Goliaths Disarm Their Davids (..

by RoughneckBarbarian on 25 March 2010

Main Deck (70 cards)

Sideboard (0 cards)

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Deck Description

This one's for you, Strongpaw.

Deal damage to each creature. Vigor keeps my dudes alive AND pumps them up before they charge across an open board. Pariah's Shield puts damage done to me on a creature to further pump it up. Loxodon Warhammer and Thornbite Staff turn Hammerfist Giant into a monster, and Tropical Storm takes care of flying.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 833 times.

Mana Curve

Mana Symbol Occurrence

6003829

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goliaths Disarm Their Davids (first time as r/g)

I like it but I cannot imagine that it is a fast play. Looks like the dynamic is good and synergy is great, vigor definitely is pretty devastating, but how fast does it play? is mana a concern?

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Posted 25 March 2010 at 20:43

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Mana was part of the reason I switched to green, but I ran out of room for mana accell. I only play 3+ layer free for all, so I have extra time to set up. Any thoughts on what to change?

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Posted 25 March 2010 at 22:42

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Stonhewer is white, you don't seem to have a white mana source unless you are relying on sky shroud elf.

As for trims I would recomend removing bloodfire and stonehewer, as good as they are they are either expensive or tricky to put into play. That clears up 6 card slots for a little mana acceleration if you need it or some smaller chump blockers (a couple of changelings maybe since they count as giants?) if you feel you need those more than the mana. Sakura tribe elder would be pretty nifty thinking about it, use it as a blocker then sacrifice it for the land before damage resolves but after the creature counts as blocked.

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Posted 26 March 2010 at 04:22

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Also I'm flattered.

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Posted 26 March 2010 at 04:30

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It's a tricky situation: Stonehewer helps eliminate some of the need for chump blockers and mana ramp by buying me time in the late game (by getting the warhammer out). I'll most likely swap Bloodfire for Druid of the Anima.

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Posted 26 March 2010 at 06:39

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That works, now you have more sources of white mana for the hewer also, have you tried this yet (even if just with proxies) if so how does it play?

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Posted 26 March 2010 at 09:27

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Like a champ. It's still a bit slow, but this is a mid to late game deck.

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Posted 26 March 2010 at 10:29

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good to hear, have a 7.9 (it would be higher if it was faster, I don't know about your group but mine will attack a deck on reputation alone so even in mass games we need to be quick.)

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Posted 26 March 2010 at 13:07

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Oh, we do the same. I have to make sure I play this one at the right time if I build it.

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Posted 26 March 2010 at 16:32

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