KJSJ3

590 Decks, 2,776 Comments, 1,176 Reputation

Time will hurt this deck. Add fog, kessig wolf run, rogue's passage. That should help if the game goes on long. SB some bigger creatures (thundermaw hellkite, thragtusk) and X cost cards(devil's play, bonfire) (you will most likely be top decking). Hope this helps. Check out my latest deck.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404509

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Posted 12 November 2012 at 21:46 as a comment on Lets Burn!

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I have played discard at FNM. It's to slow. Also this deck looks like it takes off t4. Aggro decks will have a good foundation by then. Get some low cost creatures and some more removal spells. Sideboard games, charm, mutilate, and sever. -2 mind rot, +4 duress, etc. Hope this helps. Check out my latest deck.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404509

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Posted 12 November 2012 at 21:22 as a comment on bring sexy back

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Hmm. Take out fog bank and tandem lookout. Add 2 more curse and 3 dream twist (bring sb down to 15).
Check out my latest deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=404509

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Posted 12 November 2012 at 21:04 in reply to #303242 on Dimir mill T2

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You 2. http://www.mtgvault.com/ViewDeck.aspx?DeckID=404509

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Posted 12 November 2012 at 20:49 in reply to #303455 on Strength of a Thousand Men

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Thanks for testing it out. I haven't figured out how to use cockatrice yet. I made the deck like this for ease of getting the cards. It still has a long way to go.

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Posted 12 November 2012 at 20:15 in reply to #303473 on Rakdos Discard Sniper

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You put on your best poker face and bluff. Besides, the whole point is for them not to have a hand. If I have a bunch of cards that are worthless at the time, I won't play them so my mana will be open and I will have cards in my hand and that makes my opponent wonder what is in my hand, causing them to question what they should play (if they can play anything) and if they hold it back I can make them discard it.

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Posted 12 November 2012 at 16:52 in reply to #303419 on Rakdos Discard Sniper

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Give it hexproof and there ya go. Though board wipe will still get it.

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Posted 12 November 2012 at 01:28 in reply to #303242 on Dimir mill T2

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Kind of like fog bank. Chump block anything. It can still be killed, just not by battle damage.

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Posted 12 November 2012 at 01:24 in reply to #303242 on Dimir mill T2

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Not sure how well this will work, but hopefully it will work well.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404448

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Posted 12 November 2012 at 01:14 as a comment on Vampire Army, the Original

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Actually, the captain does not make the horde indestructible.

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Posted 12 November 2012 at 01:00 as a comment on Dimir mill T2

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Haha. Reminds me of my infect deck. Thanks for the comment on my deck. Top deck in 3...2... Check out this deck when you have time. It's similar to the one you saw. http://www.mtgvault.com/ViewDeck.aspx?DeckID=400733

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Posted 12 November 2012 at 00:25 as a comment on BEST INFECT EVEEER

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None of them are standard.

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Posted 11 November 2012 at 23:09 in reply to #303107 on Token Revolt Standard FNM

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I think you could get away with 22 land in this deck (20 island, 2 rogue's passage). Get rid of the artifacts. Add sands. In a deck like this you will most likely be top decking. Get rid of the counterspells, add dissipate. Add more mill. Get rid of the curse, divination, kraken, thief. Add shreikgeist and crosstown courier. Make thought scour 4 of. Hope this helps a little.

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Posted 10 November 2012 at 16:09 as a comment on Hunting for the perfect Mill

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Personally, I would get rid of Garruk, ring, pathbreaker, launch party, layer delve, pact, giant growth, twins, trappers, vorstclaw, grim, cackler,artist, etc. Add 2-3 more thragtusk, 2-3 more silverheart, 4 murder, 2 joint assault, etc. Make a sideboard (15 card.) The golgari intro deck as well as the golgari event deck and the M13 event deck (repeat performance) might be something to look into. Hope this helps.

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Posted 10 November 2012 at 15:50 as a comment on Son's Soulbond Deck

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Congrats. Keep up the good work.

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Posted 10 November 2012 at 15:26 as a comment on Crusade for Freedom

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I'd agree. This could probably take out anything I'd be able to throw together.

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Posted 10 November 2012 at 15:19 in reply to #301923 on The Key of Control

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I played against a deck like this a few weeks ago at fnm. Was holding my own until he played EtA. Congratz on the win.

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Posted 10 November 2012 at 15:14 as a comment on Tamiyo's Revelation

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The curve of this deck is low. Bolas, nor the ramp are needed. Yes it is aggro/control, and there are no bruisers. Did you look at the deck(or the deck title)? Every creature has something to do with being unblockable. Curse of stalked prey gets the creatures stronger every time they attack. Could prob fit in a necrop regent or 2 which could make things scary late game. Check out my deck when you get a chance.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=399567

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Posted 09 November 2012 at 01:06 in reply to #298930 on Grixis Unblockable Control

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I remember this deck.

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Posted 09 November 2012 at 00:55 as a comment on Vampire Army, the Original

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Speaking of helpful friends...

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Posted 09 November 2012 at 00:53 in reply to #302713 on vampire army

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