Snapcaster Mill

by jukeboxhero00 on 13 March 2018

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (4)


Planeswalkers (2)


Artifacts (4)

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Deck Description

Initially I thought this could brew into a quick kill mill, but it is really more of a mid range deck. The idea is to maximize the efficiency of glimpse the unthinkable. Using snapcaster and blink cards to repeatedly cast it. Fog bank is there to deal with opposing creatures, dive down to protect snappy and fog bank, removal for , well, removal early on. The deck can go more aggressive if it needs to win straight up using avatar of woe and torrential gearhulk.

How to Play

Turn 1 hedron crab ( 3 in the hole)
Turn 2 glimpse (13 down)
Turn 3 fog bank/ removal as needed/fraying sanity?
Turn 4 snapcaster /glimpse (26 milled)
Turn 5 glimpse if you have it, blink snappy, 46 milled. The odds of this sequence aren't high but it could happen.
Turn 6 either torrential, blink snappy, somehow cast glimpse and they deck on their next draw.
If the game gets more complex and presses on avatar of woe and torrential gearhulk can help you stay in it. Visions of beyond will essentially be an ancestral recall for you. As always I'm open to suggestions.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 524 times.

Mana Curve

Mana Symbol Occurrence

0361600

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Snapcaster Mill

How competitive do you want it to be???

I write aggresivelly about my own inovations, but I back them up with lots of tests...
https://www.mtgvault.com/wickeddarkman/decks/evolving-modern-espermill-v5/

Points for originality :D

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Posted 14 March 2018 at 10:17

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I like to win as much as the next guy but my playgroup is very casual so I don't try to build anything to insane unless I'm trying for some type of more competitive setting. I took a look at your deck, pretty hot stuff man. I think I need to study more to really learn how it all goes together.

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Posted 15 March 2018 at 06:38

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It's a work in Progress :D (It leaves the appartment a bit messy to focus that much on a build though)

I went to two small tournaments this weekend with the generation 4 version, and got around 45-50% wins.
The most interresting part was meeting a semi-pro player who played with a very similare bloodjund to the one I have been testing against. During tests my opponent's always start and I never draw the eigth Card, and I allways mulligan a full hand for for free for the opponent until I have two lands and at least 3 spells. I lost 10 games in a row to the bloodjund testdeck I have proxied, but since we had time during the tournament several times I got to play 6 games against him, winning half of them, which means that the way I test my decks is much harsher than I thought!

Learning that I punish my own deck in the extreme makes me think that it's actually having a much better winrate than I usually write out from the tests.

I'm updating the post today.

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Posted 19 March 2018 at 11:41

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You know that the spell with Flashback gets exiled so you still need another Glimpse the Unthinkable in hand what makes blinking Snapcaster something of redundant

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Posted 14 March 2018 at 12:08

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True that- I edited my play by play. My milling dreams only slightly crushed ??.

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Posted 15 March 2018 at 06:32

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playing with Hedron Crab, i higly suggest you to try Oboro, Palace in the Cloud.
That way you can trigger a landfall on each turn and it does the same job than a basic island.
Surgical Extraction can becomes a real control nightmare for your opponents if you can afford them.

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Posted 14 March 2018 at 13:00

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Ahhh! Nice addition! I dig that! Time to rifle through my kamigawa stuff and snag some of those .

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Posted 15 March 2018 at 06:34

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