iandowdy

48 Decks, 72 Comments, 3 Reputation

OH! REMOVAL! Path, Swords, O-Ring, Beast Within, etc. EDH has lots of scary things that you NEED to deal with. These do that for you. ok I'm glad I got that in time.

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Posted 17 September 2011 at 02:34 in reply to #201037 on Auramancer EDH

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I like this deck. It has a good curve like the other post. To answer your question on my deck, Top should be in every EDH deck ever, period, so good job there. also Skullclamp is legal in EDH so no worries there. For this deck I would suggest Greater Auramancy and Sterling Grove which protect your other enchantments, as well as tutors lic Idyllic and Enlightened Tutor. If you don't mind adding a color I would turn this into a Uril deck. It already is built very similarly to one and he's a good multiplayer beatstick General. I may think of something else in the future but for now, that's what I have for you. Good luck.

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Posted 17 September 2011 at 02:32 as a comment on Auramancer EDH

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I just thought of that today. I'm thinking about trying to get one.

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Posted 04 September 2011 at 01:18 in reply to #194539 on Ib, you've been promoted to General.

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oh balls i also forgot, try to get cranial plating and darksteel citadels in here. You have access to them so use them.

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Posted 19 August 2011 at 16:21 in reply to #193932 on Modern Tempered Steel

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If I were you I'd really try to fit in 2-3 thopter foundries. you have 4 mox which gives you a good chance of topdecking a second one later on which will sit there until the end of the game. The foundry recycles them so that they don't become dead draws. Other than that it looks pretty solid, maybe a little removal light, but good.

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Posted 19 August 2011 at 16:19 as a comment on Modern Tempered Steel

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Why don't you have the Days maindeck? If you shifted off of 0 drops and onto utility artifacts or mana rocks It would probably be an almost win. Their field would be dead while you were still sitting on a fat juggernaut and maybe even some Wurmcoil babies that will swing the next turn. Just my thoughts. Otherwise pretty neat deck.

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Posted 06 August 2011 at 15:59 as a comment on Darkmetal

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Actually the deck runs amazing with the land count it has. I need more colorless land fetch but the reasonforso many lands is so I can sac them for Ib's ability and not have to worry about not getting them. In this deck land isn't ever a dead draw.

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Posted 01 August 2011 at 20:08 in reply to #186870 on Ib, you've been promoted to General.

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Sorry, did the bulk import and meant blood moon. I'll change that.

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Posted 01 August 2011 at 20:06 in reply to #186856 on Ib, you've been promoted to General.

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Yeah that's how I normally combo out, but with an Artisan (at least eventually) so I don't accidently draw myself out.

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Posted 19 July 2011 at 18:55 in reply to #181756 on Ani-MOAR

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I have to say, your deccks are always very cool. But this one is missing Cloudstone Curio. Animar loves the curio quite a bit. I'll tell you, bouncing a man-o-war off a flametongue kavu about 4 times in one turn is really fun and clears a path for your fatties. Just a thought for you.

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Posted 17 July 2011 at 02:29 as a comment on Ani-MOAR

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Oh, keep braingeyser and stroke and you can put in palinchron + high tide for infinite mana.

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Posted 17 July 2011 at 00:01 as a comment on EDh Lady of Scrolls

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I don't really see a need for some of the draw spells you're running. windfall and brainstorm and even thirst maybe are good but you really dont need the rest. those could go to an alternate win or a bigger counter base to protect yourself and azami.

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Posted 17 July 2011 at 00:00 as a comment on EDh Lady of Scrolls

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I do have to say that I love arty builds and this one is pretty nice. The thing that really scares me is 13 lands. You really should go no lower than 17 ever because you won't draw land with any consistency, leading to you mulliganing to 4-3 card in hand in any cases. I'd also switch ice cage with Journey b/c they can just hit ther creature with a pump spell or some equivilant and then hurl it at you whereas with journey they have to have something to deal with enchantments specifically. Good job and good luck

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Posted 27 April 2011 at 19:24 as a comment on Aggro Metalcraft Artefacts

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If you run Traumatize at all (which you really shouldn't) only run 2. You're second traumatize is going to be horridin comparison to the cost and the third even worse. It really isn't worth it. I'say finishthe set of archive trap and maybe trow in trapmker's snare to fetch out your traps.

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Posted 23 April 2011 at 05:15 as a comment on land fall mill

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You can't have 24 underground seas in your deck. that'd be cool but you can't. I'd also suggest cutting the deck down aa bit and putting in Leyline of the Void just for an extra whole deck milled combo w/ Mind Funeral.

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Posted 23 April 2011 at 04:41 as a comment on part two of my guild project: DIMIR!

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yeah the call to mids were supposed to be cut. idk why it left them there

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Posted 23 April 2011 at 04:26 in reply to #155955 on Fling-a-Fiend

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@ Scyth Broodwarden would just jank up the deck. You so much care that your tokens die, you care that that was one more counter on the ascension. I am in love with the beastmaste concept and that you did what I did, throw in some red. I'd suggest Bushwhacker. Say your ascension's almost there but your opponent board swiped, lay down a Predator and a kicked Whacker for dead.

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Posted 22 April 2011 at 17:51 in reply to #68615 on Beastmaster Ascension

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It would be really painful to Bob into the unmasks or spinning darknesses. I'd use Hym to Tourach in liu of Unmask and something else cheap for the Darkness.

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Posted 19 April 2011 at 05:27 as a comment on Suicide black

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I would need him to tap for mana (via paradise mantle or some such thing) for fireball to work that way because the mana is always used up to untap and add a -1/-1 counter. Tanks for the like though

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Posted 19 April 2011 at 05:18 in reply to #154772 on U/R Morselhoarder burn

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BAM! Ian digs transmuter control. But seeing as how this is theoretical, why not Inquisition over duress?

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Posted 11 April 2011 at 20:46 as a comment on Wishful Thinking.dec

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