Mark-023

81 Decks, 138 Comments, 5 Reputation

Nice idea, I actually love ninjas, but here I think needs some improvements. Have you considered running Tormented Spirit (unblockable) or cheaper, utility creatures, in order to trigger ninjutsu? Also, being legendary can sometimes be a problem, so you could maybe try running less legendary ninjas for more support. And try to mix the instant removal, in order not to be vulnerable to things like Affinity (Modern) or Tempered Steel. Otherwise, is a very nice deck

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Posted 13 June 2012 at 04:32 as a comment on Ninja

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Damn, I forgot that, thanks for pointing it out!

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Posted 09 June 2012 at 01:21 in reply to #262704 on Uril Enchanting Charm

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Thanks for the compliment! I took word and I replaced some cards for Fog, although my original plan was to use high toughness creatures like Blightwidow and the Juggernaut

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Posted 01 June 2012 at 17:24 in reply to #260652 on Mono Infect Wins

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If I can recall, both get bonuses for auras, the main problem is that the gnarlid could be a boltbait, biut yeah, I will include both and use some totem armor to remedy that, thanks!

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Posted 27 May 2012 at 13:28 in reply to #259467 on Uril Enchanting Charm

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Looks solid, nice idea. I would advise using Ulvenwald Tracker instead of Kessig Recluse, in order to kill it as soon as the opponent takes control of it, along with Vorapede (good size, trample plus undying) replacing one Demonlord of Ashmouth. You could also use Altar's Reap to draw cards and trigger undying, and I think using 4 killing waves is a little too much, with 2-3 you should be OK

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Posted 14 May 2012 at 10:48 as a comment on GB Undeath (Agro?)

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Thanks a lot!

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Posted 13 May 2012 at 02:34 in reply to #255181 on Uril Enchanting Charm

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Nice idea pal, a particularly rare but interesting tribe. The only thing I see is that I think that the rings could work better as SB cards, using banishment stroke instead. While I like dual lands, I understand that some can get very expensive, but is a nice land base there, without a lot of color intensive cards. This could probably put to good use Ponder, for sculpting hands and cantrip, and maybe Divination. Hope this helps!

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Posted 13 May 2012 at 02:26 as a comment on Gargoyle's Revenge

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Thanks for the compliment. I took word of the sideboard cards you mentioned, and instead I placed other auras to complement the creatures, along them, the vow cycle

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Posted 12 May 2012 at 18:13 in reply to #255117 on Uril Enchanting Charm

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I know about that, that is why I didn't placed the Knell in first place. White counterspells are a little hard to look (especially when I'm searching in Modern format, I don't want to go back more than that), and the removal suite is quite important. The other problem is that the original decklist could get out of steam really fast, so that defends the inclusion of Griselbrand and Harvester of Souls (also because both are demons, and especially their stats as 7/7 and 5/5 deathtouch)

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Posted 22 April 2012 at 17:22 in reply to #249072 on Kaalia of the Slaughter

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Never thought about Knell, i could add it here, but what can I remove from it?

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Posted 22 April 2012 at 00:00 in reply to #249000 on Kaalia of the Slaughter

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I agree that quicksilver amulet is a good addition here, but because of Kaalia, most of the things can get out very early, because of their types (angels, demons and dragons). Other thing that I looked in the original decklist for her is the lack of card draw, which can get the deck out of steam

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Posted 21 April 2012 at 23:53 in reply to #249000 on Kaalia of the Slaughter

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Nice idea of a deck, i really like weenies

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Posted 21 April 2012 at 02:25 as a comment on Flying weenies!

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Good point there, but what worthy proxies work in this Standard environment?

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Posted 21 April 2012 at 02:21 in reply to #248855 on Triumph of Power

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Abomination starts as a 0/3 that needs counters to grow to that size. Withengar starts as a legendary equip that needs the creature to deal combat damage first

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Posted 18 April 2012 at 02:28 in reply to #247874 on First Turn Win (2)

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Quick and real, but there are some things: what if the opponent (especially if they have a blue component) gets the early game? Rite of Flame is banned in Modern, but I think that in Legacy/Vintage there are better mana accels than rite.

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Posted 18 April 2012 at 02:24 as a comment on Turn 3: Unlimited Life, Damage, and Creatures

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If I need to be honest, I hate first turn win decks, standing with surewhynot in his argument. They're cheap, require a lot of luck, and they don't need a lot of skill. Even still, they're used and enjoyed so I can't complain a lot, is part of this game. Seems to me that is a real one at least, not some bombo, but for that, I'd rather play Eggs (Modern preferably, but Legacy works), than first turn wins.

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Posted 18 April 2012 at 02:20 as a comment on First Turn Win (9)

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Simply use Virtual Playtable for testings. I use it and believe, is simple, very user-friendly, and FREE.

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Posted 18 April 2012 at 02:12 in reply to #30804 on First Turn Win (9)

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Better use cloudthresher or Primalcrux/Khalni Hydra, instead of oversoul, that can go to the SB. Another weakness? Mass removal, especially wrath effects (with no regen), so check it.

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Posted 18 April 2012 at 02:10 as a comment on Liege Combo

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Still, you need 60 AT LEAST for a nice one, and valid at tournaments for that matter. Suggestions: Druid's Repository on Avacyn Restored, and Copperhorn Scout (that untaps all other attacking creatures, comboes well with the elvish theme and druid's repository). Ohter ones: Elvish Archdruid, and Nettle Sentinel (original use of nettle was precisely with heritage, maybe you overlooked it)

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Posted 18 April 2012 at 02:05 as a comment on Turn 3: Unlimited Life, Mana, and Creatures

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Too dependent on enchants, a simple, underlooked card like Paraselene from Innistrad, would cripple you by a lot. On the other hand, something like enchantress, can get out of the way TOO easily (black removal being a winner here, and white in path/swords). Maralen doesn't need to be a 4 of, 3 can suffice although there is a fair warning: letting an opponent tutor a card IS RISKY ENOUGH. If you have access, enlightened tutor works better than idyllic.

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Posted 18 April 2012 at 02:00 as a comment on Immortal Combo

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