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The deck uses the theme of effects that trigger when they enter the battlefield. It uses that to gain the advantage and to finally hit really hard late game. It has the tools and the fuel to keep going until you can't. Yes, it can be beaten and it definitely is not the best build, but I like it.
I use Aetherling for the hard hit late game and Venser to help clean up the field and continue the focus of the deck. First turn would be a Halimar Depths, then either a Hallowed Fountain or Island second turn with a Wall of Omens for the card draw from Halimar. Then just keep drawing and stalling until you are set up enough to dwindle your opponent's resources away. Not the most effective way, but it does make for an interesting match.
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Any comments are accepted with appreciation and any critiques are accepted with thanks.
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