LankeOnLuck

135 Decks, 197 Comments, 44 Reputation

Also, you could have something like bloodseeker and blood artist to make it so that the Exquisite Blood + Sanguine Bond triggers as soon as a creature dies, they play a creature, they take damge or you gain life. Really hard to get out of that one.

1
Posted 02 May 2013 at 18:23 as a comment on Dracula

Permalink

I've never ever even thought about that fact that you can put Vampire Link on an enemy creature before! That'll come in handy! Thanks!

1
Posted 02 May 2013 at 18:21 as a comment on Dracula

Permalink

Whhy scroll thief and not cold-eyed selkie? It's just a lot better in all aspects except for its toughness.

1
Posted 02 May 2013 at 18:11 as a comment on Fly Fishing

Permalink

Oh, ok :3 I think I've figured out the general idea of the deck, though. It seems pretty good!

0
Posted 29 April 2013 at 21:46 in reply to #345775 on Wolf Deck

Permalink

Sorry, but I didn't quite get your strategy, I can't get around your spelling and grammar :/

0
Posted 29 April 2013 at 01:36 as a comment on Wolf Deck

Permalink

Not really anything in perticular. I just felt like making a vampire deck, so I made one. I'm still kind of working on it, so suggestions on what cards to use for kind of a midrange deck would be nice, I guess. Because currently, I have a bit of everything and I want to go in a single direction: midgame. Draining life is kinda cool, and the cards I use for it are going to be effective on their own, too (maybe noot blood artist, but hey)
So basically, start out slow, build an army, crush the enemy. Pretty straightforward. I'm planning on building it in a similar way of the merfolk deck that I've built (which I actually currently have IRL, loving that deck so much!)

0
Posted 24 April 2013 at 21:00 in reply to #344351 on Blood Moon (Grixis Vampires)

Permalink

Skullclamp comes to mind. and that giantic thingie that makes all your guyss affinity for artifacts. Those two with the ravager are tons of fun :) Mycosynth Golem was its name

0
Posted 24 April 2013 at 20:44 as a comment on Mass Production & Evolution

Permalink

This one is interesting, I like it!

0
Posted 24 April 2013 at 13:26 as a comment on Budget Decks: Phyrexia

Permalink

I would personally add merrow reejerey and the merfolk banneret. Get 3 of each out in play and enjoy your infinite tokens. If anything, the banneret speeds things up and makes you play things on the cheap. Merrow reejerey is simply amazing merfolk for controllign the field or simply untapping your mana to play more stuff.

1
Posted 21 April 2013 at 23:51 as a comment on Merfolk Lightbringer Tokenspam

Permalink

who is your commander? Could you put him in the sideboard, it makes it easier to spot him

0
Posted 19 April 2013 at 21:37 as a comment on Merfolk EDH

Permalink

a lot of times in a merfolk deck, you'd not want to drop that mana leak until you run out of cards in hand. Why? Because you want to spawm your lords and other merfolks to get the aggro going. By the time you have enough mana to save for that mana leak it would be pretty much obsoleted. I'd suggest something that doesn't require them to tap mana. Cancel or just counterspell would be a much better choice for merfolk with this many lords.

1
Posted 18 April 2013 at 20:09 in reply to #324395 on Winning Merfolk deck

Permalink

This looks rather nice! I might actually consider building this deck... I mean, the price is relatively low. Consider adding crypt ghast and possibly something to kill your own creatures with (like to draw cards and stuff) It makes the deck generally faster, though don't add too much of them without card draw to back it all up (or x costs)
Looks solid, I like it, might build the deck with a few changes just to fit my playstyle a bit more ;)

1
Posted 17 April 2013 at 18:03 as a comment on Life drain

Permalink

Looks interesting. Might build something similar!

0
Posted 16 April 2013 at 16:09 as a comment on Defence GWU Slivers

Permalink

I must say, I am enjoying the series of budget decks! They're really nice, especially as said before for teaching other people how the game works!

0
Posted 15 April 2013 at 15:43 as a comment on Budget Decks: Azorius

Permalink

I'v egiven this suggestion to other Simic players before, and I'd like to state it here too: using Rapid Hybridization on a Strangleroot Geist with some evolve cards with low amounts of counters on them is really good. Not only do you get a 3/2 haste and a 3/3 for 1 mana (only requirement is the 2/1 haste undying to begin with) but you also evovle most of your creatures, as the lower mana cost ones usually have more or equal power to than toughness! So a great combo could look like this:
Turn 1: Cloudfin raptor
Turn 2: experiment 1
Turn 3: The geist
Turn 4: Play other evolve spells and Hybridize your geist, suddenly, tons of 3/3s 2/3s or even 3/4s pops up to say hi

1
Posted 15 April 2013 at 15:17 as a comment on simic

Permalink

Oh, ok, I just wasn't sure :P

0
Posted 13 April 2013 at 14:58 as a comment on Modern BUG (Tournament)

Permalink

Why breeding pool and not tropical island and why Watery Grave and not Undergroun Sea? Or are those cards banned. Not sure, just throwing that out there.

0
Posted 13 April 2013 at 13:55 as a comment on Modern BUG (Tournament)

Permalink

I like this deck. It's cheap to build and seems like a lot of fun to play. Might be good for teaching newer players how to play the game! I'd add Krenko, though. :)

0
Posted 11 April 2013 at 15:42 as a comment on Budget Decks: Goblin

Permalink

the biomancers are expensive though. Only reason I have one in my simic deck to begin with is because I got lucky at the pre-release :P I agree that bioshift is really good for moving counters from creatures that are about to die to another creature, but they also work very well with fathom mages. I'm kinda torned about it, I still think Fathom mage is a great creature. The guildmages are mainly there to boost any low casting cost creature that I might unluckily draw, just so I have a way of using all of my mana on each of my turns.
I will consider the choice of keeping two out of the three, though. I might just have them in the sideboard in case I go up against a deck with heavy removal. As said earlier, biomancer is only there because I got really lucky, who knows, I might get another one sometime in the future ;)

0
Posted 10 April 2013 at 15:39 in reply to #339514 on Number Six

Permalink

I've built a mid-range aggro simic deck too. The aggro simic decks generally just tend to lean towards the green side while the control decks tend to lean towards the blue.
http://www.mtgvault.com/lankeonluck/decks/number-six/
I don't know if it might help, but you can get some inspiration from my own deck, maybe?
On a note, I don't like the arbor elf. I think Gyre sage would do the trick equally well if not better. Why? Because it can become a powerfull attacker mid game and still generate mana for when you need it.
If you're running strangleroot geist, I'll just suggest Rapid hybridization. You have no idea how much fun it is to look on the enemies faces when you suddenly turn a 2/2 and a 2/1 haste into two 3/3s and a 3/2 haste on turn three :P you might even get something worth 2 mana, like a gyre sage out to evolve into a 3/4. If you're going for aggro, that is my best suggestion for this deck.

0
Posted 08 April 2013 at 14:59 as a comment on Simic Agro?

Permalink

161-180 of 188 items

First 1 2 3 4 5 6 7 8 9 10 Last