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Infect Aggro deck looking looking to sneak in a quick 10 poison counters abruptly through buffing creatures that are difficult to block. Built for a quick game, most spells are there to ensure that when the infect creatures hit, they hit hard. Sign in Blood functions to help out if games do push past the first 5-6 turns, and Diabolic Tutor actually functions very well searching for something like a Giant Growth, Groundswell or Prey's Vengeance for the finishing blow. Inquisition of Kozilek allows for hopefully an early look at opponent's hand and getting rid of cheap removal, counters, and flying-blockers. Has a few different turn 3 wins involving Inkmoth Nexus, and a ton of turn 4 win conditions, but should be at least reasonably able to win up to mid-game. Vines of Vastwood serves to help keep what is a very light creature deck alive, Contagion Clasp allows you to finish someone off if they do manage to get rid of your creatures with a floating 8 or 9 counters on them. Side board is primarily in place to prevent the deck from being overwhelmingly controlled by either artifacts, counters or a ton of blockers. Suggestions are definitely appreciated.
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nice but replace the Terramorphic Expanse with nonbasic lands that you can use to tap for black or green so whatever land you use won't come to the battlefield tapped. other then that you have a great deck.
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I would definitely love to - however, unfortunately the only land that fits this is the fetchland Verdant Catacombs... There are literally no other Green/Black lands in standard. It seems really odd to me, considering that Red/White and Black/Green would make the most sense in the Scars block, but that doesn't seem to be the case. I don't have any fetchlands and as I'm relatively new to magic, I don't have them and am just focusing really on building up the good Scars-block cards I don't have and letting the Zendikar-cards sort of stand at what I have and hopefully be in a lot better shape when the next block comes out.