Nice idea, I actually love ninjas, but here I think needs some improvements. Have you considered running Tormented Spirit (unblockable) or cheaper, utility creatures, in order to trigger ninjutsu? Also, being legendary can sometimes be a problem, so you could maybe try running less legendary ninjas for more support. And try to mix the instant removal, in order not to be vulnerable to things like Affinity (Modern) or Tempered Steel. Otherwise, is a very nice deck
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Damn, I forgot that, thanks for pointing it out!
Thanks for the compliment! I took word and I replaced some cards for Fog, although my original plan was to use high toughness creatures like Blightwidow and the Juggernaut
If I can recall, both get bonuses for auras, the main problem is that the gnarlid could be a boltbait, biut yeah, I will include both and use some totem armor to remedy that, thanks!
Looks solid, nice idea. I would advise using Ulvenwald Tracker instead of Kessig Recluse, in order to kill it as soon as the opponent takes control of it, along with Vorapede (good size, trample plus undying) replacing one Demonlord of Ashmouth. You could also use Altar's Reap to draw cards and trigger undying, and I think using 4 killing waves is a little too much, with 2-3 you should be OK
Thanks a lot!
Nice idea pal, a particularly rare but interesting tribe. The only thing I see is that I think that the rings could work better as SB cards, using banishment stroke instead. While I like dual lands, I understand that some can get very expensive, but is a nice land base there, without a lot of color intensive cards. This could probably put to good use Ponder, for sculpting hands and cantrip, and maybe Divination. Hope this helps!
Thanks for the compliment. I took word of the sideboard cards you mentioned, and instead I placed other auras to complement the creatures, along them, the vow cycle
I know about that, that is why I didn't placed the Knell in first place. White counterspells are a little hard to look (especially when I'm searching in Modern format, I don't want to go back more than that), and the removal suite is quite important. The other problem is that the original decklist could get out of steam really fast, so that defends the inclusion of Griselbrand and Harvester of Souls (also because both are demons, and especially their stats as 7/7 and 5/5 deathtouch)
Never thought about Knell, i could add it here, but what can I remove from it?
I agree that quicksilver amulet is a good addition here, but because of Kaalia, most of the things can get out very early, because of their types (angels, demons and dragons). Other thing that I looked in the original decklist for her is the lack of card draw, which can get the deck out of steam
Nice idea of a deck, i really like weenies
Good point there, but what worthy proxies work in this Standard environment?
Abomination starts as a 0/3 that needs counters to grow to that size. Withengar starts as a legendary equip that needs the creature to deal combat damage first
Quick and real, but there are some things: what if the opponent (especially if they have a blue component) gets the early game? Rite of Flame is banned in Modern, but I think that in Legacy/Vintage there are better mana accels than rite.
If I need to be honest, I hate first turn win decks, standing with surewhynot in his argument. They're cheap, require a lot of luck, and they don't need a lot of skill. Even still, they're used and enjoyed so I can't complain a lot, is part of this game. Seems to me that is a real one at least, not some bombo, but for that, I'd rather play Eggs (Modern preferably, but Legacy works), than first turn wins.
Simply use Virtual Playtable for testings. I use it and believe, is simple, very user-friendly, and FREE.
Better use cloudthresher or Primalcrux/Khalni Hydra, instead of oversoul, that can go to the SB. Another weakness? Mass removal, especially wrath effects (with no regen), so check it.
Still, you need 60 AT LEAST for a nice one, and valid at tournaments for that matter. Suggestions: Druid's Repository on Avacyn Restored, and Copperhorn Scout (that untaps all other attacking creatures, comboes well with the elvish theme and druid's repository). Ohter ones: Elvish Archdruid, and Nettle Sentinel (original use of nettle was precisely with heritage, maybe you overlooked it)
Too dependent on enchants, a simple, underlooked card like Paraselene from Innistrad, would cripple you by a lot. On the other hand, something like enchantress, can get out of the way TOO easily (black removal being a winner here, and white in path/swords). Maralen doesn't need to be a 4 of, 3 can suffice although there is a fair warning: letting an opponent tutor a card IS RISKY ENOUGH. If you have access, enlightened tutor works better than idyllic.
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