for 2 magma quakes or a play set of blasphemous act

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Posted 27 July 2013 at 04:09 as a comment on M14 Aristocrats

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That's what I thought I wasn't completely familiar with the new legendary rule change thanks :)

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Posted 26 July 2013 at 20:00 in reply to #383118 on Leyline of Everything

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Side board is just filler as I could think of anything to put into it

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Posted 26 July 2013 at 19:55 as a comment on Red deck wins

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So would a decision have to be made if 2 or more exist on one side of the board if singularities hits or does it only apply to permanents etb-ing

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Posted 26 July 2013 at 19:51 in reply to #383118 on Leyline of Everything

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What about adding primeval bounty and into the wilds for etb land effects

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Posted 26 July 2013 at 18:00 as a comment on Traps of Maze's End

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How does the legendary rule affect leyline of singularity and what about switching out wall of vines for wall of swords ?

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Posted 26 July 2013 at 16:22 as a comment on Leyline of Everything

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And quite possibly the cacklers for stromkirk nobles as they combo so nicely with madcap

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Posted 26 July 2013 at 15:37 as a comment on Undying Devil From Hell

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Ash zealots over shred freaks

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Posted 26 July 2013 at 15:36 as a comment on Undying Devil From Hell

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Why not drop the doom blades and go murder gives you more flexibility though the obvious not standard argument can be made
Until then it would be decent and I don't see adding blood barons despite some people saying as much because it will cause an imbalance in your curve

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Posted 26 July 2013 at 15:29 as a comment on Angel of Life Vampire of Death

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