LordStrongpaw

145 Decks, 409 Comments, 12 Reputation

Teysa would be a pretty cool add, I was also thinking of adding some alliance of arms from the new commander decks, I'll probably take out the serra ascendants since they only give me one creature.

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Posted 24 June 2011 at 13:43 in reply to #173525 on Tainted Soul Seekers [OWNED]

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Might I recommend Soul conduit, even as a sideboard... That way you can be all cheeky like with your souleater. Would also help deal with those pesky life-gain decks...

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Posted 30 May 2011 at 06:54 as a comment on Its All The Rage.

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I know, they are the cards I got at the mirrodin besieged pre-release, 3 packs of just phyrexian and 3 packs of scars.

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Posted 28 May 2011 at 20:48 in reply to #129964 on Phyrexian Card-pool

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My apologies, I did not realise you were aiming for standard.

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Posted 28 May 2011 at 17:52 in reply to #166480 on Fast Infect

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ditch giant growth for invigorate, what does it matter if your opponent gains three life, you just got to stick 4 more poison counters on them for 0 mana at instant speed....

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Posted 28 May 2011 at 07:58 as a comment on Fast Infect

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Tempered steel for steel overseer?

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Posted 11 February 2011 at 06:20 as a comment on tournament infect

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Mindwrack liege I think would be better than the murkfiend, it buffs your clone whilst offering an alternative cheap means of playing Progenitus, although it is one mana more expensive than the murkfiend...

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Posted 05 February 2011 at 02:30 as a comment on Progenitus Hilarity

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I would abandon steady progress and two islands for energy chamber and or coretapper myr...

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Posted 23 October 2010 at 03:14 as a comment on Grindclock

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Vesuva could be a good choice, have it enter the battlefield cloning a cloudpost, potential of 12 locus lands that way as-well.

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Posted 08 October 2010 at 17:46 as a comment on really fast eldrazi

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Ditch eternity vessel, it resets your life total which would counteract the benefit of any grazing gladehearts you might have when you trigger your many land combo. The only thing I can really think of is that after you get all your land then any other landfall stuff you draw is moot, you need a way to recycle your lands...

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Posted 25 July 2010 at 17:11 as a comment on Land rush

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I wouldn't use coat of arms for this deck, you will not be producing anywhere near enough bears to contend with other tribe based decks. Have you considered door of destinies? it starts off slower than the coat but will only benefit you, it is also cheaper. Similarly the petroglyphs are not used to their fullest extent and while bear umbra fits thematically it's benefits are not optimal in this deck, bears are traditionally quite cheap and I highly doubt you will make the most of being unable to untap all your lands with your current deck build. Some light improvements I can think of would be to replace 2 of the petroglyphs with kamahl fist of krosa and the other 2 with more bear umbra, this would give you a use for your mana in the later game and if you get both kamahl and the umbra at once, well, it might not be pretty for your opponent.

(Yes I am aware that kamahl is not a bear)

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Posted 19 June 2010 at 09:47 as a comment on bear!

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In all honesty it is a theoretical exercise and I have no idea how it plays, sculpting steel, copy enchantment and twincast all require my opponent to be using the right kind of cards, so I guess it kinda depends entirely on chance...

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Posted 13 June 2010 at 15:34 in reply to #69639 on Not Mine, Yours.

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They are really just there to thin out the land so that I don't get stuck drawing land when I don't need it during the late game.

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Posted 26 May 2010 at 04:08 in reply to #65714 on Are you awed?

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huh? I don't see what you are trying to tell me...

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Posted 20 May 2010 at 16:23 in reply to #64721 on NinjaNinjaNinja

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would budget allow for another butcher? if you cut the minion reflector, there is little point in only having one of each and of the two the deck would be more powerful running two butchers than two reflectors...

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Posted 16 May 2010 at 17:21 in reply to #65461 on Eldrazi Spawn Swarm

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I can't think of any more changes that would not take it out of budget, are you still happy with it?

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Posted 16 May 2010 at 15:43 in reply to #65461 on Eldrazi Spawn Swarm

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+2 drake
+2 pawn
-2 hand
-2 essence feed

Then you will be done
The pawns are a more reliable source of spawn than essence feed while the drake is a better form of beef than the hand, also don't forget mana burn doesn't exist any-more so you can just sacrifice spawn for the heck of it if you will benefit from it due to death greeter or creature buffs.

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Posted 16 May 2010 at 11:03 in reply to #65461 on Eldrazi Spawn Swarm

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also I would remove the hand's for another 2 pawns, 1 greeter and one essence, you want lots of spawn to use with profane command, the forays, the greeter and the wardens, also gives you more throw away blockers, the last thing is you have 0 flying defence except profane command which means you can take out all of two flyers assuming you draw both and have enough mana, something to think on.

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Posted 15 May 2010 at 18:53 in reply to #65461 on Eldrazi Spawn Swarm

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still in budget?

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Posted 15 May 2010 at 18:15 in reply to #65461 on Eldrazi Spawn Swarm

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You could achieve the exact same effect by sacrificing a load of spawn for mana and spending said mana on x cost spells like profane command (as suggested by FortyCakes), in fact profane command is better in pretty much every way, you can achieve more with it, destroy an opponents pride and joy through -x/-x, get a combo piece back if they killed the caretaker or just straight out kill your opponent if you have enough spawn. They both allow the sacrificing of creatures for a purpose and at the end of the day that is all the chomper was there for.

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Posted 14 May 2010 at 18:32 in reply to #65461 on Eldrazi Spawn Swarm

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