U/W Enchantment Control

by KillerShadow on 16 February 2014

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (4)

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Deck Description

A different take on the famous U/W Control deck. implementing Theros's enchantment theme essentially Halving the control and adding a mid range solution taking the form of creatures/enchantments.

How to Play

The first few turns might be more control oriented and casting some divination / Jace's is key to hit your land drops. After it's a matter of developing your board and having an answer to your opponents threats.

SB:
Elixir - For control match up. Helps not to deck yourself - Trust me, it happens
Needles - Use them in the second match to eliminate powerful threats.
Angels - Because they're fun ;)
AEtherling - Unblockable, if you're having trouble getting through.
sphere - Versus aggro/token decks.
Gift - If you're facing lots of removal
Spear - Somewhat of a removal against Big fellas / green meanies
Revoke - Everybody plays gods nowadays...


Anyway, I'm not the expert in deck building, but I've manage quite well with this setup. And has always, suggestions are more than welcome.

Deck Tags

  • Standard
  • Azorius
  • U/W
  • Enchantment

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3828000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Enchantment Control

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