iNf3ctedRa1N

118 Decks, 82 Comments, 18 Reputation

why would it be Legacy ?

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Posted 30 July 2015 at 09:21 in reply to #557633 on Make a Sun

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it's true, but i wanted a Baren Glory + Worldfire deck,
and you dont actually cast anything but warp worlds tu win, and till you can cast warp world you ramp your mana and survive

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Posted 17 July 2015 at 00:32 in reply to #556438 on Make a Sun

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Laboratory Maniac
Creature - Human Wizard 2/2, 2U

Card Rules

If you would draw a card while your library has no cards in it, you win the game instead.

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Posted 17 July 2015 at 00:29 in reply to #406808 on oops, all spells...T1win

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MillsTheName is right, thats AN untapped wizzard. for some reasons i totaly remembered that she need two and i didn't chacked the card when i posted my comments so sorry for my mistake !

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Posted 16 July 2015 at 08:39 in reply to #418403 on oops, all spells...T1win

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https://www.youtube.com/watch?v=WhkTZDqJehI
thats a tournament deck. and the link was in the deck description.
i even said in one of my comments that this is a tournament deck.
but just to be clear.... i'm NOT Jeremy Barbeau.

that combo was a THING a few years ago.
thats why i don't understand how can it be that people don't know this deck.
but i saw here in the vault a few...weird things and people so.

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Posted 16 July 2015 at 08:04 in reply to #419436 on oops, all spells...T1win

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Thanx ! ^^

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Posted 16 July 2015 at 07:56 in reply to #555300 on Dirty Red

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Oracle:
10/1/2009: Taking it slowly, here's what happens when Warp World resolves:
1) Each player counts the number of permanents he or she owns.
2) Each player shuffles those permanents into his or her library.
3) Each player reveals cards from the top of his or her library equal to the number that player counted.
4) Each player puts all artifact, land, and creature cards revealed this way onto the battlefield. All of these cards enter the battlefield at the same time.
5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, land, or creature that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what his or her Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter the battlefield at the same time.
6) Each player puts all of his or her other revealed cards (instants, sorceries, planeswalkers, and Auras that can't enchant anything) on the bottom of his or her library in any order.

so planeswalkers counts as permanents but Warp World does not put them into the battlefield.

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Posted 16 July 2015 at 07:55 in reply to #555589 on Make a Sun

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Thanx ! :D
i just wanted to creat an Angel Tribal, with all the iconic angels in it. The deck is certanly not tier1 but it's fun.
The main reason i wanted to create the deck is becaulse i just love the artwork on Twilight Shepherd! ><

i'm glad u like it ! :)

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Posted 12 July 2015 at 09:46 in reply to #556013 on Alleluja

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heavily depends how many permanents you have when you first warp.
and Puschkin is right.
first of all this is a combo thack that focuses on itself and the combo
so all teh cards in it are important to the combo and provide some survability
but that deck is focusing on the combo so --- survability < combo pieces
the longest it took to get the combo together was 4 warps btw, coz i got really unlucky and i didnt had barren glory and neither worldfire in place at the first 3warps.
at the 4th warp my opponent warped only 4permanents while i warped ~32.

basically. when you start to warp, if your opponent have a lots of instants and sorceries in their deck, they will have less and less permanents, coz Warp World only works on permanents (land, artifact, enchantment, creature, but no planeswalkers, instants, and sorceries.

Yesterday i played against my friend stompy green...he beat me up with goddraws
he played
t1 mana llanowar
t2 mana groundbreaker (6/1 trample haste GGG)
t3 mana 2x Strangleroot Geist (2/1 undying GG)
t4 mana llanowar Groundbreaker ->>> attack groundbreaker gets Aspect of Hydra
attacking llanowar 1/1 G
Strangleroot Geist 3/2 GG
Groundbreaker 6/1 trample GGG + 8/8 from aspect
i had a t4 rune-scared, but that was worthless coz that was way too much agression.

game 2 wasclose, but the groundbreaker aspect combo still got me at t5...
i had the warp in hand and had the mana too, but i needed my untap phase that i was denied coz the supreme damage

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Posted 08 July 2015 at 15:47 in reply to #555589 on Make a Sun

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that was my mistake, coz he just got the mana for the verdict, and i could warp at my turn, but i wasn't sure that i can loop it, so i wanted to play it in the safe way... ><
you are welcome btw ! :D
i try to answer all the comments :P
if you have any questions feel free to ask ! ^^

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Posted 06 July 2015 at 16:40 in reply to #555212 on Make a Sun

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t2win possible, so i like it that its so damn dirty :D

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Posted 06 July 2015 at 13:28 in reply to #555300 on Dirty Red

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dirty red can kill t2.
http://www.mtgvault.com/inf3ctedra1n/decks/dirty-red/
yesterday i played some games.
1st game against UW control
my friend had an Isochron Scepter with a counter under it imprinted.
that was t6
i played an oblivion ring to the scepter, so he was forced to counter it.
then i played Warp World coz i had total of 12mana ^^
i warped 16permanents
he warped 6 (instants and sorceries go to the bottom of teh libary)
i got the Barren Glory, had an oblivion ring to hide it, i also warped 2 lotus cobra and 1 oracle and 1 wood elf and warpes 3 fetch lands
so i had a ton of mana, but coz the runescared demon i could search for worldfire
i annihaleted everything, the o-ring got exiled, so the Barren Glory was the only permanent in the battlefield.
passed, he played a mana, passed and i won. :D

the 2nd game was not so lucky.
i wanted to wait with the warp world in t5 so instead i played nest invader wood elf and a fetch
passed...and BOOM Supreme Verdict.
killed all my guys, then i was down to 8mana waited for mana for 3turns, but he beated down with Geist of Saint Traft. :(

so in avarge you can warp (and i mean loop warp) the world effectively around t5/t6 with this deck.
but i'm still testing it and i will try to keep you informed :)

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Posted 06 July 2015 at 09:44 in reply to #555212 on Make a Sun

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in my meta i play agains tron, grixis control, white weenie, green devotion stomp, dirty red and mono black control mainly.
and i know that you are feeding me with creative input, so dont't worry :D
im well aware the dangers of the combo, but i chose to just enjoy the deck with all it's beauty :D
im btw a really cynic/sceptic thinker, but this deck just got me...and i always wanted to see a fun worldfire combo :P

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Posted 05 July 2015 at 14:47 in reply to #555134 on Make a Sun

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when this starts the warping there is no more enemy turn...you have to be wery unlucky for that to happen
so becaulse they do not have turns they can only play instants, flash and activate abbilities.
yes they can mess with me with for example that Pandeburst combo, but not too many decks using this kint of combos and tricks.
btw...every deck has some weakpoints, and there are no exeptions.
i was thinking about Rest in Peace for example and that what if they pulse/beast within my Barren Glory before i can Ring it, or they destroy the ring when the worldfire is on stack
that kind of things happens, but thats the best in magic imo :P
there is no ultimate deck that can beat all teh others...if there would be any kind that would ruin the game.
i just love combo and tribal deck and even if they are not bulletproof, they show me some really cool trick and interractions :P

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Posted 05 July 2015 at 12:26 in reply to #555134 on Make a Sun

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From the cobra you dont get mana when you warp world, you get the mana when you search for it with wood elves and the others and that trigets the cobra.
plus you have a new set of untapped lands on the battlefield.
plus you can have eldrazi tokens on the battlefield too.

As for the oponents:
Warp World puts permanents in play so instants and sorceries will go to the bottom of the libary.
This deck plays with 5sorceries and thats all. So from the 60 cards Warp World can put 55 to the battlefield.
With the constant mana flow you can cast another Warp World and you can have MORE permanents, the opponent gets less if there were non permanent cards from the previous one...so in some way you can drain them, coz for the next they will get less permanents and so go on.

When you start to loop Warp World EVEN if the opponent have cards it doesnt matter, becaulse you set up your Barren Glory under the Oblivion Ring and BOOM.... Worldfire.
So your opponents dont have permanents, dont have lands...or anything...and we will sit on 1 life while we watch the world burn (Joker ^^). Then bam... i have ONE permanent.

Even if the opponent have something like trusk or something to get tokens..they do not have haste, so im safe till my turn when i win.

Thanx for your comment ! :D

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Posted 05 July 2015 at 10:12 in reply to #555134 on Make a Sun

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Thanx man ! :D
appreciate it ! ^^

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Posted 05 July 2015 at 09:52 in reply to #555119 on Make a Sun

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it's real fun !
i'm still playtesting it, so i will give you my opinion later, but its fast !

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Posted 05 July 2015 at 09:51 in reply to #555091 on Make a Sun

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this deck is cool ! :P
i think its fun to play with it so its +1 from me ! ^^

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Posted 25 June 2015 at 17:54 as a comment on Overwhelming Wave

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chegin em ! :D
both of yours ! :P
Thanx for the comment ! ^^

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Posted 25 June 2015 at 17:48 in reply to #554183 on LandCollector

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Thank You ! :)
i'm glad you like it ! :)

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Posted 25 June 2015 at 17:48 in reply to #554229 on LandCollector

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