LightningRing

88 Decks, 399 Comments, 27 Reputation

Yeah, but in reality, getting the perfect draw is not the main concern of the deck. In most cases, ponder is that one blue mana I may have needed in a different scenario, for example, I need 4 mana, but I decide to use ponder, in hindsight, there is not anything Im rushing to, Im just trying to maintain board control and very awesome cost effective creatures

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Posted 07 July 2011 at 17:19 in reply to #178314 on Illusioninst

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dammit, I thought of making the exact same deck :D
Nice one

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Posted 07 July 2011 at 16:10 as a comment on T2 Griffin Fun!

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Good idea, what should I switch it with?

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Posted 07 July 2011 at 16:07 in reply to #178308 on Illusioninst

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yeah, but I dont like ponder >.<
Any suggestions?

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Posted 07 July 2011 at 16:05 in reply to #178314 on Illusioninst

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I think you meant to get Gold Myr :P

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Posted 05 July 2011 at 12:12 as a comment on Its Myrder!!!

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I would suggest adding dispatch for four lands, because this works out great with this kind of deck.
And as a back up, when Journey cycles out, I would put in dismember, its another type of removal, and since you have a lifelink, you could probably get the life back anyway :P

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Posted 04 July 2011 at 14:30 as a comment on Hawkward

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Well inkmoth is basically like the back up plan incase everything else is dead plus it only needs to swing less depending on the board.
Journey is still standard btw

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Posted 04 July 2011 at 14:28 in reply to #177372 on Hawkward

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first off, the fact you bought all of this in a day, means you are both lucky and loaded :P haha
Another comment is that you should've gotten goblin guide, if its impossible to find, I suggest something with haste, maybe wait for the new phoenix to come out in m12, thats good, but the current metalcraft phoenix is good. I would also suggest fireball, because it does 2 to more things, it kills creatures, it hurts players, and it could kill both players and creatures at the same turn :D and with whatever creature pumped, you can literally open up the field. Also get panic spellbomb, mostly for the aggro draw and possibly to prevent someone to block a much needed hit :)

And out of personal fun, if not the phoenix, the cheaper alternative would be Pierce Strider, it deals three damage just by coming in :P or even perilous myr for any annoying creature removal deck, it means 2 damage plus what ever swing you could get out of it :D.

The most important card that I believe you are missing is Arc Trail, I mean that is a serious burn card. Look for it, and if you buy 8 give four to me ;P hahaah

Good luck, hope it helps

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Posted 02 July 2011 at 22:07 as a comment on Pure Burn

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Dude, I used to be one of the best burn techers out there ;P haha
Havent been making some because the current burn is less like a burn and more like some shit blue :P hahaha

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Posted 02 July 2011 at 21:59 in reply to #176791 on Defender

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Well, any big sword like body and mind is still very useful when you draw it. swear to god man, stoneforge was a good card, but its just over reacting to think you cant use good weapons without it. My major suggestion, is get more creatures, maybe use the living weapons like Flayer Husk for a useful turn one because this deck for me doesnt have enough aggression personally

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Posted 02 July 2011 at 21:52 as a comment on Puresteel Armory 2.0 (No Stoneforge)

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I think you might need some more land grabbers, I mean, if your key card cost 8, then I would think its important to keep alive, this also includes making sure it stays long enough on the field to do anything

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Posted 02 July 2011 at 18:42 as a comment on 8/8 lands? Cool!

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looks like a fun deck

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Posted 02 July 2011 at 18:33 as a comment on Defender

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not enough creatures, you would be screwed if you could make maximum 10 creatures

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Posted 02 July 2011 at 15:41 as a comment on Evil Funny

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Dude, I just play tested it with tempered steel, mono black, mono blue, and other gob deck, this works very well mate. Though I would suggest piston sledge personally, because you need more ways of killing the wellsprings for greater effect

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Posted 30 June 2011 at 21:57 in reply to #176258 on Standard Goblins

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I like this deck enough to actually play test it myself :D

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Posted 30 June 2011 at 21:22 as a comment on Standard Goblins

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My only concern is keeping the stuffy doll in the board, otherwise, its just a creature that will get exiled or put in the bottom of your deck and stuff

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Posted 30 June 2011 at 11:32 as a comment on Stuff the Stuffy Doll!

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I like it for 2 reasons, one, the title makes me laugh :D and two, I like the concept of the deck, and a venser that cost two less with the right combo is really good. my suggestion is more vensers, because he is easier to kill than Karn

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Posted 26 June 2011 at 20:11 as a comment on Venser + Karn = Best Friends Forever!

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Thanks for the suggestion, I would not agree with the myr turbine, simply because of the current meta game, it costs too much for too little. The archangel is the best idea I have heard and I will test it out, Thanks

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Posted 26 June 2011 at 16:49 in reply to #174932 on Myr Deck

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its in the sideboard, because it has more useful abilities against different decks, and is shit against other types

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Posted 26 June 2011 at 16:43 in reply to #174938 on Myr Deck

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CawBlade - Win
Valakut - 50/50
Any rogue - Owns
Mirror - Lols

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Posted 23 June 2011 at 07:01 in reply to #173490 on Tempered Wings

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