Werewoofs

by Iomma on 03 June 2016

Main Deck (60 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Neighbor gave me a card since she didn't have a deck to run it in, and it just so happened to be my first planeswalker! So, I refurbished my deck and slipped her in.

How to Play

Very carefully.

Deck Tags

  • Werewolf
  • Aggro
  • Tribal

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 365 times.

Mana Curve

Mana Symbol Occurrence

0001824

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewoofs

Generally I would try to get rid of some of those expensive spells to add some protection and simple buff spells. "Fury of the Horde" is nice if you're lucky to play it for it's alternative costs. The same counts for "Savage Beating". Such cards are often overkills and it's enough to beat your opponent once you don't have to kill him twice or thrice in a single game. By remove those high-mana spells you could also get rid of "Scorned Villager" and add something more aggressive. It's often enough expedient to sit there and not cast anything in your turn to transform all your werewolf's and then simply overrun your opponent.

Furthermore I would sideboard "Daybreak Ranger" as it's removal against flyers is highly situational and if you manage to transform your werewolf's then a single creature more or less shouldn't make the difference.

Some suggestions based on my own G/R werewolf deck (http://www.mtgvault.com/muktol/decks/rg-tribal-werewolfs-2/)
Immerwolf ...prevents werewolf's from transforming back
Instigator Gang ...strong buff-creature
Mayor of Avabruck ...werewolf lord that produces wolf tokens. A really essential card.
Reckless Waif ...cc1 spell that transforms into a strong creature.
Village Messenger ...cc1 spell with haste
"Full Moon's Rise"/ "Howlpack Resurgence" enchantments that provide +1/+0 and trample. Full Moon's Rise is cheaper to play and can regenerate your creatures when in need while Howlpack Resurgence can be played in your opponents turn thus not increasing the spell-counter.
"Vines of Vastwood" / "Ranger's Guile" ...simple protection spells that prevent your werewolf's from getting shot away.

Greetings
Muktol

1
Posted 28 July 2016 at 16:18

Permalink

Yeah, was mostly playing around with the idea. I am working with a limited budget, so I was pulling from my other decks to see how they fit. Fury of the Horde really isn't clicking, might keep at least one or two Savage Beatings just for that option. Maybe, hmm...

Immerwolf and Mayor of Avabruck are on the menu, just not in hand. ^^

I do have a full playset of Village Messenger, they'll find their way back in.

Thank you for the critique!
~Iomma

1
Posted 29 July 2016 at 18:02

Permalink