LordStrongpaw

145 Decks, 409 Comments, 12 Reputation

if i have lich in hand or on the field and too many tokens i would not put the rhys into play. Alternatively I could resolve the issue by sacrificing him to his own regenerate ability to take him off the field once I am done with him for B mana.

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Posted 12 February 2010 at 01:54 as a comment on Elf Lich

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You have elf tokens, you can sacrifice the elf tokens instead of anything important, you have golgari guildmage, you can bring back elf creatures that have died, you have savara, you can start using your sacrifices to punish opponents who likely have fewer permenants than you do or draw cards, you have maralen, you can pay 3 elf tokens to find an elf token producer, you have imperious perfect, you have G, Tap, gain a 1/1 elf and effectively one life. you have rhys the exiled, you have attack draw some cards... need I go on?

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Posted 11 February 2010 at 13:02 as a comment on Elf Lich

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The tokens are mainly targets for the staff / a defence mechanism, the infinite combo is entirely reusable, so assuming they don't wipe out my doubling seasons as well as all my land and all my saprolings I'll be fine for a couple of turns.

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Posted 10 February 2010 at 16:03 as a comment on Pro(genitus/teus) Staff

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umbral mantle? if you have anything tapping for 3 or more mana then you'll have an infinite/infinite and potentially infinite mana (only if you have something tapping for 4 mana or more though) with the correct application of 7 druids including priest of titania and gilt-leaf archdruid you can steal any number of players lands.

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Posted 10 February 2010 at 15:16 as a comment on Rize of the Elf Ezuri

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@ AEthercraft: - Ok, for starters, -doubling- season -doubles- not +1's, secondly, as soon as you pay the first cost for sprout swarm (which considering you have 3 -doubling- seasons in play is a given) you will have 1 -doubled- to 2 which is then -doubled- to 4 and then that is -doubled- to 8, which is more than enough to convoke your way to the top, maybe you should read the cards. Hell, if you had even clicked on the card then you would have been able to read the rulings for -doubling- season, which would have told you that you are wrong.

Also what kind of moron can’t spell doubling when it is written on the screen in front of them, Christ.

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Posted 10 February 2010 at 13:46 as a comment on Pro(genitus/teus) Staff

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replace mana flare with blood moon maybe, you're giving your goblins mountain walk, why not give your opponents mountains?

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Posted 10 February 2010 at 08:52 as a comment on Goblins!!!

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biorhythm, attack with the novablast then slap down the biorhythm and you win.

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Posted 09 February 2010 at 09:13 as a comment on supernova

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thornweald archer as a 2/1 would only be able to kill two creatures even with a lure on it, deathtouch requires damage and outside of un-sets you can only deal damage in integer quantities.

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Posted 07 February 2010 at 08:10 as a comment on Arrow Pierced Wings

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level 48 o.O you can sollo 3 gods by level 15 using the right character build, what the hell were you doing at level 48....

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Posted 07 February 2010 at 08:06 as a comment on Mycosynth Control

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if you are countering everything use a dovescape and then use various cards that reduce the damage dealt to you by all sources by 1 or similar.

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Posted 07 February 2010 at 04:24 as a comment on Control? This is Tyranny!

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make the deck play legal (60 cards) and see if you can maintain the turn 4 win.

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Posted 07 February 2010 at 04:22 as a comment on Suck a Fat One Quillspike

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You only have 9 artifacts other than the thopter foundry you need to work with the ability, 3 of which are your repeating sword of the meek (why not 4 to increase chances?), you also have a startlingly small potential mana base for putting your thopter foundry into play. This deck is not good enough for a +1 nor is it bad enough for a -1, it could be done a lot better.

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Posted 07 February 2010 at 04:15 as a comment on Thopter Elf

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The lattice would help, but it takes up a card space and I am unsure as to what to take out, same with the tinkers, metalworkers. Lodestone I'm just not going to put in, it is a good card but it isn't right for this deck. Besides I play mass games and the best defence in those is to sit and look innocent, a lodestone will get you killed cos you'll annoy everyone.

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Posted 07 February 2010 at 02:55 as a comment on Worldslayer [OWNED]

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ok, the way the deck actually works is mana ramping then spening it on oona, the laquatus, menarch etc to take their effect and make them game winners, this deck will produce 100 mana easy in a good game, if you throw that much mana at oona someone is gonna die and you'll get a lot of rogues, same story with the champion without the rogues and with memnarch that will steal 14 of their permenants no questions asked. The x spells are there for a big finish, the important factor was target player or all players in the case of prosperity which means that again with enough mana you can make someone deck out by forcing them to draw their deck but in the early game you can be all "please don't kill me i'll let you draw some cards" If you can name the newer cards I'll happily switch them in but i found no other cards that did what i wanted as well as what i have here (braingeyser excluded, but that card is old and probably really expensive)

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Posted 06 February 2010 at 15:04 as a comment on Captain Mindwipe

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LordStrongpaw will do thank you very much (Ironically my name is based on an old d&d character I had who did become a god by killing the evil god of dragons, tiamat...)

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Posted 06 February 2010 at 14:51 as a comment on Mycosynth Control

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was it a dci event? because you can check where you came online for those...

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Posted 06 February 2010 at 14:49 as a comment on My WorldWake Release Deck

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hmmm

the ingoits would allow for pretty quick recovery, if you ran majorially artifacts, splashing blue, you could use darksteel citedel, for quick recovery you could use mycosynth golem which would let you play the expensive things for cheaper, a darksteel forge would immune you to the effects especially with a lattice. you could use blue esper artifact creatures (keeping it blue, keeping it artifact). that way even without the lattive you still benefit from the mycosynth golem and d.steel forge... it would be a complete overhaul from what you have and i don;t know if it is what you are looking for but it would be plenty blue and survive easily enough.

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Posted 06 February 2010 at 14:24 as a comment on Worldslayer Try 3

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splinter, (i know it is out of colour but the lattice fixes that). splinter against a mono coloured deck with the lattice out will remove their lands.

(turn all things to artifacts, target the mono-green players forest with a splinter, nuff said)

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Posted 06 February 2010 at 10:04 as a comment on Mycosynth Control

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braid of fires mana will drain at the end of your upkeep, unless you can play shaterring spree at instant speed take the braid out, it'll kill you.

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Posted 06 February 2010 at 10:01 as a comment on These Barbarians are too smart for their own good.

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valakut needs five mountains in play in order for it to deal damage.

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Posted 06 February 2010 at 09:54 as a comment on Two-Timing

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