Legacy Shadow Reanimator

by magicviking on 15 May 2025

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Legacy UB midrange reanimator

How to Play

Going hard on the reanimator "combo" game 1. Shadow is easy to put into play after a Reanimate, this is especially nice if your Reanimated critter gets removed.
Switch to UB midrange after SB.

Deck Tags

  • Legacy
  • Dimir
  • Reanimator

Deck at a Glance

Social Stats

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This deck has been viewed 201 times.

Mana Curve

Mana Symbol Occurrence

1282301

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Legacy Shadow Reanimator

I absolutely love the pivot synergy going on here. Fantastic way to take advantage of the inherent life loss, and it draws out any removal from opponent while still giving you card advantage. Plus, opponent can't side out all the small removal options and just go after the big removal. Very cool.

Only potential problem I see is the 4 Wastelands in 18 land build, as it cuts down on your turn 1 Thoushtseize, turn 2 Entomb/Reanimate bread and butter combo.

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Posted 21 May 2025 at 15:52

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Thank you for the kind words, you pretty much nailed what I was trying to do here. It's quite possible this should be a 19 land deck, or maybe even a Sink into Stupor. Other then that I'm pretty happy with it so far, we'll see how it fares at SCG Indy.

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Posted 23 May 2025 at 14:11

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Let me know how it handles.

The two Harbingers in the side also seem a bit precarious on 18, especially since it's a UU 3-drop, so you've only got 13 lands that can cast it. Have they been working out as good sides against all the lovely 'I need lots of colors' decks games 2 and 3?

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Posted 23 May 2025 at 18:43

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Harbingers are especially fun against Eldrazi & Cloudpost. ;)

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Posted 24 May 2025 at 20:54

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Deck edit after testing:
Went in even harder on the reanimate theme game 1, (Shallow Grave and 2nd Sewers). Moved most of the previous midrange cards to the SB pivot, (Bowmaster & Borrower). Added the 19th land for consistently. SB is mainly for the pivot with very few actual hate cards.

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Posted yesterday at 19:43

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Looks pretty solid to me. How are the 4 Tamiyos working? Obviously it's a stellar card that's sort of a win condition with a card engine on top, but 4 seems like a lot since it eats up mana to scarf clues (which this deck will struggle with), and it doesn't do damage. I know it's perfectly synergized in legacy with Brainstorm and Ponder, I'd just generally expect to see fewer of them in a build with the extra 1 or 2 slots used up by a Bowmaster so you get more ping and field presence.

Just a line of inquiry, concept still looks pretty solid to me.

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Posted yesterday at 04:57

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Tamiyo is broken. She can win games all by herself if left unchecked. She is a must kill. If you play a Blue deck you play 4. She was easily the most impressive card in testing as she is terrific both before and after the pivot.

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Posted yesterday at 16:18

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