Celestial Control

by ImFromNASA on 16 August 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (3)


Instants (5)

Artifacts (2)


Enchantments (3)

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Deck Description

Celestial Kirin caught my deckbuilder's eye a few weeks ago and I've finally gotten around to brewing with it!

If Kirin resolves and survives a turn, then 12 average/below average cards in the deck become instant 2 for 1s or better. Draw a card, blow up every 1 drop in play? Find an answer, destroy your board? Divination to kill your Geist or Lily? Those interactions alone make it worth trying out I think.

I mean come on what other deck makes The Unspeakable a passable card?

The rest of the shell is a pretty standard UW control deck with counters, snapcaster, and another Celestial win-con: colonade.

How to Play

I'm not sure how often you want to play kirin on turn 4, but disrupting shoal has your back if you decide to do so! With an active kirin you win against any aggro or permanent-based strategy that relies on 1, 2, or 3 drops to win.

Deck Tags

  • Modern
  • uw
  • Control
  • Azorius

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

950000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Celestial Control

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