A More Sophisticated Fish

by Hurrikane on 11 May 2013

Main Deck (60 cards)

Sideboard (17 cards)

Enchantments (4)

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Deck Description

Merfolk is my favorite tribe, and after Lorwyn released, I went crazy with different Merfolk decks. I played Fish in Legacy, and I have casual decks built around milling merfolk and an infinite turn combo with Wanderwine Prophets. However, since Modern is now a thing, I figured I'd give it a shot brewing something up.

EDIT: For a slightly more budget and slightly less aggressive list, I figure it's safe to run 4 Dismember instead of PTE. Then, you also don't need UW duals, and can think about dropping Cosi's Trickster (due to no more forced shuffling from PTE) and put in 4 Reejereys, or other Merfolk to taste. Then, you can have a monoblue mana base and be cheaper and more nonbasic-hate resilient. Unfortunately, it'd still contain Aether Vial, but that card is absolutely essential to the deck.

EDIT EDIT: Now that M14 is out (we're going to ignore the fact that I totally missed it), I'm looking at Silence and Tidebinder mage as sideboard options. I'm super glad Silence got reprinted for (predictable) combo and control matchups, and Tidebinder looks like good sideboard tech. Any thoughts on numbers and what to replace?

Staples from ever Legacy Fish deck return, with Cursecatcher, Silvergill, the Lord, Aether Vial, and Leak. I think splashing white is a very solid option, because Wanderwine Hub has no drawback in a Fish deck, and it gives access to PTE, one of the best removal spells ever. I love that there's now Lord of Atlantis 5-8, and Phantasmal Image is actually looking pretty nice. He fits snugly into the 2-charge Vial curve, and can function as another lord, or a Cursecatcher to counter, or copy something useful the opponent has (like a snapcaster or goyf).

The format looks like it's filled with greedy mana-bases, namely ones full of duals and fetches. So, I tossed in Spreading Seas, since I figure it would bone Tron and Jund-style decks. Also, I like Trickster for punishing fetches and tutors, as well as its beneficial interaction with PTE. Shocks seemed like a little too much pain for aggro matchups, so I plan on bringing fastlands instead. Without the shocks, I can't justify running Sejiri Merfolk, which I would love to do, but there's no way I'm including plains with so much UU lord action.

The sideboard is pretty fair, but nowhere near perfect. I've got Kira for anti-burn, and Spell Pierce in cases where I need more answers to non-creature spells. The other Reejerey and SS are in there in case I need to fill that out. RIP and Recall are for more hate against graveyard decks, Affinity, and other stuff I might run into at my LGS. In all likelyhood, this SB is going to change drastically once I see what I'm sleeving up against, but still, I think it needs the most work!

I like the idea of Fishies as an underdog competitor in this format, and I've always loved the tribe, so I'm willing to take any and all advice and suggestions into consideration! Cheers!

How to Play

The game plan is very straightforward: beat them down with your herrings. See; aggro.

Turn one, your ideal play is Cursecatcher or Vial. Trickster can be nice to throw down immediately, but it doesn't give you as much versatility as the other two. Getting Vial down ASAP is important, and once you do, make a decision based on your hand. Do you have Cursecatchers in waiting that you want to Vial in to counter things? Or do you have other more desirable two-drops you'd like to vial in, like Phantasmal Image or a Lord? Most cases, you can afford to just drop the Catcher and get the Vial to two counters and keep it there. As much as the element of surprise is awesome, we need fish on the field.

Further turns should run pretty easily. You're looking to get an islandwalker lord out, and if they don't already have an island, your enabler is Spreading Seas, which incidentally also usually screws them out of a color. Even without it, you can have consistent, strong beats. After turn two, you should keep mana open for a Leak or PTE, in case something goes unexpectedly.

Aether Vial is absolutely essential to this deck, and the tricks you can pull off with it are nothing short of excellent (the other reason I want to play this is I dread Vial getting banned in Modern, which I think it might). Its ability puts creatures onto the field, as opposed to casting them, and this doesn't use the stack. So this means, Vial-ing something is uncounterable, and can be followed up with instant-speed abilities without giving priority. The big trick is Vial-ing in a Cursecatcher when it has one charge, and immediately sac'ing him to counter a spell, all of which can be done when tapped out. Also, if you vial in Silvergill Adept, you avoid his "reveal or pay three" drawback, since that triggers upon cast, not ETB (even though that's not much of a drawback anyway).

Other tricks include vial-ing in a lord to stave your fishies from burn or for combat trickery, vial-ing in Phantasmal Image for an uncounterable 1 for 1 against legendary creatures*, or just casting one of your creatures at instant speed without having to worry about counters.

* This no longer works due to the weird new Legend rule, but at least you can get your own Kiki-Jiki, right? Ugh.

Deck Tags

  • Modern
  • Merfolk
  • Fish
  • Aggro
  • U/W

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,287 times.

Mana Curve

Mana Symbol Occurrence

442000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for A More Sophisticated Fish

I play the same list except path to exile is corralhelm commander and merrow reejery . and mana leak is remand. it's a really solid deck. also i only play 2 phantasmal image

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Posted 12 May 2013 at 02:31

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I was thinking about Coralhelm! He seemed a little slow, but maybe he's worth tossing in. And I'd love to play Remand instead of Leak if I had a playset, that spell's a tempo machine. :)

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Posted 12 May 2013 at 02:32

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ya i thought the same about coralhelm but you just aether vial it end of turn then pump away pre combat. i love the deck so much. and merefolk cards as well. they just look so awesome.

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Posted 12 May 2013 at 02:35

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Hmmm, maybe I'll give him a shot then. I have a playset of him (one foil, his armor looks especially nice in foil), but he's in another deck, so I'll just swap him in and see how it goes! I went for the white splash because I felt, while Legacy Fish could get away without much removal thanks to Daze and FoW, Modern requires some kind of hard removal, and Path gets the job done extremely well. Also, UW Fish I think covers a lot more possible hate cards, which is core to the archetype, just playing to make the game hard for the opponent. lol I think that's what I like about Merfolk; you can build it five different ways and they all work, haha.

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Posted 12 May 2013 at 02:44

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These numbers look pretty much perfect. I wish there was a way to squeeze a few merrow reejeray into the main deck though. that guy is a house.

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Posted 12 May 2013 at 22:17

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I've been struggling to find somewhere to put him in MD, because he really is HUGE. I imagine one set of the UU lords could be dropped for him, but I'll have to see how it plays out over a few matches.

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Posted 12 May 2013 at 22:24

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i honestly feel like you could probably get away with 18 lands and just throw 2 reejeray in that way. ive seen plenty of 18 land merfolk lists, and most of those don't run trickster. having an entire extra set of 1cmc 'folk should theoretically mean you'll almost always be fine with just 18 lands.

i dont think you should take out a lord for him though. most of the merfolk decks i see are running 14-16 lords, and right now your only running 12.

also as far as spreading seas. have you thought about playing aquitect's will instead? i understand the benefit of killing duels and potentially shutting the opponent off a certain color, but will is cheaper. im not sure how relevant that is though.

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Posted 12 May 2013 at 22:56

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I think that's fair, running on 18 lands with Vial. I'll give it a shot! And I do prefer Seas, simply because of the vast number of Jund players I have in my meta. I've only played one afternoon's worth of games at my lgs with this list so far, but SS stole me a couple of games thanks to shutting off colors or killing an UrzaTron setup. However, I knocked it down to three and took out two Islands for three Reejereys, and I'm really liking the look of it. I expect it'll do very well, thanks for the comments!

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Posted 13 May 2013 at 00:44

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I've been considering building a Merfolk aggro like this for a long time.
Thank you for this awesome formula.

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Posted 24 May 2013 at 17:27

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