complete CONTROL

by mattorihanzo on 19 October 2013

Main Deck (69 cards)

Creatures (3)


Sorceries (8)




Land (24)

Sideboard (15 cards)

Artifacts (3)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

classic illusions/donate combo with what should be enough control to stop even the faster U/R/W decks. bind boomerang and counterspell to isochron scepter for extra stopping power and what it cant control...the sideboard should take care of! any comments/suggestions are welcome!

Deck Tags

  • Mono Blue
  • Control
  • Legacy

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 873 times.

Mana Curve

Mana Symbol Occurrence

050000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for complete CONTROL

Why the Foundry? Seems like more a sideboard card. Only use it if you are playing a mill deck...or something like that.

Stasis too. Why it?

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Posted 27 November 2013 at 10:49

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i thought of putting in foundry for late game to shuffle my graveyard back to make it easier to win by decking.

and stasis to stall for ilusions/donate combo
what were you thinking rather than them? or just sb them?

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Posted 29 November 2013 at 05:03

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I like it. Still question the Foundry not being in the Sideboard. Once you Donate them Grandeur, the game isn't going to last too long. It is a nasty combo. I would run 4 copies of your win Condition. 4 Donate and 4 Grandeur. It increases your odds of drawing them.

I question Thieving Magpie. Only because it is expensive to cast. It is great to be able to draw a card...but the earliest you can do it is turn 5. I might try something that would prevent some damage coming your way. A creature that gives you time for your combo. A creature Like Fog Bank or Guard Gomazoa. Both are excellent at blocking and not taking any damage. That way if you can't bounce/counterspell/Ishcron every single threat, you have back up creatures to save you.

Propaganda works really nice to lock down their creatures as you bounce their lands. No mana plus Propaganda means their creatures can't attack. They have to pay 2 mana every time they want to attack with a single attacker. You have Fog Bank and Propaganda in play...that could be nasty.

Foil is an awesome card. But it is the only Instant that you have in your deck that will not work with Scepter. Why not take it out and add another instant with a mana cost of 2 or less? More counter or more bounce cards, maybe?

Good luck!

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Posted 23 January 2014 at 09:51

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woah i feel dumb i didnt realize it was you who commented this deck before :X

anyways! here goes
moved the foundry to the sb, replaced chronologist
removed thieving magpie, replaced with 3 fog bank
removed stasis, foil, and rhystic study to get the count to around 70

i feel like this deck is still to big, but these changes should really help me speed this mother up

thank you!!

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Posted 23 January 2014 at 21:10

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Looks good!

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Posted 24 January 2014 at 06:31

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