You have to get rid of glimpse and rewind to make this a type 2 deck, as well as get rid of a couple lands. I would play spell stutter sprite instead of cancel to get some more faeries in here. Maybe add that 1 mana faerie that is a 2/1 defender. Faerie concaves would also help get you some faeries for the sprites. The faerie harbinger sucks pretty hard, I would loose it. Definitely 2 more scion of oona's and any of the rare cliques are good (vendillion and mistbind). Jace seems like a natural addition to this deck, not sure why hes not in here. I would add a couple terror's too for some targeted removal. you also need more than 20 lands. Who ever suggested that 20/60 or 1/3 was a good ratio is flat wrong. especially in a control deck like this you need like 25 lands. 40% of the deck is pretty good (even though there is no nice ratio for that.) If you aren't going type 2, there are so many other cards that would make this deck good that I won't go into them. Other than that, interesting concept, but it still needs to be worked out quite a bit. This deck won't even come close to beating a half decent deck right now.
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you can't have 34 of a card in a deck. Also 100 cards is just rediculous. When you have that many cards having 4 of a card becomes pretty meaningless. If you went down to 2 of each card, that would be 32 cards gone, and you could go down to 26 lands, and that would be 60 cards (taking out 30 leechridden swamps and putting in like 22 swamps.
This deck looks pretty solid. Not sure why the moggs are in here though, i think the finks should be fast enough. Maybe add some other persist creature if you can find one, or even another big creature like cloudthresher. You could even take the deck in another direction adding some ramp and maybe a couple garruks. The possibilities are endless! I would say drop a couple terminates (only 2) and that will give you 6 more slots that you can fill. You could even add more wrath effects like jund charm (will also allow you to persist a creature again with the +1 tokens if need be) or fallout if you are facing control. I think this is one of the more solid starts at a new deck that I have seen in a while. I might aso loose the naya charms, although i can see why you might like being able to bring stuff back, or tap your opponent down as a win condition. Anyway, like I said before, this is a really solid start, but I think you need to work it out a little more.
I know everyone ran this at regionals, I was there. I played 6 of them. It was irritating as hell to play them over and over.
eliminate approximately 45 cards
Lol, interesting idea, but with no big creatures, and a slow as balls mana base with all the borderposts, this deck won't do anything.
Violent outburst is an interesting idea.... hmm, I might have to try it. I am not sure though, but it looks promising. How do you play it? I am thinking I would play it main phase to try and get a small hasty creature to swing with. I would drop mana plasm entirely. I think hellspark would make a better addition, or broodmate if you want a nice big game winner. I would drop colossal might. You don't need it, or rather, you shouldn't. And why is bituminous blast side boarded? As usual, add a few more lands. I play 22, and I have 4 birds, and 4 fertile grounds. You definitely need mana ramp. Sideboard looks solid other wise. Maybe add infest and cloudthresher to ensure that tokens gets totally fucked! I would drop the boarder posts, but thats just me. I am not sure how they play, but they don't look that solid.
What is it with people and only using 20 lands? I am pretty sure you need more, but I am getting sick of telling people this. At least you have a little mana ramp to balance it out.
Okay, so you control the living shit out of them for like the entire game, but how do you win? Just make them deck themselves? It doesn't look like you can do damage, so your games will just be really really long.
how is this deck still alive on turn 7? I would think numerous decks would be able to get around most of these enchantments, or something like tranquility would be game over.
P.S. please rate my decks.... (and sorry about the mess of comments...lol)
other than that though, deck looks MUCH more solid, and the land base is looking really solid! Nice job.
And your running murderous redcap instead of bloodbraid because....?
I also get broodmate and bituminous blast. And in sideboard I get thought hemorrhage, and infest. Idk about you, but the amount of power black gives far out weighs what white can do with this deck. I also use shambling remains, but that is going to change because its too slow. As for your deck, you need more lands, and if you are not going to run the more powerful stuff like broodmates or other big creatures, you should add some mana ramp and more lands!!! I guess it is a preference as to white vs black in this deck, but white doesn't add anything that red and green can't duplicate. And as for maelstrom pulse... that is quite possibly the most powerful spell in type 2 right now. I mean, any nonland permanent, and ALL COPIES for 3cc. Holy shit! it is basically like, tokens? FUCK TOKENS!
Wow, so cards that will shut this deck down: Runed Halo Maelstrom Pulse Thought Hemorrhage Meddling mage Cranial Extraction Im sure theres more, but...lol
P.S. will people please check out and rate my bloodbraid aggro deck. I think its really good, but I would like to see what other people think.
P.S. Please rate my Bloodbraid aggro deck
Interesting...It looks somewhat irritating to deal with, although I suspect fast aggro will kill you.
This deck doesn't work. They can play stuff and kill you before you ever get an enchantment down. You will not draw lands with less than 20 either. This deck is absolutely horrible in reality, but its a funny idea.
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