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Divert your opponents creatures to the other players. Used the Zedru commander set as a starting point and added cards as I saw fit.
Make yourself unattackable while keeping a few cards in hand to stifle the few attacks that do get through. Play cards like Gomazoa and Fog Bank that don't look intimidating to your opponents, but keep them from attacking you. Also use cards like Maze of Ith and Kor Haven to keep damage off you. Counterspells are there to deny your opponents of anything that would make them too powerful. While your opponents are focused on each other (and not you) you can donate one or two cards, such as lands, to your opponents. This will trigger Zedru's effect and gain you some life and cards slow enough to keep you off your opponents radar. Once your opponents have weakened each other enough you can use a card like Insurrection to win you the game. Other ways to win are just to stall them enough with cards like Smoke. This gives you the ability to tap their creatures with a Guildmage or Icy Manipulator and not allow them to untap the next turn. If this works out you can use one of your bigger creatures, Niv-Mizzet, Insperia, or one of your opponents creatures that you stole with Dessertion, Gilded Drake, or Chromeshell Crab. You can power these creatures up with a Vow, or use the vow to divert the attack.
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