malachi995

253 Decks, 111 Comments, 31 Reputation

the comments im talking about are on one of my decks "Marit Lage HELP" feel free to look at some of my other decks. most of them are sub par and probably should be thrown out but i cant stand to throw them.

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Posted 30 September 2013 at 18:49 in reply to #400381 on Mono-Blue - Mill

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yeah, card draw will help you cycle through your deck and get to the cards you want/need at a quicker pace. i had a guy convince me of this not too long ago. although in that instance it was about losing a bit of life and drawing cards. his logic is this: if you have 8 cards in there that you could do without and you replace them with filler(card draw) you've turned that deck from a 60 card deck to a 52 card deck. and how much easier is it to get the cards you need when its that much thinner?

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Posted 30 September 2013 at 18:48 in reply to #400381 on Mono-Blue - Mill

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yeah... i just re read my comment. that came out wrong. i was meaning that since you wanted jase's erasure,this is a casual deck? because so far its legal in standard. jace's erasure is not. i had to ask, lol

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Posted 30 September 2013 at 18:41 in reply to #400381 on Mono-Blue - Mill

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no problem.. but... opportunity seems too expensive, 6 mana for 4 cards? youre wanting to use Jace's erasure? so this deck is just for casual play? if so you could instead use 1 cost draw cards like serum visions, shared discovery, preordain, or since this is a mill deck, visions of beyond could work well. gitaxian probe could give you the advantage over your opponent that you need. see their hand, draw a card. But as with any deck. the modifications that are made are solely up to the creator. Im looking to see how this deck progresses. most mill decks i see are the same black/blue combination of glimpse the unthinkable and snapcaster mage

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Posted 30 September 2013 at 18:34 in reply to #400381 on Mono-Blue - Mill

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try adding more cards in there that have three of the greatest words in magic "draw a card" the more you draw the wider variety of spells you can cast over a shorter period of time.

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Posted 30 September 2013 at 18:15 as a comment on Mono-Blue - Mill

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i meant format... and yeah... makes way more sense than it should, doesnt it?

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Posted 20 September 2013 at 19:54 in reply to #397879 on Rats!

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well.. technically theros ISN'T legal in any set as of yet.

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Posted 20 September 2013 at 02:53 in reply to #397879 on Rats!

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using lands from theros.. the website doesnt register anything from theros to be legal anywhere as of yet

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Posted 19 September 2013 at 04:18 in reply to #397879 on Rats!

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right on.. if you're not worried about cost. and you need a bit of extra mana (even with the crypt ghasts) you could always throw in a mix of Isolated chapel, godless shrine, Urborg; Tomb of Yawgmoth, and Cabal Coffers. The Godless shrine and Isolated chapels I would definately recommend. They both enter the battlefield pretty well untapped if youre willing to pay the life and you get your choice of mana. The crypt Ghasts will effect the Godless Shrine. Urborg and Cabal coffers are for turning everything into a swamp and then getting more mana from it. Just an idea for if you really need it. The deck doesn't seem like it really needs any tweaking, mana wise.

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Posted 18 September 2013 at 22:00 in reply to #397516 on sucks to be you- combo

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i get that lucky... but then again i have to mana ramp alot for the decks i build. with elvish mystic from m14 ive been using elves more but that won't do much good here.

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Posted 18 September 2013 at 21:51 in reply to #397575 on Shadowborn Apostle Mana Ramp

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turn 1 with 3 dark rituals... my personal favorite method of quick ramping is a mixture of Gemstone caverns lotus petals and dark rituals. have the cavern. turn 1 land drop plus a lotus petal and a ritual in hand and you have 3 definite black mana plus what ever your lands produce. consistently it'll produce about 3 mana turn 1 given thats your strategy

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Posted 18 September 2013 at 04:32 in reply to #397575 on Shadowborn Apostle Mana Ramp

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yup. i see it now. thanks for that

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Posted 18 September 2013 at 01:02 in reply to #397575 on Shadowborn Apostle Mana Ramp

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I don't see it... care to enlighten me?

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Posted 18 September 2013 at 00:22 in reply to #397575 on Shadowborn Apostle Mana Ramp

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couldnt hurt. might also add more lifegain.. lol i joke. but maybe debt to the deathless couldn't hurt. especially with the crypt ghasts

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Posted 18 September 2013 at 00:16 in reply to #397516 on sucks to be you- combo

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hmm. i dont know how it escaped me to use vizkopa Guildmage instead of Sanguine Bond... oh well. Nice job!

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Posted 17 September 2013 at 18:58 as a comment on sucks to be you- combo

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so then you can just attack with their creatures.... ok i see. i was thinking you were gonna use quietus spike to cut their health down until they die

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Posted 15 September 2013 at 17:22 in reply to #396964 on Ping Overload

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another card to look at would be viridian longbow

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Posted 14 September 2013 at 23:53 in reply to #396964 on Ping Overload

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You didn't throw worship in here?

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Posted 14 September 2013 at 23:42 as a comment on OH GOD WHY.

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fledgeling Mawcor, maybe?

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Posted 14 September 2013 at 23:38 in reply to #396964 on Ping Overload

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ahhh ok makes sense.. why not put something in there that doesn't hurt you as much? because youre going to have to get the life advantage someway

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Posted 14 September 2013 at 23:38 in reply to #396964 on Ping Overload

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