johnosk8er

66 Decks, 187 Comments, 10 Reputation

Well, I have a bit of a combo in here. So I put him in the board as not to flood my combo.

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Posted 29 February 2012 at 02:09 in reply to #237441 on Standard Jund Pod V.2

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I think it's pretty alright. Plus, even if they knew I was running Splinter Twin, they would NEVER see Midnight Guard coming. Shot out of left field, that guy is.

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Posted 19 February 2012 at 05:25 in reply to #235598 on Splinter Shards

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Such a cheap deck to build.

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Posted 13 February 2012 at 19:47 as a comment on Summon the Kraken!

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I'd play Vapor Snag long before Silent Departure.

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Posted 13 February 2012 at 19:34 in reply to #234342 on Runchanter's Vengeance

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The point isn't to have metalcraft, it's just an occasional bonus from time to time.

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Posted 13 February 2012 at 19:32 in reply to #234331 on Runchanter's Vengeance

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Without any draw power, counter magic, or removal, this deck is going to be in a world of hurt man. I'd suggest running Bloodgift Demon, Mana Leak, and Doom Blade in place of your Phantasmal Images, Elbrus, and Necrotic Ooze. Hope that helps out.

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Posted 07 February 2012 at 20:24 as a comment on heartless lich.

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Frankly, there are better cards than those two to be played. Like using Rune-Scarred Demons like Squadron Hawks, for example.

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Posted 07 February 2012 at 00:40 in reply to #232697 on U/B Havengul Summoning

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I actually think this combo is pretty simple to assemble. I mean, it's only 3 cards, that are relatively cheap if you think about it. 2 for Heartless Summoning, 0 for Perilous Myr, and 3 for Havengul Lich. Turn one land, turn two land into Heartless Summoning, turn three land into Perilous Myr for 2 damage, and cast Havengul Lich, turn four land, swing for 3, shock for 8, turn five would be game if they have no answer.

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Posted 30 January 2012 at 20:57 in reply to #231210 on U/B Havengul Summoning

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That leaves too many cards to create a combo loop. I'd rather just use the combo a few times every turn, and smash face for a win. That way I don't have to commit to another color, reconstruct a mana-base, and hope.

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Posted 30 January 2012 at 20:54 in reply to #231198 on U/B Havengul Summoning

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She's so good! I love playing things that make your opponent sick at the end of their turn!

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Posted 21 January 2012 at 02:35 in reply to #229235 on Mayael EDH

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Intangible Virtue.

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Posted 17 December 2011 at 03:54 in reply to #221836 on Golem Tribal (Standard)

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Haha. Yeah. I was planning on bringing this to my FNM. Just to see how many people I can piss off in one night.

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Posted 24 November 2011 at 17:07 in reply to #216784 on Liquimetal Control

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That's the idea of birthing pod. To have an answer for everything.

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Posted 19 November 2011 at 02:42 in reply to #215662 on RUG Pod

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Try adding Bogardan Hellkite. That dude's too good.

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Posted 17 November 2011 at 18:23 as a comment on Blood and Thunder

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Honestly, there's not much room for it. I'd rather have removal than even more battle cry. I'd say there's enough in there.

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Posted 14 November 2011 at 05:46 in reply to #214225 on R/W Rush

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I'm so glad someone else uses Turn To Frog.

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Posted 06 November 2011 at 04:49 as a comment on [standard] Heartless Summoning plz help!

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Perfect, you say. Uh, right.

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Posted 06 November 2011 at 04:46 as a comment on PERFECT Burn Mono Red

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Thanks for the advice!

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Posted 01 November 2011 at 18:14 in reply to #211096 on Olivia's Vampires EDH

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Take that, Macho Man Randy Savage.

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Posted 14 October 2011 at 14:23 as a comment on Venser Wins

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take out the archon of justice and put in a precursor golem...way better

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Posted 14 October 2011 at 04:53 as a comment on Abyssal Pod

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