Goblins v2

by LolDragonBorn on 06 May 2013

Main Deck (65 cards)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

19003212

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblins v2

my revisions would be as follows. -1 arsonist -3 riot piket -1 mogg flunkies +1 arms dealer (big damage late game or even to sac tokens) +3 phantom general and +1 krenko's command (field swarm)

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Posted 06 May 2013 at 14:48

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i like my made flonkies it will work well considering i will pretty much swing with any token i have at the time with him

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Posted 06 May 2013 at 14:51

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yeah i know but what if you cant field swarm at that moment. he just sits there

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Posted 06 May 2013 at 14:52

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yea but still that being 3/3 can be awesome sometimes, and ill try 2 generals, as well as maybe a cathars charge?

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Posted 06 May 2013 at 14:53

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cathars crusade i mean

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Posted 06 May 2013 at 14:54

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if you put it in there you need to start putting in plains.

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Posted 07 May 2013 at 13:37

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based on the mana symbol occourance

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Posted 07 May 2013 at 13:38

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check out my burn aggro http://www.mtgvault.com/jakester4488/decks/burn-aggro/

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Posted 07 May 2013 at 13:51

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I agree you need Plains (or more Dual lands or Fetches), there's no way you can consistently play Cathar's Crusade, Growing Ranks and Sundering Growth, all of which have WW in their mana cost, with only 4 W sources. If I remember probability % right, I think you have less than 50% chance to get 2 Boros Guildgates by turn 12, while Goblin decks usually rely on aggro...

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Posted 08 May 2013 at 14:03

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