insanity228

15 Decks, 110 Comments, 11 Reputation

Immolating Souleater is much cheaper than Moltensteel Dragon. Maybe add in distortion strikes to ensure you'll be able to get through.

0
Posted 11 May 2011 at 17:04 as a comment on Infinate Damage

Permalink

Great deck man, I was litterally planning on making something just like this with Hexmage and Parasite to pump the Monstrosity. You beat me to it, I like the way your deck is, I just have 2 small changes.

You're curve is pretty nice, but you definately need a 4 drop to use your mana effectively. I would totally run Phyrexian Obliterator. He's a beast in monoblack.

And while surgical extraction does stop 3 cards from getting cast on you, its kinda more of a side deck card in my opinion, i'd drop them and main deck Dismember instead. But that's just me.

Hope this helped!

0
Posted 04 May 2011 at 17:06 as a comment on Ballin on a budget

Permalink

Hmm, that is a valid point, with the Nexus and the Plague stinger I still have some evasion, but I really like the idea of a Wrath in the Sideboard. Thanks!

-2 Razor Swine
+2 Black Sun Zeniths

0
Posted 03 May 2011 at 15:57 as a comment on Speed Infect

Permalink

Technically if you go first and have souleater and tainted strike in your opener, if they don't rip a 2-drop to chump block you can just pay 16 life and pump souleater to 9 Power and cast tainted strike for a 10 power infect. That happened once, and was quite funny.

0
Posted 03 May 2011 at 14:22 as a comment on Speed Infect

Permalink

Why won't it work? The point is to only have the Blightsteel artifacts, he has Master's call that summons artifacts... and if he adds in inkmoth nexus or phyexian rebirth thats even more ways to create artifacts....

0
Posted 27 April 2011 at 19:02 in reply to #157403 on Reforging Blightsteel 1.5

Permalink

Phyrexian Rebirth could also be a good addition.

0
Posted 27 April 2011 at 15:32 in reply to #157365 on Reforging Blightsteel 1.5

Permalink

Only 4 cards that yeild you fodder for shape anew...

Add in inkmoth nexus so you have a greater chance at drawing some food to Shape

0
Posted 27 April 2011 at 15:28 as a comment on Reforging Blightsteel 1.5

Permalink

Okay I didn't see the furnaces but still 12 land ain't gunna cut it.

0
Posted 26 April 2011 at 13:57 in reply to #157052 on Myr-eldrazi

Permalink

Now I know you have mana producing Myr.... but with 8 lands total in this deck theres NO way that you are getting a 4/10 payout on turn 5.... the odds of you even getting ANY land in your opening hand is way too low.... drop a bunch of creatures and get your land count way up.

0
Posted 26 April 2011 at 13:56 as a comment on Myr-eldrazi

Permalink

Why Black Sun Zenith as your Wrath? Day of Judgement would work waaaaay better with your indestrucibility.

0
Posted 25 April 2011 at 17:04 as a comment on The Black Knight

Permalink

Or Pestermite, both are rediculous.

0
Posted 13 April 2011 at 17:10 in reply to #152943 on Lust

Permalink

Splinter Twin would be very fun. Fatestitcher + Splinter Twin is WIN!

0
Posted 13 April 2011 at 17:09 as a comment on Lust

Permalink

Wait I'm lying, I did the math as if they were allies, 4 Triggers x 5 creatures, is only 20 counters, still a win though.

0
Posted 28 March 2011 at 15:57 in reply to #147270 on B/U Poison Proliferate

Permalink

Rite of Rep kicked targeting Hand of the Praetors yields 100 poison counters... so I get to kill them 10 times :)

0
Posted 28 March 2011 at 15:51 as a comment on B/U Poison Proliferate

Permalink

Where's the mindslaver!? The most fun thing ever is cracking people's Valakut Triggers and targeting themselves!

0
Posted 28 March 2011 at 15:21 as a comment on Tezzeret's Artifacts

Permalink

Oh and drop the summits for the Scars Black/Red fast lands. You're planning on winning turn 3, might as well get the fast mana color fixers.

0
Posted 28 March 2011 at 13:14 in reply to #147253 on Turn 3 Win

Permalink

I made a very similar deck awhile ago to this, I found that if you didn't draw your combo early you got kinda screwed, Adding in Tunnelers helped to ensure that your Kiln doesn't get blocked, it works pretty nicely, check it out.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=102075

0
Posted 28 March 2011 at 13:12 as a comment on Turn 3 Win

Permalink

I have a deck very similar to this, I found that if you don't get the turn three win, which often you don't draw, you need another way, adding in plague stingers for evasion or tunnelers to make kiln unblockable helped alot.

Take a look: http://www.mtgvault.com/ViewDeck.aspx?DeckID=102075

0
Posted 28 March 2011 at 13:05 as a comment on Infect Fiend

Permalink

I'd suggest adding in 4x Misty Rainforests and 4x Scalding Tarn and dropping 8 Islands, using the fetch lands will make your crabs trigger twice.

Also I think Steady Progress would be a great addition to this deck. Obviously drawing a card is always good, plus it will trigger Jace's Erasure and let you proliferate more counters onto Grind clock and Shriekhorn.

Would you take a look at one of my decks?

0
Posted 25 March 2011 at 18:06 as a comment on Mill

Permalink

Keeper of Progenitus
Composite Golem

These should help a bit I think.

Would you look at my levelup deck?

0
Posted 23 March 2011 at 08:59 as a comment on Door to Nothingness

Permalink

61-80 of 105 items