surge node

by mattfloyddevey on 27 July 2011

Main Deck (60 cards)

Sideboard (8 cards)

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Deck Description

good deck. grindclock can be a win condition if they have a lot of removal, just replace the wurmcoil. Meant to power out wurmcoil and destory permanants with karn and lux cannon. Win conditions are karn, wurmcoil+dread scantuary+batterskull, or inkmoth and proliferation.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
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This deck has been viewed 2,408 times.

Mana Curve

Mana Symbol Occurrence

04000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for surge node

I'm curious actually.. Do you own this deck and if so, how has this deck worked against red decks with that few creatures?

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Posted 27 July 2011 at 18:36

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Somebody i know owns this deck. They won an fnm with it, but i was able to beat him with a mono red deck not during the fnm. once you got later in the game i saw my friend blowing up like 6 permanants a turn with lux cannon and being able to exile tons of stuff with karn.

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Posted 27 July 2011 at 18:44

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Another possible win condition is shrine of burning rage and then you can use volt charge as well.

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Posted 27 July 2011 at 21:11

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hmm...that is true. but i wouldnt want to run any colored spells

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Posted 27 July 2011 at 22:22

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seems like every land has a purpose, pretty cool

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Posted 28 July 2011 at 03:48

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