Saproling Overload

by JadedChaos on 03 May 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is built around pumping out as many saprolings as possible while gaining life for each creature coming into play and buffing up creature with power and toughness equal to the number of creatures I control plus tapping saprolings to nullmage shepherd and sandsowers abilities to shut down opponents creatures, artifacts, and enchantments, while mark of asylum keeps my saprolings safe from being burned away. Its a really fun deck once you know how to use it but I'm always open to making it better so feel free to comment!

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Mana Curve

Mana Symbol Occurrence

1800036

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Saproling Overload

Drop to 60 cards......

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Posted 19 July 2011 at 23:40

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-2 gigantomancer
-2 nemata
+ 4 mycoloth
cut things down to 60 cards, and only use 2 of for finishers generally (in my opinion)
unless you plan to fetch something, I tend to say put in atleast 3 if you want to be absolutely sure to draw it in a game, 4 if you don't mind having multiples, and 1 only if its duplicating the role of another card that you want more than 4 of

thats all in general though, there are exceptions

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Posted 20 July 2011 at 01:14

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Tell me what you think of the modified deck

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Posted 20 July 2011 at 01:43

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I would run 4 of cards you would want to have in your opening hand and play by turn 2. Generally speaking having more than 60 cards in your deck is a good sign the deck isn't very focused and will have trouble with consistency. Cards like fist of ironwood and quest for renewal aren't bad, but they just won't give you a significant advantage typically.

I would take out your creatures that tap your guys to tap theirs. I get what you're trying to go for, but the cards won't ever help you win games since you have to have a good board position already for them to be any use.

Scion of the wild is a good and cheap finisher, you could probably get away with running 3 of him, but take out the other big guys, Oathsworn giant in particular. If you want a big white guy you could replace him with a one of Elesh Norn, Grand Cenobite. He costs one more and has a much better effect.

As well, your enchantments are kind of lame. There are much better token producers in the form of enchantments. Awakening zone, bitterblossom, centaur glade, doubling season, luminarch ascension and sacred mesa come to mind. In particular luminarch ascension would work well with leyline of sanctity to make it harder for red decks to keep you off four counters. But that's more of sideboard thinking.

If you want good creatures that produce tolkens, Meloku the clouded mirror, ant queen, avenger of zendikar, emeria angel, imperious perfect, master of the wild hunt, mycoloth and maybe even jade mage, though I don't have much experience with him to know how good he'd be.

So your next step would be to look at the cards you really would love to draw in an awkward situation and all the cards you definitely would want in an opening hand, and put them in one pile. Then throw out the rest. If you then find you have less than 60 cards is when you start rummaging through the trash.

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Posted 20 July 2011 at 01:47

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much better card amount wise, however i would make some changes still
there is almost no point to running a 1 of in a deck unless there are other cards that do the same thing, such as how some standard decks will play 4 ponders and only 1 or 2 preordains atm, but just having 1 hour of reckoning is pretty much useless. I would also suggest that you, again, include mycoloth. Sac all your saproling armies to him and watch him pay them back in massive amounts. Also, you have no draws and very few 4 ofs. This means you will never have the card you want when you want it. Try to atleast have 3 of the cards you want every single game.

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Posted 20 July 2011 at 03:41

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well now you guys have given me a challenge of completely rebuilding this deck btw some of my 1 ofs is b/c i only have 1 of them like Hour of reckoning i wish i had 4 ...hmm...i have 3 day of judgement how could i combo that

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Posted 20 July 2011 at 03:51

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Glare of subdual is really good here. I'd also echo the above comment about 4x Mycoloth. It's ridiculous.

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Posted 20 July 2011 at 21:49

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m12 has a great rare land named Sunpetal Grove, a bi colour, forest and plain, that comes into the battlefield untapped if you control a plain or forest. As you dont have anything that needs mana juggling, it would be a quicker mana then selesnya sanctuary

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Posted 21 July 2011 at 04:40

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