mikelut

34 Decks, 98 Comments, 15 Reputation

yeah hes right that he doesnt have the pay to remove but thats what i want, i want them to pay with their venomed lands and take damage.

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Posted 31 December 2010 at 23:07 in reply to #111080 on You Cant Hit Me =P

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this is a pretty sweet token deck, i like how everything works together so well. good work man :D

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Posted 31 December 2010 at 02:09 as a comment on (help) Fungus w/ Proliferate

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thats a pretty sweet idea

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Posted 31 December 2010 at 01:57 in reply to #110901 on Best Venser Deck

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venser is pretty cool for ally decks.. i think anyways, he is a bit pricey but for the every turn activation for free...

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Posted 31 December 2010 at 01:30 as a comment on Ally deck

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i think venser fits really well in ally decks, with his first ability and all :D

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Posted 31 December 2010 at 01:23 as a comment on Best Venser Deck

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how is the deck now?

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Posted 31 December 2010 at 01:17 in reply to #109700 on Locus Cube

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its not just avoiding damage the cost is going to eventually require the opponent to tap a venomed land to deal damage to them, and even then their attack may never hit me

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Posted 31 December 2010 at 01:02 in reply to #110831 on You Cant Hit Me =P

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the pay three is a little bit of a trick, if they dont pay i wont take damage if they do decide to pay they may hurt themselves with their venomed lands

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Posted 30 December 2010 at 23:55 in reply to #110786 on You Cant Hit Me =P

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thats all good stuff but its pulling away from my original idea to do a deck thats around a lot already

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Posted 30 December 2010 at 23:51 in reply to #110854 on You Cant Hit Me =P

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yeah no prob, i think i want to build a deck around that card now too, so you may see that one coming soon =P

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Posted 30 December 2010 at 23:48 in reply to #110585 on You Cant Hit Me =P

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would a token generator and another big creature be a good option in the deck? i dont really like sideboards, i know they can be useful, its just a personal preference.

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Posted 30 December 2010 at 23:44 in reply to #109700 on Locus Cube

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if anyone can find an answer for this that would be awesome..

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Posted 29 December 2010 at 13:52 in reply to #110381 on You Cant Hit Me =P

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man.. i really like a few of those but i dont want to stray from my original goal, id like a token generator too, just for chump blocking, but yeah. You know what i mean.

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Posted 29 December 2010 at 13:36 in reply to #110247 on Locus Cube

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i really like the idea of a life gain win condition though, i may use your deck for inspiration to build one of my own with the same goal.

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Posted 29 December 2010 at 10:45 as a comment on my original deck

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by the way im not sure, but if you ice cage one of the glittering cats with a pariah on it does that make it invincible? until the ice cage is removed that is..

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Posted 29 December 2010 at 10:42 as a comment on You Cant Hit Me =P

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alright i cut a few cards and added a few walking atlas to hopefully make the deck a little faster, any feedback?

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Posted 29 December 2010 at 10:34 as a comment on You Cant Hit Me =P

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oh your right, my bad :P

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Posted 29 December 2010 at 10:24 in reply to #109667 on You Cant Hit Me =P

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i have a "version" of this, its similar anyway. Check it out =D
http://www.mtgvault.com/ViewDeck.aspx?DeckID=128915

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Posted 29 December 2010 at 08:00 as a comment on swing for 170 by turn 6-7

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i dropped one crystallization and one aura finess and went for the 3-3 split on those two, i like them both alot

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Posted 28 December 2010 at 07:51 in reply to #109739 on You Cant Hit Me =P

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oh i didnt notice propaganda makes all players pay, i think im going to change that back to ghostly prison

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Posted 28 December 2010 at 07:41 in reply to #109667 on You Cant Hit Me =P

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