Legacy Reanimator/Show & Tell

by magicviking on 25 January 2026

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)


Instants (4)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

3372203

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Legacy Reanimator/Show & Tell

How fitting that the deck that refuses to die would be reanimator.

I love how Dragonstorm synergizes in here. Ditches the big bads, more targets for Atraxa, flips Tamiyo, material regrow from Murktide, Force fodder, solid topdeck. I've been playing around with it myself and find it a fascinating bit of low-ish level tech.

My concern is how it ups this build from a turn 2 missile into a turn 3 grenade. No acceleration means you can't shoot the discard option on Dragonstorm/Bitter Triumph in the same turn as your Reanimate without 3 lands down, which is further complicated by the land count, Wasteland, and Daze making your third land drop a little less reliable. I don't think on it's own that would be a deal breaker, but then you've got all the side math to worry about. If you've gotta wait till turn 3 to send the combo, your Daze is less valuable. If you've got an Animate Dead/Necromancy instead of Reanimate, you're waiting an eternity to send. And you're only running 7 discard options, 4 of which you'd very much like to send against opponent turn 1. All of which makes me wonder if the old Careful Study doesn't fit the curve better?

I could be way off base here. It's my hope that Dragonstorm keeps getting consideration, as it synergizes so well with blue shenanigans that it makes me smile.

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Posted yesterday at 05:42

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