Time will hurt this deck. Add fog, kessig wolf run, rogue's passage. That should help if the game goes on long. SB some bigger creatures (thundermaw hellkite, thragtusk) and X cost cards(devil's play, bonfire) (you will most likely be top decking). Hope this helps. Check out my latest deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=404509
Permalink
I have played discard at FNM. It's to slow. Also this deck looks like it takes off t4. Aggro decks will have a good foundation by then. Get some low cost creatures and some more removal spells. Sideboard games, charm, mutilate, and sever. -2 mind rot, +4 duress, etc. Hope this helps. Check out my latest deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=404509
Hmm. Take out fog bank and tandem lookout. Add 2 more curse and 3 dream twist (bring sb down to 15). Check out my latest deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=404509
You 2. http://www.mtgvault.com/ViewDeck.aspx?DeckID=404509
Thanks for testing it out. I haven't figured out how to use cockatrice yet. I made the deck like this for ease of getting the cards. It still has a long way to go.
You put on your best poker face and bluff. Besides, the whole point is for them not to have a hand. If I have a bunch of cards that are worthless at the time, I won't play them so my mana will be open and I will have cards in my hand and that makes my opponent wonder what is in my hand, causing them to question what they should play (if they can play anything) and if they hold it back I can make them discard it.
Give it hexproof and there ya go. Though board wipe will still get it.
Kind of like fog bank. Chump block anything. It can still be killed, just not by battle damage.
Not sure how well this will work, but hopefully it will work well. http://www.mtgvault.com/ViewDeck.aspx?DeckID=404448
Actually, the captain does not make the horde indestructible.
Haha. Reminds me of my infect deck. Thanks for the comment on my deck. Top deck in 3...2... Check out this deck when you have time. It's similar to the one you saw. http://www.mtgvault.com/ViewDeck.aspx?DeckID=400733
None of them are standard.
I think you could get away with 22 land in this deck (20 island, 2 rogue's passage). Get rid of the artifacts. Add sands. In a deck like this you will most likely be top decking. Get rid of the counterspells, add dissipate. Add more mill. Get rid of the curse, divination, kraken, thief. Add shreikgeist and crosstown courier. Make thought scour 4 of. Hope this helps a little.
Personally, I would get rid of Garruk, ring, pathbreaker, launch party, layer delve, pact, giant growth, twins, trappers, vorstclaw, grim, cackler,artist, etc. Add 2-3 more thragtusk, 2-3 more silverheart, 4 murder, 2 joint assault, etc. Make a sideboard (15 card.) The golgari intro deck as well as the golgari event deck and the M13 event deck (repeat performance) might be something to look into. Hope this helps.
Congrats. Keep up the good work.
I'd agree. This could probably take out anything I'd be able to throw together.
I played against a deck like this a few weeks ago at fnm. Was holding my own until he played EtA. Congratz on the win.
The curve of this deck is low. Bolas, nor the ramp are needed. Yes it is aggro/control, and there are no bruisers. Did you look at the deck(or the deck title)? Every creature has something to do with being unblockable. Curse of stalked prey gets the creatures stronger every time they attack. Could prob fit in a necrop regent or 2 which could make things scary late game. Check out my deck when you get a chance. http://www.mtgvault.com/ViewDeck.aspx?DeckID=399567
I remember this deck.
Speaking of helpful friends...
2,061-2,080 of 2,715 items