Mono U Merfolk

by Hunns on 20 February 2019

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)

Instants (1)

Enchantments (2)

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Deck Description


1x Dispel

Deck Tags

  • Modern
  • Mono Blue
  • Tribal
  • Tempo
  • Aggro

Deck at a Glance

Social Stats


This deck has been viewed 792 times.

Mana Curve

Mana Symbol Occurrence


Deck Format


NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono U Merfolk

I think Biomancer isn't worth taking the Cursecatcher slot for a couple of reasons. You have Silvergill Adept as an instant card draw, Biomancer needs to pay an extra cost and/or put a counter on it. This are two factors that can be interrupted by an opponent and so prevent drawing cards for you. Biomancer dosen't generate a card advantage because it says "then discard a card" so it is worthless to refresh your hand with a couple of new cards. Last but not least Cursecatcher has a more generic advantage of countering spells that may make the difference in the game, early as same as in late game.

Biomancer is a usefull card in decks where it's ability could be triggered more frequent like when playing along Sage of Fables or a green splash and a +1/+1 counter focus using Deeproot Elite and Kumena. It may also has a slot in decks where cycling through your deck is an option to find something unique

Posted 21 February 2019 at 07:21


As far as i can tell after playtesting and according to the latest tournament results, biomancer is the way to go! Adept can be activated if there is a redundant card to cycle in your hand, otherwise you dont have to and its still a body on the board. With Cursecatcher on the other hand you sacrifice board presence if you make use of its ability. Also its quite easy to play around cursecatcher.

Posted 21 February 2019 at 11:32


I'm playing this one

for a couple of months now and it seems to fit the meta

Posted 22 February 2019 at 08:05