I've tried Red/Blue (utilising cards such as intruder alarm), I've tried Red/Black (utilising horbi deaths wail, endless whispers, death pits of wrath), I've tried Red/Blue/Black (trying to get the best of all) non of them seemed to work well, red has enough Tims to fill the deck on it's own so I am going to try mono-red out.
Permalink
rhox war monk is a must have, and then shield of the oversoul, favour of the over being and steel of the godhead (those three enchantments on rafiq of the many, even if he is the only thing you control, when you attack with him you get a 10/10 double striking, lifelinking, unblockable, vigilencing flying indestructable,)
Just from a quick browse I would like to point out that you could make this deck more reliable by having more than 1 or 2 of the better cards in the deck. Daru Warchief for example is a great card for soldier decks but you only have one on your decklist, is this because you only own one or because you didn't want more than one in there?
The way I got my friends to play against my sliver deck was to use one of each sliver (the deck is some 110 cards and I'm only missing 4 slivers) It isn't the most efficient thing in the world but it is a different game each time ^_^ (It also isn't on this website so no point looking for it, but feel free to browse my decks and see what you think) Looking at your deck I would think that rather than the vivid lands (which are limited in their colour fixing) you try lands such as"Ancient Ziggurat", "Fire-Lit Thicket", "Fungal Reaches" "Kazandu Refuge" "Rootbound Crag" or "Shivan Oasis" (to name but a few) all of which are as quick as the vivid lands but all of which will be able to consistently tap for mana of either colour you need.
I built my burn deck around the principle that the more burn I get for my mana the better, if you compare fireball with shock, shock is much more efficient at converting mana to damage, and then lightning bolt is more efficient still, so maybe look to see if you have any really expensive spells that offer not much burn. Only advice I can give when it comes to trimming burn decks.
Donate: gifting the Illusions of grandeur to another player means you get the life gain while the other player is left paying the cumulative upkeep cost trying to stave off the loss of 20 life, it also works with the mediocrity but the effect is lessened due to the lack of cumulative upkeep.
Also, it is funny you should bring up Korlash and a landfall card, if you look through the cycle of grandeur cards i think Baru Fist of Krosas ability looks quite similar to a certain new keyword mechanic...
*backs away hissing at leyline of singularity* nice, it gains bonus points for having snakeform in it, that card is so dickish.
I built a similar deck themed entirely around having quantities of mana somewhere in the hundreds, It's my "The Deck of Captain Lifeloss" check it out, see if you get any inspiration maybe? (probably not though, this thing looks brutally efficient as it is)
Aluren...
holy shi... I had entirely forgotten about vigor, good call. *looks up momentum* ... also very nice *makes some changes to the deck*
Marsh Casualties I think could be replaced with festering march (similar effect but it keeps coming back) although I like this as it is, it looks fun to play but quite the opposite to play against ^_^
knotvine paladin is a good choice then, doubling the effect of exalted is always a good thing. Shroud is your friend however, anyone with a destroy target creature or a tap target creature effect will bone you sideways.
The dual colour auras from shadowmoor / eventide work, shield of the oversoul, steel of the godhead and favour of the overbeing, put all of those on a rhox war monk, or any of the tri-coloured creatures (my personal favourite is Rafiq) and their getting +6/+6 lifelink, vigilance, indestructible unblockable and flying... twice.
I use thrumming stone in my relentless rats deck, I got lucky and rippled a coat of arms, good times.
I considered the kami I must admit, but I decided against it overall, most of my creatures will let me draw cards as they come into play or under some other condition so I decided the one (or four depending on how many) extra cards would just be over kill.
I'm not seeing much combo here, what are you trying to do with this deck? (I get the small level of buff you have and the demon and the mana acceleration to get your bigger things fast, but I'm not seeing much in the way of victory conditions.)
One of the four stations lets you pull cheap artefact out of your graveyard by tapping it, it has a trigger that would cause it to un-tap also. (I think it is salvaging station and it un-taps when a creature goes to the grave.)
Just noticed my typo, while I've never been much goo, what I meant to say was I've never been much good...
I've never been much goo at building control style decks nor building decks that are tournament legal but this looks like it could work, my main suggestion is maybe use unblockable in stead of shroud so you can make some things hit harder using a couple of equipment since at the moment you'll still get blocked and you won't be able to boost your creatures. Alternatively look into super-shroud, the non-keyword shroud varient that allows you to still target your creatures but not you opponents.
361-380 of 396 items