Lithomacer EDH

by megadragon12356 on 28 November 2014

Main Deck (99 cards)

Sideboard (1 card)

Planeswalkers (1)

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Deck Description

This deck isn't the best, but it's a lot of fun to play.
I don't recommend buying it, but if you have the cards, or you could just proxy them I suggest trying it out.

How to Play

Equip creatures and attack!
Or you could try an actual strategy, whatever works.

Deck Tags

  • EDH
  • Equipment
  • Fun
  • lithomancer

Deck at a Glance

Social Stats

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This deck has been viewed 636 times.

Mana Curve

Mana Symbol Occurrence

480000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Lithomacer EDH

Your deck is actually very well off. Despite this I can give some suggestions.


-Cards I suggest to take out-
Endless Horizons - This card may seem good but the problem is that there is all types of removal in EDH and as such it is very likely someone will destroy the enchantment and then all the plains that were exiles would be gone.

Luminarch Ascension - This is one of the most powerful cards in EDH but this IS its weakness. Once the card is played then evry experienced player will attack you till you die. Experienced players will not remove it because it gives a good reason to ignore them and focused on the player with Ascension in play.

Swords to Plowshares - There is many very good removal cards in white EDH. For instance there is Path to Exile, Oblation, condemn, oblivion ring and Archon of Justice. You have to keep in mind what your goal is, kill your opponents by combat damage. Giving HP to opponents may not mater as much in combo decks which would win by infinite damage but for you it would slow you down. While I am on the subject, you should run more removal in general because you always want to have something ready every couple of turns. I find that running about 10-15 removal cards works well.

Serra Ascendant - It is amazing if it comes out early but the problem occurs when you draw it late game. If you have lower then 30HP then it is worthless on its own and thus wasted a card draw.


-Cards I suggest to think about adding-
Mana rocks (a general type of artifact that produces mana) - There is not many ramp cards in EDH but you will still will want some more mana producers. Things like darksteel ingot and, my favorite because of the epicness of the art, meteorite.

Hedron Matrix, whispersilk cloak, Veteran's Armaments, ring of thune and cloak and dagger- all equipment that give very powerful stats in EDH.

Raksha Golden Cub - The buff to cats when equipped does apply to himself so with no stat boosts on him he will attack for 10 when equipped. Attach a +5 equipment to him and he will already be attacking for 20. This means that he can hurt... a lot.


-Ideas to try-
Place Nahiri, the Lithomancer into the deck itself and run Kemba, Kha Regent or Raksha Golden Cub as your general.

Kemba, Kha Regent when it has a lot of equipment placed on it can produce a lot of tokens every turn and can quickly add up within one or two turns to produce a good 15+ tokens.

Raksha Golden Cub as I said before can hurt a lot. If he is your general then all you need is 21 damage to kill. The bonus to cats can make a card like white sun's zenith a win condition.

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Posted 09 December 2014 at 05:17

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