Sedris, AristoKiki

by Ligerman30 on 23 July 2020

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Baleful strip over band alley broker

Deck Tags

  • Infinite Combo
  • Aristocrats
  • Casual

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 534 times.

Mana Curve

Mana Symbol Occurrence

01946180

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sedris, AristoKiki

Budget?....I do like the deck though! Check out some of mine.

0
Posted 23 July 2020 at 23:24

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Considering the ability of your commander I am surprised you are not running a significant discard+draw package.

Your commander could cheat some super high cmc creatures (7cmc+) into play that you discarded earlier...

adding in a blink mechanic (such as the thassa enchantment) could negate the "end of turn" downside of your commanders unearth ability (since based on the currrent ruling, the blinked creature is a "new" creature).

in general, I would suggest removing at least 10 creatures to make room for more card advantage and removal resources. Your commander alslows multiple uses of the same creature card, so you can drop your count somewhat.

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Posted 23 July 2020 at 23:28

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You seem to have 5 primary themes going on here.

"unearth"
"[creature] enters the battlefield"
"when [creatures} dies'
"sacrifice [creature]"
"mills/discard"

I am concerned that that may be spreading out your focus too much, try to narrow it down to three and cut out anything that doesnt align with it (excluding card advantage")

There are numerous black enchantments that allows you to sacrifice a creature for a benefit of some sort (getting more utility from the commander). EDH decks tend to have fewer counters to enchantments than they do creatures. putting 6-8 of those into the deck can almost ensure you will be able to use that mechanic tied to them at some point in the game. it wil help with your consistancy

Also, nothing really big tends to happen during the first 2 turns of EDH (unless somebody gets lucky with a sol ring). consider cutting out your 1 mana creatures for stuff with higher cost and a bigger impact, since you probably dont want to be drawing them mid/late game.






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Posted 24 July 2020 at 00:02

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Strykerzero, you suggest narrowing the focus of the deck, and then want to add blink mechanics, and discard. So which is it? Let me simply explain my thought process. Play a midrange with versatile kiki pieces and deck fill deck with sufficient ramp and draw to play aggro kiki. Fill 123 cm slots with value and blockers. Let commander combo people out. Again still in experimental phase, but that is essentially what this deck is doing and why it looks so crazy.

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Posted 24 July 2020 at 00:35

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You already have some discard in the form of insolent neonate and faithless looting. If more of your card draw and removal mechanics engine included a discard component It would synergiuze with your ilatw game offense plan.

The blink is a alternative concept to consider . Like I said earlier Narrow the themes down , adding in blink would require taking out more stuff, which will be hard (but it’s something to consider if you want)

If Kiki is really important as a theme to you , you are going to need at least 8 tutors (or similar effect cards) to reliably see it happen in the game, I don’t think you have enough.

I see the plan you described . Do you feel you have enough spot removal to keep high speed combo/aggro decks from firing off turn 3-4 (Or just dealing with a flood of threats on the board) You seem to be built to ramp on turns 1-2 and combo off on turn 5+.

Do you feel you have enough defensive plays on turns 3-4.?

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Posted 24 July 2020 at 01:01

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I feel like this is a deck I wish to bring to casual playgroups, and going higher on tutors would kill that.

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Posted 24 July 2020 at 01:16

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Tutors in general are the bane of fun and truly interesting games. Good for you for not stacking every single one possible in your decks and going and searching for the SAME thing every game. I personally don't use any tutors for these reasons. I know I can't help myself most of the time to go get that ONE card!

1
Posted 24 July 2020 at 01:27

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Yeah , that’s a an understandable thought process. When looking at decks (and building my own) I try to correlate the decks “power level “ with its estimated $$ value. @$400 I view this deck as trying to be positioned For a game environment somewhere between budget/casual And competitive. If a deck costs more than an average $6 /card I expect thats it’s tryIng to be competitive at upper levels.

You might get more useful advice from other (more knowledgeable) players if you were to were to describe both how you want the deck to function and the environment in which you are wanting it used in (ie what are some other decks where it would ideally have a 50/50 win chance against)

1
Posted 24 July 2020 at 01:40

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