LightningRing

88 Decks, 399 Comments, 27 Reputation

I like the tactic here. I think you need more ramp though. Maybe Harrow and such for more lands out fast

0
Posted 17 February 2011 at 13:32 as a comment on Enchantment Land-Creatures

Permalink

I dont think this is quite similar to my Land deck that you commented on.
But it is good and I agree with the guy who said you need 4 lord of atlantis card

0
Posted 17 February 2011 at 13:30 as a comment on merrow island

Permalink

*Bows in respect*
You are the best at pissing friends off
Never before have I seen cards used so epicly in my life
No lands is the scariest deck I have seen now

0
Posted 17 February 2011 at 12:59 as a comment on How to annoy your friends

Permalink

No enough Mana, I dont think that there is enough to keep you in the game long enough. Maybe add more mana, and take out a number of portals, because in reality, you really just need like... 2 at the most and take out one mindslaver. So now we have 23 lands, even if 4 of them come in tapped.

Just a suggestion :P

0
Posted 17 February 2011 at 12:06 as a comment on mindslaver lock

Permalink

Well, actually, the plan is to get the metalcraft out and to use a buffed up etched champion to finish :P
But thanks for the suggestion

0
Posted 17 February 2011 at 10:28 in reply to #130526 on Metelcraft burn

Permalink

Elspeth would be nice. The Elspeth Tirel, not the one you already have on the sideboard :P
Destroys other permanents except tokens and land, is just too good to leave alone :P

Just a suggestion :P

0
Posted 17 February 2011 at 08:00 as a comment on My Original Soldier deck

Permalink

wow o.o
DYNASTY WARRIORS IS AWESOME :D:D:D

0
Posted 17 February 2011 at 06:05 as a comment on Horsemanship

Permalink

Wow, nice deck, this is the kind of output I love to see
Great response to my challenge :D
I like the mythic in this deck, thats a very fun card :D

-JohnGentleman

0
Posted 15 February 2011 at 07:57 as a comment on 4321

Permalink

26 mana sources?
uhmm, I think you need to either take two mox and lands out or just take 4 lands out. the most you need is 20 mana sources for a deck like this.

0
Posted 15 February 2011 at 05:31 as a comment on CDW

Permalink

Honestly, its not at all bad, its one of the funnest looking decks I have seen in a long while, I suggest replacing massacre worm with another grave titan, take out all 3 abyssal persecutor and put in one more of each vamp card you already have and put in the extra doom blade, because you will just screw yourself if you play the card, and might then be totally dominated by cards that could take advantage of that.

Just a suggestion :P

0
Posted 14 February 2011 at 07:09 as a comment on Mono Black Control

Permalink

Agreed, you need those, plus more crush cards. At least one more.
Demolish is a good card in there too.

0
Posted 12 February 2011 at 03:41 as a comment on Anti-Artifact

Permalink

Wel, everything there looks great, I would love to play against this deck, this one looks like a challenge :P

0
Posted 09 February 2011 at 06:10 in reply to #126829 on Whack

Permalink

Marsh Flats will be an awesome addition to the deck :D
I like how everything just works for each other so well, its the best W/B deck I have ever come across

0
Posted 09 February 2011 at 05:33 as a comment on Whack

Permalink

get some dual lands mate.
Would make it easier when you have one need for a colour and the basic lands dont seem to be coming out.
This is a very good aura deck man, nice one!

0
Posted 05 February 2011 at 21:09 as a comment on Annoying Auras

Permalink

Take out the inspired charges and put in more emerge unscathed, it will be more useful in the long run, especially since the hero of bladehold will be a big target staring at your opponent and will be killed of because of it, those cards prevent that from happening.

0
Posted 05 February 2011 at 04:45 as a comment on Fresh WW

Permalink

Yeah, I know that its temporary, but thats why you need four of them in there :P
I swear, there have been moments in my game wear getting my bushwhacker against and unsuspecting all tapped out opponent became a natural game winner. I was able to do a total attacking force of 21 damage by turn three because of dropping two whackers in there :P

0
Posted 04 February 2011 at 07:40 in reply to #124318 on Facesmasher

Permalink

you didnt see the time counter thing, it says you will have to sacrifice it unless you pay mana equal to the number of time counters on it. And there is a time counter added each turn.

0
Posted 04 February 2011 at 07:35 in reply to #124378 on BRAIDED FIRE

Permalink

Well the axes arent expensive, they all cost just one to play, and it mainly for the metal craft out of anything else, I put three down, glavanic blast is 4 damage no matter what, plus Its cheap when you consider I want to equip creatures like signal pest and ornithopter

0
Posted 04 February 2011 at 07:28 as a comment on Fast Burn

Permalink

Well, think about early game then, signal pest on the first turn then bushwhacker for 4 damage :P
Besides, how can he not be affective in the late game? you have hero of oxid ridge on the battle field, then you add another creature, then play bushwhacker kicked, imagine the amount of damage that can be made :P
Oxid Ridge does five damage, bushwhacker does 3 instead of 2, and that creature gets plus one from both creatures, so that is 8 plus what ever, thats good damage to have mate

0
Posted 03 February 2011 at 09:16 in reply to #124318 on Facesmasher

Permalink

Goblin Bushwhacker, c'mon, have yet to see more decks that utilizes the awesome kicker skill.
Just a suggestion, but just saying, imagine having plus ones from the kicker and battle cry out of no where :P

Check out my deck and comment too please :D
http://mtgvault.com/ViewDeck.aspx?DeckID=141872

0
Posted 03 February 2011 at 08:37 as a comment on Facesmasher

Permalink

181-200 of 382 items

First 1 2 3 4 5 6 7 8 9 10 ... Last