iandowdy

48 Decks, 72 Comments, 3 Reputation

yeah everything Idon't truly own I got in the order today. I figure it'll be here by Friday.

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Posted 11 April 2011 at 20:44 in reply to #152029 on G\R Beastmaster

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You really don't want to run a 6 drop creature in a Quest deck. A trim Quest deck can get an armor out turn 2-3 and doesn't even need the Mystics. And if you get the turn 2 quest pop, the game is pretty much over if you grab the armor. I'd really suggest getting full sets of memnite, ornithopter, glint hawk, and kor skyfisher so you can rebuy creatures on the cheap. Good luck.

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Posted 10 April 2011 at 05:52 as a comment on Pimp Mach Aggro

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EXTENDED! Lorwyn isn't restricted to vintage yet. And Me and my bud who made this deck started in vintage.

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Posted 09 April 2011 at 08:25 in reply to #151309 on Knights!!!!!!!!!!!!!!!!!

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I woul like to but I'm keeping it Extended legal. Thanks though.

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Posted 01 April 2011 at 04:20 in reply to #147859 on Another Shot at Steel Artifact (U/W)

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I used to run the more milly side of this deck and it was funny because it was one of those decks your opponent almost beats and then you pull the win right out of your a$$. YAY Ondu Cleric.

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Posted 30 March 2011 at 01:23 as a comment on Allies of Life and Logic

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you know what you could do? use strip mine to kill off all your opponents land and then play it out of their graveyard with the trance, BAM!

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Posted 08 March 2011 at 14:39 as a comment on Extinction's Trance.

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Here's my suggestion to you, if you want to run a combo deck, build the deck to fetch thecombo as quickly as possible. I run a deck with this combo and can kill by turn 4. This deck seems to have a lot of random cards that have no place here (id est; Scute Mob, Explorer Scope, Uril, Goblin Snowman). I like that you have 4 ponders in here. Do more of that. And have a look at some of my combo decks to see what I'm talking about.

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Posted 22 February 2011 at 21:35 as a comment on Morselhoarder Combo Deck

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yeah its sad though because i really have to convolute how the deck is built to play it in extended.

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Posted 14 February 2011 at 16:16 in reply to #128981 on Championing combo

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even better than silence to throw on the scepter is orim's chant because you can kick it if they somehow got creatures out. Also echoing the non- infiniteness of this deck. now if a scepter was imprinted on a welder and you had an infinite stream of mana(pili-pala AND palladium myr imprinted on the same welder) then you could use voltaic construct to untap the scepter welder however many times you want. then the best thing to have on it would be lightning bolt. But dont ever mind how convoluted this is, just dont even think on that and do it. it would be funny if you could pull it off.

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Posted 14 February 2011 at 15:59 as a comment on Imprint Loop

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a fun card for walls is Lust for War. the other night I was strpping up my buddy's Llanies with them and he died a long, drawn out death. I've got the deck up if you're ever interested. Also I love Kazuul, very good for the non defender slot.

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Posted 10 February 2011 at 14:16 as a comment on The Wall

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Why the wipe cards? Wipe is very bad for tokens because all you building up will be for nothing, especially if you're the one who does the wipe. and a simple doom blade will kill your horro from the rebirth so.....

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Posted 10 February 2011 at 13:42 as a comment on Indestructible Deck (WG)

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why not use Galvanic blast. do the 0 drops fade out pretty quickly? just random thoughts. this looks very nice though.

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Posted 08 February 2011 at 13:33 as a comment on Red Deck Wins

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i love how they have a banned list for a casual play format.

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Posted 08 February 2011 at 10:54 in reply to #114015 on Isamaru EDH

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and you dont need JUST allies in an ally deck.

this is quite nice and i love the crab umbra bit. bam

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Posted 30 January 2011 at 22:21 as a comment on Allies to the Flying Spaghetti Monster

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llanowar elves and birds of paradise=profit? no, MANA. YAY!

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Posted 28 January 2011 at 19:30 as a comment on attempt at Grixis/Jund combo Help needed

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that is funny. i love off color or just odd decks. good job

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Posted 28 January 2011 at 19:28 as a comment on mill me green

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8 cards over five mana is not a good idea for "zoo" also you NEED one drops. I dont run anything over 5 mana unless it will really contribute like xathrid demon inn my esper zoo. throw in some Wild Nacatls, lightning bolts and paths, maybe even memnites. just a suggestion but really, less cards over 5 mana. otherwise it looks nice

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Posted 28 January 2011 at 19:17 as a comment on Zoo??

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i'd say drop sureblades for maybe other creatures or beastmaster ascension. and out o ring for paths if you can get them. they really make life so much easier(except in the case of playing mana intensive decks.)

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Posted 28 January 2011 at 19:11 as a comment on Naya with Lasers Attached to Their Heads

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why not memnite instead of ornithopter, you still get the first turn glinty hawk and another thing that can attck next turn.

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Posted 28 January 2011 at 19:00 as a comment on zoo beatdown standard

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This is freakin hilarious, I love beating people's faces in with odd things like enchantments thatmake 0 power creatures useful attackers. BAM. LIKED.

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Posted 28 January 2011 at 15:31 as a comment on ZERG RUSH

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