Fun Esper Control

by kuansha on 19 March 2010

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Cool Artifact deck I'm working on building in real life. Should be a very fun deck to mess with the opponent, but very powerful all the same

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,377 times.

Mana Curve

Mana Symbol Occurrence

1425700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Fun Esper Control

sean.freemerman has deleted this comment.

Posted 04 April 2010 at 11:20

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I could be wrong, but I feel like this is spread out a little too far. You have some unique things going for you, but why are you using worldslayer and open the vaults. 90% of the time the game will be over before you even think of cards like this, slowing you down. Sure your one master transmuter can possibly get out one for a blue, but transmuter is a high profile creature. If you were going to do anything like that, maybe scourglass is a good idea.
I feel I am being too negative about this. Overall I would have to give it a 6/10

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Posted 07 April 2010 at 19:36

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I got the idea from the official Magic website...the only cards I added were Enigma Sphinx (cause he's boss), one more Shieldmage (to better abuse the Transmuter's ability), one Sphinx summoner (because I had it), and the two World Slayers (because I thought they would fit...also, it would be devestation for the opponent to lose all lands, while I can get back my borderposts via Open the Vaults)

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Posted 08 April 2010 at 14:37

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I changed it up a bit, so comments are still appreciated =]

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Posted 09 April 2010 at 06:51

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It looks good add darksteel colossus it is bad ass.

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Posted 09 April 2010 at 09:28

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I'd add in a couple of Etherwrought Page. It'd give you little boosts here and there whenever you needed them and it would allow you to play with your open the vaults in a really fun way.

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Posted 09 April 2010 at 15:27

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that'd be cool...not sure where I'd fit it though

...I'm also not sure whether or not to keep Scourglass

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Posted 09 April 2010 at 16:40

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there is a lot of room for improvement in this deck. im not sure what restrictions you are going for here, bu tinker and darksteel colossus will put this deck over the top. another thing i dont understand is y u arnt running the artifact lands, they would make master e a BAD ASS

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Posted 09 April 2010 at 23:59

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I was going for the newer cards, in an attempt to make it standard...The Master of Etherium gets pretty badass anyway loll

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Posted 10 April 2010 at 00:03

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the artifact lands are not standard (hence the borderposts), and they're expensive as well, while I already have the borderposts and basic lands

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Posted 10 April 2010 at 00:19

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ok, I changed my mind...I took your advice, and hopefully it's lookin pretty good now

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Posted 17 April 2010 at 09:09

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Lasombra has deleted this comment.

Posted 11 April 2010 at 10:27

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I made it more fun now, in my opinion...a lot of sphinx control combos

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Posted 21 April 2010 at 11:28

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Ok, here's my take on this one boss. If you do take their advice & throw in Darksteel Colossus, I'd put a couple Deathrender's in there to pull him out quicker. But an alternate idea I have for this one is putting in some Darksteel Forge cards to cover all your artifacts w/ indestructibility. Other than that, I got nothin'. Another well made deck boss. 9.1 Stars for this bad boy, if ya' tweak it w/ what they suggested I'll probably rate ya' higher bud. Goodwork.

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Posted 16 August 2010 at 05:01

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Mimic Vat.

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Posted 03 May 2012 at 07:27

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