Modern Merfolk

by magics on 27 May 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (4)


Instants (2)

Artifacts (4)


Enchantments (3)

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Deck at a Glance

Social Stats

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This deck has been viewed 956 times.

Mana Curve

Mana Symbol Occurrence

647000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Merfolk

your merfolks are cheap you dont need so many lands and put 2 architect's will, then i would change 4 aether's vial by 2 isochron scepter 8 spells with mana cost 2 or less, and add some girmoire thief.

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Posted 27 May 2013 at 16:37

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Thanks, but what is architect's will

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Posted 27 May 2013 at 16:44

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http://tappedout.net/mtg-card/aquitects-will/

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Posted 27 May 2013 at 16:51

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Oh awesome thanks.

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Posted 27 May 2013 at 16:56

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Nice deck man, i run a very similar modern deck so please check it out - For me, Grimoire Thief doesn't do much for me, and Silvergill Adepts are an essential two-drop for card draw! Sygg (and minus one Sovereign) should probably go sideboard and add in some Cursecatchers for early control.

Don't use Aquitect's Will, yes they're useful for merfolk but Spreading Seas main deck can help slow down dual lands from changing them into just islands (so if you put it on a dual land that is a swamp/mountain, Seas makes it only produce blue mana). Cryptic Commands are a little slow in modern, especially when you're playing Mutavaults which don't produce blue, cheek out spells like Delay, Remand or Vapor Snag is awesome too :)

http://www.mtgvault.com/buzzgsc/decks/modern-merfolk-v20-uw/

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Posted 27 May 2013 at 17:58

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Thanks for the advice.

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Posted 27 May 2013 at 19:07

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