(Arti)fact or fiction

by JaceTheMindsculptor on 18 February 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I've always wanted to get into EDH, but something about the format has always turned me off. Namely, you can build your deck to do certain things, but because everything in your deck is a 1-of, there's no guarantee that you'll see a single card that accomplishes this.

Namely, I want to reduce variance in a format of 100 one-ofs.

*enter Arcum Dagsson*

This guy is the commander I've always dreamed of. Reusable tutor that simultaneously ramps you into incredibly powerful artifacts? Sign me up!

This deck is trying to play an ultimately fair game compared to the people that like making 100 tokens a turn, but the things you're doing are incredibly powerful, and the board states you can set up when unhindered are pretty incredible.

How to Play

Since you are basically a tutor deck, you're trying to assemble a few combos. These won't necessarily win you the game, but they'll help the goal along.

First things first:
Always try to find a Darksteel Forge. Keeping your opponent from interacting with you is one of the best-case scenarios.
Afterwards, I'm a big fan of finding Expedition Map to then search up Academy Ruins. Academy Ruins is basically the engine of your deck, allowing you to get just about whatever you need even if it's already been dealt with. With Academy Ruins in play, your opponent really can't interact with anything you're doing, since you can just cycle the artifact back anyway. (Note: Since land destruction is a thing, if they destroy Academy Ruins, just shuffle it back with Elixir of Immortality and repeat steps 1 and 2!)

Game enders:
Lux Cannon Lock (Lux Cannon + Unwinding Clock + Voltaic Key)
In multiplayer games this combo is a beast. You can get two counters on Lux Cannon with every turn, meaning that you can fire it off every 1.5 turns. It's unlikely you'll completely wipe them of permanents, but being able to repeatedly kill their commander can put them behind in a huge way.

Myr Army (Myr Turbine + Myr Matrix + Coat of Arms OR Bident of Thassa OR Shrine of Loyal Legions OR Steel Overseer)
The core of this is obviously the myr producing cards, but having ways to pump them, give them card draw and pump out even more is obviously sweet. This may not work against all opponents, but it certainly helps to have an army of chump blockers. Another upside is that you can repeatedly sac the myr to Arcum Daggson, which is a definite plus.

Mindslaver Lock (Mindslaver + Academy Ruins)
This isn't as potent a combo in multiplayer as it is in duels, obviously, but it can still cause some pretty serious damage once it gets going.

Batterskull
Because Batterskull just happens to be a noncreature artifact. Who knew?

Wellspring Sac (Mycosynth or Ichor Wellspring + Phyrexia's Core + Academy Ruins)
The ability to continuously recur these effects is a great way to generate advantage in the early game. It won't close out a game by itself, but it's still a great tool.

Mimic Vat overrun (Mimic Vat + Phyrexian Metamorph)
Phyrexian Metamorph is already a fantastic tool for the deck, but to be able to stick it on a Mimic Vat is absurd. Not only can it copy any of your opponents creatures, but your heavy hitters like Blightsteel are obviously good targets.

Turbo Blightsteel (Arcum Daggson -> Master Transmuter -> Blightsteel Colossus)
This is probably one of my favorite lines, and I think it shows what the deck is capable of. Using Daggson on turn 4 or 5 to get a Transmuter into play and then immediately using the Transmuter to cheat a Blightsteel onto the field is insanely powerful, and will likely end games on the spot for unprepared opponents.

Keening Stone
Must I explain?



Overall this deck seems fantastic. I'll definitely be buying it and sleeving it up.

Comments and suggestions are always appreciated!

Deck Tags

  • EDH
  • Artifact
  • Combo
  • Arcum Daggson

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,085 times.

Mana Curve

Mana Symbol Occurrence

020000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for (Arti)fact or fiction

haha good name!

0
Posted 25 February 2014 at 20:34

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thank god you built the unbroken version of this guy. i used to play the dumb version and you have no friends after that lol. some suggestions to make it better for cheap is mana dorks. they ramp you then can be sacrificed for big things. and i would throw in some counterspells to protect arcum alittle bit. hes kinda vunerable. thn i would add like thousand year elxiar so you can activate him twice a turn and it gives him haste so cool.

the big thing that would make your deck better would be to take out the big artifact creatures. you can only look for non artifact creatures and sac artifact creatures.so these guys are just big rocks in your hand

some untargetability would be good. lightning greaves, swift foot boots, and misdirection would be awesome.

finally i would add junk diver, drogskull reaver, and myr retriever, because they can be saced for stuff then bring stuff back. which i sgood.

theres an amulet card where you discard your hand to counter a spell. but arcum doesnt need a hand he just tutors up what he wants. or tutors for like memory jar and refills his hand. or he acedmy ruins for the artifacts he needs. the reason why is because its an uncounterable counter thats reusable.

sculpting steel could be good to copy important things.

oh and the lattice of course would be bananas with darksteel forge, same with nev's disk. jeeze back breaking .

also minamo's school at the water's edge. untapping arcum is pretty sweet.

oh and if you play lattice hurkyl's recall is huge so is kill switch.

1
Posted 03 March 2014 at 16:49

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Wow there's a lot to think about here. Thanks so much!

0
Posted 04 March 2014 at 16:20

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yeah man no problem. you just got to be careful. decks like this get to be so consistent that it can get annoying for your opponents. good luck man.

0
Posted 04 March 2014 at 17:35

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