17 lands is way too risky, I have a similar deck and I run 21 mountains and sometimes you still get those rounds where you get stuck on 2 mana for way too long.. Sure you can cast a lot of spells still, but only one each round, which greatly reduces the speed of your kill.
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How did he do that? I see no way this deck will survive against anything remotely fast. Don't get me wrong, I love the idea of the deck, but what will keep him alive until he gets going? And the only mana boost he has is 2 rampant and 4 BoP, so it will take him some time to get going it seems..
Hehe I have a similar deck but with Pierce and Peace Strider in it :D It's great fun :D
Looks nice, I was playing around yesterday trying to make a T2 wave-deck, but I don't have them expencive cards like snapcaster and titan..
Cool, first other deck I see trying this out, here's my take on it: http://www.mtgvault.com/ViewDeck.aspx?DeckID=258693 Even tho we have the same goal we have completely different takes on it. I'm curious how you will survive enemy creatures? Except for Mana Leak you have no creature removal 0.o Do you hope to have enough blockers?
I like this, infinite mana combo's are cool :D
Looks nice, but with only 13 spells you might have to wait a couple of turns before you get to flip the delver. I like it though :D
Oh, and Ghoulcallers bell to Mulch perhaps? And why not Forbidden Alchemy instead of Dream twist?
Switch Merfolk Mesmerist for Armored Skaab imho.
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