I'm rendered speachless...
Permalink
Hey, good plan with using the bannerets to decrease your need for land, merrow reejery also helps there so that's pretty awesome, what you are missing however is any real abuse of the orb, after having the orb pointed out to me I went on to abuse it a little. That said the colours most assosciated with dicking around with lands are red and green so I guess that's why your abuse is limited. http://www.mtgvault.com/ViewDeck.aspx?DeckID=38970 Deck promotion aside the last thing I would say is that you do not need 24 lands in this deck, you're highest cmc is 3 and that is before you start reducing costs, I rcommend lowering your land count to 20 and putting in 4 more anythings that could be helpful (crucible of worlds perhaps so that you can return lands from your graveyard to play.)
Mercy killing would be a good card, you could target one of your elves after you make them all big to get even more huge elves.
Looking at the cards again the hellbent ability says you get no upkeep, meaning that you get no begining of upkeep in which to send the cards back to hand, sorry.
Would everlasting torment work with this, would it allow the damage and the tokens or just allow the damage. (I know this sort of thing can work in specific conditions but I'm not quite fluent enough with the technicalities to know if this meets those conditions)
Your recruit and swiftblade say that you should use the sunforger, especially since you have access to the mana needed for it's secondary ability.
There are better walls out there that you could use, other than that you have a pretty good stack abuse deck right there. I would however ditch gibbering descent since you would be hellbent and thus skip your upkeep removing your ability to return your cards to your hand. (unless you intend to take the 1 life and discard a card effect, which kind of defeats the point.)
good to hear, have a 7.9 (it would be higher if it was faster, I don't know about your group but mine will attack a deck on reputation alone so even in mass games we need to be quick.)
I don't see how stonybrook is too slow but if you say so I'll take your word for it, as for the deck not being a mill deck I understand entirely, I was not suggesting you make it one, my question was soley based on the fact that against decks speciallising in anti-aggro tactics or decks containing vast quantities of life gain or decks that prevent creatures from attacking or any other number of possible deck themes that would prevent you from winning through damage based tactics, an alternative win strategy could prove useful.
That works, now you have more sources of white mana for the hewer also, have you tried this yet (even if just with proxies) if so how does it play?
Cut a School, a prophets and a banneret as a well as some land, decided to keep the commerce asa contingency to get my creatures untapped if no creatures are comming out and I think I'm done unless you have anything else to add?
Also I'm flattered.
hmm, it's not so much that I love 60 card decks, my captain cycle is proof of that (a sequence of 90 card decks, not including captain druid) I just don't like my decks being too large and in this deck where I need to draw cards like drowner of secrets it feels like a bad plan to make the deck too large.
It's not so much that it does not depend on donate is is just that I am taking advantage of another card with a similar effect to improve my victory chances.
Stonhewer is white, you don't seem to have a white mana source unless you are relying on sky shroud elf. As for trims I would recomend removing bloodfire and stonehewer, as good as they are they are either expensive or tricky to put into play. That clears up 6 card slots for a little mana acceleration if you need it or some smaller chump blockers (a couple of changelings maybe since they count as giants?) if you feel you need those more than the mana. Sakura tribe elder would be pretty nifty thinking about it, use it as a blocker then sacrifice it for the land before damage resolves but after the creature counts as blocked.
I have a deck that runs on a similar principle: http://www.mtgvault.com/ViewDeck.aspx?DeckID=44010 you might find some cards in there helpful.
gah! was looking for trims not adds, though the telepathy is a must, i died to a holy day i think it was once, just threw it on the field and the i got eaten by the other players.
I think you should go for green, not only for vigor but so that you can take advantage of the mana acceleration that might come with it, giants by nature are quite expensive, some decent mana accelleration could kick this into overdrive and then some. Besides, if you don't like where green takes you just leave your white cards in a pile so you can just put them back in, no harm no foul.
Haha! do it!
Actually it does work, I got this deck for my friend for christmas and it routinely wins.
121-140 of 396 items