consistant turn 3 win infect

by linkzlegacy on 11 April 2011

Main Deck (45 cards)

Sideboard (15 cards)

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Deck Description

I made a turn 3 win(with potential turn 2 in rare circumstances) infect deck that made top decks awhile ago. After playing around with besieged cards, and becoming a better deck builder I revisited and morphed it into a much more consistent turn 3 win. As I generally state, I play casual. Casual rules state you must have a minimum of 40 cards, not 60 so that is way its a 45 card deck.

the major difference is using rot wolf to draw cards, changing my land and using birds instead of lanawar elves.

I found with play testing in the rare cases that I didn't win by turn 4(generally do to decks with heavy removal) I couldn't keep up the aggressive nature thats needed with an infect deck and would be defeated. adding rot wolf has helped alot with games that I don't win instantly.

Critisism, and comments appreciated, flamming about how infect is cheap also is encouraged feel free to debate about infect. I plan to make a 3rd version of this deck once new phyrexia is released stay tuned! :)

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,903 times.

Mana Curve

Mana Symbol Occurrence

0019013

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for consistant turn 3 win infect

I think it might be better with golgari rot farm back in here. Otherwise, looks good.

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Posted 11 April 2011 at 21:27

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Lol nice deck plz check out my turn two win deck plz
http://www.mtgvault.com/ViewDeck.aspx?DeckID=165499

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Posted 11 April 2011 at 22:40

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Sorry, but "Casual rules" don't even exist. There's no constructed format where you can play with a deck at fewer than 60 cards... Only Drafts and Limited decks are normally played between 40 and 60, and that's because you usually only end up with 50-or-so playable cards anyway.
The reason for this is because the fewer cards in a deck, the higher the chance of pulling off those "god hands" people talk about where they win on turn 1 or turn 2 no matter what their opponent is packing.


Anyway... *Hem* Berserk is worth mentioning. Hatred as well, though you'd need a dark rit. in hand in order to play it on your timer...

Since you're playing in Green, I'd be apt to suggest adding Elvish Spirit Guide. It's only a one-turn accelerant, but that's liable to make a difference.

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Posted 11 April 2011 at 22:45

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well, you see, our friends as a group only play. He doesn't play in tournaments. So, yeah he can have 45 cards.

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Posted 12 April 2011 at 00:00

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Yeah you need 60 cards add more quick creatures and removal.

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Posted 11 April 2011 at 22:53

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I play with several different groups throughout new england and everyware I play it is known the min deck size is 40 for non tournament play if I were to make this 60 I would put some of the side bored in and some larger hitters. I'm not so interested in berserk, but I like hatred I'll put 2 in thank you for the suggestion

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Posted 11 April 2011 at 23:48

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I dropped 1 vamps bite and 1 land and put in 2 hatreds, generally I run 15 lands in a 45 card deck (20 in a 60) with the majority of my stuff relying on quick aggressive hits, I don't think ill need to run the 15 i normally do

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Posted 11 April 2011 at 23:52

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Remind me to build a combo deck on 40 cards before I come to New England...

Aside, I'd actually strongly recommend running 15-16 lands. Looking at the list, I'm pretty certain that you don't want to miss any of the first three turns' land drops, and for every land below 16, the chance increases that you'll run short.

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Posted 12 April 2011 at 01:57

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