Jack Miton

2 Decks, 133 Comments, 45 Reputation

3 path of bravery

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Posted 14 August 2013 at 14:44 as a comment on Agro Human Swarm!!!

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Go re read farseek.

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Posted 21 July 2013 at 05:09 as a comment on Slivers in the maze

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Jund is probably the single worst match up for agro, what's your point?

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Posted 27 June 2013 at 23:46 in reply to #371130 on Standard Aggro

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Yeah, I'm sure there's no reason they're played in every single even slightly agro deck in any serious tournament...

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Posted 27 June 2013 at 03:48 in reply to #371130 on Standard Aggro

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lol, ok. My mistake.

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Posted 27 June 2013 at 03:11 in reply to #371130 on Standard Aggro

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Reckoners. Youre missing them.

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Posted 27 June 2013 at 01:45 as a comment on Standard Aggro

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^this. the abundant growths still need to go. seriously, this isnt bant auras, they do nothing.

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Posted 21 June 2013 at 03:53 in reply to #368287 on ArchSerenity

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yeah or at least that if you dont want to go unburial rites

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Posted 20 June 2013 at 02:33 in reply to #368287 on ArchSerenity

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This deck seems incredibly slow. Literally the only thing youre doing before turn 4 is farseek.
Having the aim of the deck be a hard cast angel of serenity will lead to fun times for any semi decent agro deck as they will run you over long before you cast anything dangerous.

TBH, it just looks like a reanimator deck that's being played for hard cast costs.

changes id make:
-4 keyrunes
-2 orings
-2 rangers path
-1 armada wurm
-3 abundant growth (these literally do nothing here)
-2 garuk

+4 mana dorks
+4 unburial rites
+6 mulch/grisly salvage

traditionally diciple would be rest angels but saccing a thragtusk to it seems good. *shrug*

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Posted 20 June 2013 at 02:10 as a comment on ArchSerenity

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Swap the flunkies for +1 flinthoof boar and +1 dreg mangler

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Posted 17 June 2013 at 03:57 as a comment on AWESOME

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As a tip, this guy is either trolling or has no idea how this deck is meant to play...

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Posted 10 June 2013 at 23:53 in reply to #363140 on HELP Gruul Blitz

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boros reckoners and lightning maulers are creatures...
together they make this deck WAY more powerful.

there is also almost no point running burning trees without lighning maulers.

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Posted 05 June 2013 at 23:49 in reply to #362137 on HELP Gruul Blitz

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yeah, chromatic lantern in a mono coloured deck seems odd...
especially with a missing Sol Ring? what's that about?

Sphere of the Suns also seems a bad choice in a slow format.
Use Darksteel Citadel over it any time.

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Posted 05 June 2013 at 14:59 in reply to #362105 on Mono Red Biggies EDH

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Too many 1 drops.

-3 loyalists
-4 experiments
+4 boros reckoners
+3 lightning maulers

also:
-1 rampager
-1 land
+2 rancor

you dont need more than 20 land in this deck tbh.
i would probably drop a 2nd one for a 4th hellrider.

also, drop all the forests.
land base should be the 8 dual lands, 2 temple gardens (for more green while being able to cast reckoners off them) and the rest just mountains.

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Posted 05 June 2013 at 14:54 as a comment on HELP Gruul Blitz

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zealot has attacked for 4 on turn 3.
it's not good because of the graveyard hate, it's good because it's a 2 drop for haste and first strike.

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Posted 03 June 2013 at 23:37 in reply to #360878 on Boros Legion Blitz

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marks > SB, falkenraths > main deck. most definitely.

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Posted 03 June 2013 at 14:07 as a comment on aristocrate control

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You seem to have accidently put ash zealots and boros reckoners in your side board.
both are unquestionable main deck cards. both as a 4 of.

daring skyjeks and skynight legionnaires can both go, as can aurelia's fury (it isnt good).

drop 2 lands, should have 23 in this deck.
put in a 4th searing spear and another medic in their place.

id prob go 2 boros charms and 2 legion's initiative.

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Posted 03 June 2013 at 14:03 as a comment on Boros Legion Blitz

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It's 'fly you fools'... just saying....

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Posted 03 June 2013 at 09:34 as a comment on Run you fools!

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+4 burning-tree emissary
+3 lightning mauler
+2 thundermaw kellkite
+2 pillar of flame
-2 traitorous blood
-2 stonewright
-4 volcanic strength
-2 mizzium mortars
-1 mountain

SB should then look something like:
3 traitorous blood (vs midrange, take out pillars/cacklers)
3 graffdigger's cage/tormod's crypt (vs reanimator, take out pillars/cacklers)
2-3 skullcrack (vs fagtusk/sphinx's rev, take out pillars)
2 mizzium mortars (vs midrange (basically resto angel and baron), take out pillars)
2-3 volcanic strength (vs mirror, take out maulers)
2 pithing needle (vs planeswalkers, take out pillar/traitorous blood)

tbh, i'd probably drop 3 of the skullcracks and/or volcanic strengths for 3 blasphemous acts in the SB. put them in against anything that manages to stall you out game one and drop them on your reckoners.

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Posted 31 May 2013 at 05:20 as a comment on Mono-Red (Standard)

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put in real dual/shock/check ect lands instead of guildgates

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Posted 20 May 2013 at 02:49 as a comment on modern sliver help

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