L's

99 Decks, 15 Comments, 0 Reputation

Actually it get`s you infinite mana of any color

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Posted 26 May 2012 at 19:04 as a comment on I eat Griffin's

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Does not work
Gatherer for magosi
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190412
If you somehow activate Magosi's third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi's fourth ability. It doesn't matter in which order the abilities resolved.

Rings of Brightheart makes it work by copying the extra turn.

Stop the arguing is pointless.

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Posted 06 July 2011 at 18:44 as a comment on Magosi, the Waterveil Loop

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With a few rituals (dark or cabal) this your combo would go off easier, and consider adding the other cycling lands to make it perfect.

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Posted 01 July 2011 at 21:00 as a comment on Cycling Fun

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man, renegade doppelganger doesn't trigger halimar excavator because it doesn't enter the battlefield just copy and I'm not sure about vesuvan shapeshifter, but it's probably the same, but don't worry phantasmal image is coming :).
If you were I would try running some ramp like high tide and more rites of replication, you know, rite plus excavator is die on the spot for at least three players maybe four.

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Posted 28 June 2011 at 13:55 as a comment on Halimar Excavator clone

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Don't be so naive you guys, use your mind and think for yourselves, this thing work on magic online because it's a program a a program is full of mistakes, nobody thought of that possibility so the computer don't know how to react.
The first mistake you can read here http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=50527, the rules for Mycocynth Lattice state clearly that only permanents in the battlefield are artifacts therefore any planeswalker in the top of a library isn't in the field therefore it's not an artifact and therefore cannot have his skills used by the skill borrower it works on magic online because the programmer probably uses the same codes for any abilities and like PhoenixGraphix said up there the cost is +x : put counters on the PLANESWALKER, even with the name changed to loyaty abilities that is just a layout like change "in play" for "battlefield" it doesn't change the fact that only a planeswalker can activate a planeswalker abilities because the ability says put/remove counters on the PLANESWALKER, not creature, not card and Experiment Kraj really is an artifact, an artifact creature, a creature and really has the planeswalker abilities put can't activate them because he is not a PLANESWALKER. Don't get me wrong I loved the idea it's really cool and I would loved if it really worked, i have a lot of decks with combos that are just not worth the trouble like this one, I play this game for combos like this, but it doesn't work, you may ask any judge, the rules are pretty clear in this one, just read and accept that whoever did the program just made it wrong.

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Posted 19 May 2011 at 17:41 as a comment on INFINITE PLANESWALKER ABILITIES

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You could try making the deck black and blue, add counterspell and turn the lands islands and swamps with Sea's Claim and Lingering mirage, spreading seas is gold. Them the deck would work against any deck. Except blue and black :) tough luck.

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Posted 18 May 2011 at 11:41 as a comment on The Mana Screwer

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You could add pestermite and Kiki-Jiki to practically double your chances of finding the combo.

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Posted 16 May 2011 at 15:46 as a comment on Grixis Twin

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You could use Paradox Haze to put even more counters on the time bombs, and additionally abuse it with reality strobe and ancestral vision.

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Posted 11 May 2011 at 13:55 as a comment on Time is irrelevent

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The Idea of the deck is just steal everything that's why I didn't put card draw, I know it's not very good but it's just to be fun, anyway thanks for the tip the deck would run more smoothly, but I would prefer replace volition reins, mind control and steal artifact one of each.

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Posted 01 May 2011 at 16:58 in reply to #121531 on You Deck is Mine

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I didn't know that, this sucks.

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Posted 07 January 2011 at 06:46 in reply to #113325 on Lands Really Matter

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This decks doesn't make near infinite squirrels, it literally makes infinite squirrels thefore you don't need coat of arms or dobling season, or chatter of the squirrel or parallel evolution. You should put cards that help find or improve your combo, or others combos.

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Posted 05 January 2011 at 12:29 as a comment on Infinite Squirrels

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If you see my profile you will notice that I love blue and hate green, this deck is called elfs sucks because there's and infinite third turn combo with Ezuri and two devoted druids, and I don't find this kind of thing fun, therefore i hate elves.
Sorry if the name mislead you.

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Posted 05 January 2011 at 12:11 in reply to #112623 on Elfs Sucks

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Thanks, for the tips man, you're right about the coffers , and my intention is to make a quick deck, but sometimes I lose quality for flavor, most of my decks are only for fun, the hex serves a bunch of stuff not only digging 20/20 and I don't like much that sort of combo you know, I have been trampled by a 20/20 in the first turn and I think it takes the fun of the game, but anyone can change and adapt the deck as they feel like it. My decks are the decks that I make at home because of this I'm alwalys changing them so I apreciate the feedback. Thanks again.

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Posted 04 January 2011 at 06:08 in reply to #111965 on Vampires

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Thanks, I'm brazilian, so sometimes I mess that kind of thing.

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Posted 04 January 2011 at 06:00 in reply to #110361 on Faeries

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Lightning

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Posted 28 December 2010 at 10:29 in reply to #110027 on Timemancer Ascension

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