Standard Red Blue Enigma Drake

by JordanKoal on 02 July 2018

Main Deck (60 cards)

Sideboard (15 cards)

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How to Play

The idea is to get instant and sorceries into your GY to beef up Enigma drake. Phoenix is just a good addition to any deck. Trickster and Champion are wizards and help with Wizard's Retort. The Sweltering Suns are for early game board clear. The Winds of Rebuke help mill yourself and get things off the board to be countered.

Side:
Abrade for vehicles mostly but can hit other artifacts. Can get rushed easily so fiery cannonade to help get you to late game. More counter with Jaces and Negate. Magma to get rid of things like scrapheap scrounger.

Deck Tags

  • Standard
  • Izzet
  • Enigma Drake control

Deck at a Glance

Social Stats

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This deck has been viewed 2,148 times.

Mana Curve

Mana Symbol Occurrence

0380240

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Red Blue Enigma Drake

Nice deck ;)
I'd replace Reduce//Rubble with another spell, though it is a very good card once you play the Aftermath it's lost.
Try cards like: Cathartic Reunion, Strategic Planning and Countervailing Winds.

0
Posted 02 July 2018 at 08:44

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I had been playing Syncopate and thought I'd give Reduce a try. In some matchups it might be nice to just shut down some lands, especially if it's their only color land. I'd like to play Disallow maybe to just flat out counter something and maybe stop a planeswalker's activation or something.

1
Posted 02 July 2018 at 08:46

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