(help) Fungus w/ Proliferate

by WD40 on 30 December 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I thought this would be a cheap deck, but Doubling season went up in price ALOT, so i need some suggestions/help before i decide whether or not to commit to this deck.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

17
Likes

This deck has been viewed 4,949 times.

Mana Curve

Mana Symbol Occurrence

000040

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for (help) Fungus w/ Proliferate

I was thinking putting in iscochron scepters, but when i play with those people don't want to play against me.

0
Posted 30 December 2010 at 13:55

Permalink

Why isochron scepter? The only imprintable spell you have is Fog, and they'd be able to blow up your Scepter.

0
Posted 02 January 2011 at 15:11

Permalink

how about a contagion engine? It's a hefty six to get out....but the double proliferate is definitely worth it. And to work with your genesis wave, maybe a sun of the wheel and moon? Overall really like the saproling token concept, it's very focused which is good. I do think the sprout(s) could be gotten rid of, your creatures take care of a lot of token production. I'll prolly come back to comment again when I'm more awake since I really like the deck.

0
Posted 30 December 2010 at 14:50

Permalink

You must be tired because the card youre talking about is wheel of sun and moon. Haha.

Originally i had Sprout Swarm because it can potentially get big, but i figured that i already had enough on my plate, and that i needed more focus. I also thought that the exact same effect (but cheaper) could be done with Sprout + Isochron scepter. Then i thought i needed more instants/sorceries to make the most out of the Scepter so i added fog, but i think people wouldn't want to play with me if i kept getting a Fog Imprinted Scepter every game, so i dropped the scepter. What would you suggest i replace it with?

I thought that my deck was already top heavy, and i don't have much mana acceleration (there isnt much room for it either), for contangion engine. Instead of proliferating twice, i could just have two contagion clasps out.

I'm torn between starting this deck and the Bant deck i have posted (if you could take a look at that, that would be awesome). The bant seems to do better, but this one is more spunkier! I'm shocked that Doubling Season went up in price so much, so each deck would end up being the same cost. Which should i do?

0
Posted 30 December 2010 at 15:22

Permalink

I just realized that Contagion Engine's effect's cost is the same as Contagion clasp.... now i think it is a good idea to add.

0
Posted 30 December 2010 at 16:18

Permalink

I would use regular or Thallid. It'd allow you to start a bit earlier.

0
Posted 30 December 2010 at 15:20

Permalink

I was considering Thallid but i'm an aesthetic person so i cant stand playing with old format cards, so i went for Tukatounge. Thalids are inexpensive so if i buy this deck, ill pick some up and playtest with them. If theyre good i'll replace sprout(?) with them? Thanks for the suggestion. :)

0
Posted 30 December 2010 at 15:25

Permalink

if not using doubling season I would probably do this
- 3 Doubling Season
- 4 Sprout
- 2 Genesis Wave (I personally think it's too expensive to use but I my meta is very fast)
- 4 Tukatongue Thallid

+ 4 Thallid
+ 1 Contagion Clasp
+ 4 Throne of Geth
+ 4 Ornithopter/Memnite/Shield Sphere (just about any 0cc or very cheap artifact would work here though Ornithopter can give you a final hit with Thallid Germinator pumping it)

0
Posted 30 December 2010 at 15:56

Permalink

If it were up to me I'd cut Genesis wave no matter what. You don't run any acceleration so using it will almost always be too little too late for it to be of any use.

0
Posted 30 December 2010 at 15:58

Permalink

Alright, maybe i can try it out without doubling season (which cuts the cost down by like.... 4/5ths? haha). Throne of Geth looks pretty cool, im assuming the 0 costs artifact creatures are to scar it to the throne? Can you sac the throne for its own effect?

Yeah, i thought Genesis wave would work, but i realized i'd need 8 mana to use it (at least), so you're right, to little too late.

0
Posted 30 December 2010 at 16:09

Permalink

The thrones can be sac'ed to itself which gives you at worst 2 mana to proliferate as a sorcery. plus you can use the artifacts or the contagion clasps (which is of course an artifact) to draw it out a bit.

I was looking for a card that gives all creatures infect (which could be potentially devastating with this deck) but it does not exist as of yet.

0
Posted 30 December 2010 at 16:40

Permalink

Oh I am working on a deck that produces a lot of Zombie tokens, Mind taking a look at it?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=129976

0
Posted 30 December 2010 at 16:46

Permalink

put in utopia mycon. it is good for mana, and genesis wave is good.

0
Posted 30 December 2010 at 16:55

Permalink

http://mtgvault.com/ViewDeck.aspx?DeckID=128956

also, could you comment on my fungus deck?

0
Posted 30 December 2010 at 17:02

Permalink

I originally had Utopia Mycon in there, but i thought it would be counter productive to be taking 3 turns to create a token and then sacraficing it for mana.

0
Posted 30 December 2010 at 17:25

Permalink

The Utopia Mycon would be good instead of the Mycoloth if you feel you need to improve your mana ratio or instead of Thallid since you can use it for the exact same reason. But I'd say adding it just for Genisis wave will slow your clock.

0
Posted 30 December 2010 at 18:35

Permalink

I gotta keep the mycoloth. Thats the whole basis of the deck.

0
Posted 30 December 2010 at 18:40

Permalink

I completely agree. I think you should only take it out if you find a different way to speed up the deck.

After thinking about it, I would put Utopia Mycons over Thallids (Keeps the visual aesthetic for you too) you can use those to help get out a few of your more expensive spells a turn or two earlier.

0
Posted 30 December 2010 at 18:48

Permalink

I did some versus myself playtesting, and the normal Thallids did add alot because i could start the spore counter production on turn 1. But ill try Utopia Mycon(s). Thanks for the suggestions again.

Could you take a look at my Bant deck? http://mtgvault.com/ViewDeck.aspx?DeckID=92083

0
Posted 30 December 2010 at 18:51

Permalink

The utopias are good. I realized theyre a 0/2 thallid instead of 1/1, and have the additional mana effect. I don't have to use it, but if i need it, its there.

0
Posted 30 December 2010 at 19:04

Permalink

Do you think gilder bairn would work in here? It doesn't really fit the theme, but if i had a mycoloth out it would be really good. I don't want the combo to get to complex, because then it gets unrealistic. Thoughts?

0
Posted 30 December 2010 at 19:05

Permalink

It could be used instead of something with proliferate (perhaps the contagion clasps) but I don't think it helps out much since you will pretty much have to attack with it first,

0
Posted 30 December 2010 at 23:27

Permalink

Can't you use the effect before the combat damage resolves?

0
Posted 31 December 2010 at 00:58

Permalink

Yes you can, but it would be done 4th turn instead of a fourth turn proliferate. I see it as just an alternative, that has more potential of dying.

0
Posted 31 December 2010 at 01:57

Permalink

Originally thats why i didnt include him. Artifacts are harder to get rid of than creatures. But i figured that maybe he was worth sacraficing if i had a mycoloth out. But....Germinator can do a good job beefing up mycoloth too.

0
Posted 31 December 2010 at 02:01

Permalink

I've been wanting to make a deck like this using this and saprolings:

The better Ouphe combo is:

Turn 1: Forest, Birds of Paradise
Turn 2: Island, Training Grounds
Turn 3: Forest, Gilder Bairn, then cast and equip Paradise Mantle
Turn 4: Infinite counters on whatever you have for as long as its alive

I wouldn't suggest adding to to this deck, but it does give me some combo ideas haha

0
Posted 31 December 2010 at 02:15

Permalink

Do you happen to know the name of the card (im pretty sure its blue) that lets you take an additional upkeep? I tried looking it up in the gatherer, but i didnt have the parameters right or i wasnt using the exact phrase and couldn't find it. :/

I thought that that card, and/or Unsummon on a mycoloth + recast it with a doubling season out would be rediculous. :)

0
Posted 31 December 2010 at 02:20

Permalink

Paradox Haze. And that is bruuuuuuttttaaalllllll.

0
Posted 31 December 2010 at 02:36

Permalink

If you want to keep running the Seasons you could consider running Sporoloth Ancient. He runs your mana curve a bit high, but he allows you to use the abilities a whole lot faster and with Seasons its almost a guarentee creature every turn. It's too bad the tokens aren't fungus tho or else with Sporesower you could be doubling your army every turn at the least.

0
Posted 31 December 2010 at 01:53

Permalink

Aside from that I don't see much more efficiency, good job!

0
Posted 31 December 2010 at 01:58

Permalink

Originally i had him in there, but like you said he messes with the mana curve. Another 5 cast :/

1
Posted 31 December 2010 at 02:00

Permalink

MadPacman has deleted this comment.

Posted 31 December 2010 at 02:02

Permalink

this is a pretty sweet token deck, i like how everything works together so well. good work man :D

0
Posted 31 December 2010 at 02:09

Permalink

I think it works pretty well this way. Have you decided how you are going to fill out your sideboard yet?

0
Posted 31 December 2010 at 03:22

Permalink

Take a look at Night Soil. it might be something to consider for either the main deck or at least a sideboard against graveyard manipulation.

0
Posted 31 December 2010 at 03:25

Permalink

I would think of looking for some creature removal in your sideboard because a single bloodseeker or a souls attendant with ajanis pridemate can get pretty annoying if you have a mycoloth with i guess more then 8 counters and a doubling season.

0
Posted 31 December 2010 at 07:15

Permalink

Good point. A Day of Jugdement would also ruin this.... But with soul's attendant out, i'd hope to have Oran-Rief and a doubling season out, so thats 3/3 saprolings, 4/4 with a proliferate. The opponent might gain 32 life, but i'd swing for 128.

0
Posted 31 December 2010 at 11:51

Permalink

*5/5 with a proliferate. And all of the above is assuming to much. :(

0
Posted 31 December 2010 at 12:06

Permalink

4x Oran-Rief, the Vastwood would go a long way to turn those hordes of 1/1 saporolings into big scary threats. Since you generate saporolings for free, your mana base will still be untapped, leaving Oran-Rief free to distribute +1/+1 counters and mana left over to cast additional spells and/or proliferate (all those +1/+1 counters, nonetheless :P)

0
Posted 31 December 2010 at 10:38

Permalink

Also:
http://cgi.ebay.com/Doubling-Season-x4-/220715191402?pt=LH_DefaultDomain_0

Top auction on the list under Doubling Season's card info. Don't know the seller, but atm the auction is 4x for $45 total, while the card costs $20 a pop. Just thought I'd throw it out there.

0
Posted 31 December 2010 at 10:43

Permalink

I thought about LLanowar Reborn and Oran-Rief last night, but i needed to get to sleep so i didnt get a chance to update it. Was also thinking about Ascentisicm instead of Life and Limb.

And yeah i looked on ebay. But troll and toad has them for 13 i think.

0
Posted 31 December 2010 at 11:14

Permalink

Aye, dunno if Life and Limb really contributes too much to this build. It's mostly used to drop one or more huuuge spells in one turn by turning all those 1/1's into mana sources. Certainly couldn't hurt, and would definitely assist with Proliferate, but between Utopia Mycon and Doubling Season I don't foresee that being a problem. If you wanted to trade them out, I'd suggest at least one Nature's Will, though. Ironically, it works wonders in conjunction with Life and Limb.. but w/e.. more importantly it will untap Oran Rief, either for more mana or more +1/+1 counters, plus the rest of your forests so that you can cast spells /and/ pay for proliferation in the same turn.

0
Posted 01 January 2011 at 05:17

Permalink

THats a cool card. I'll try it out. But i think by the time im gonna start attacking with all my tokens, the game's already over.

0
Posted 01 January 2011 at 13:04

Permalink

nvm theyre 15, and someone just went and bought alot of them (only 2 left). Oh well.

0
Posted 31 December 2010 at 11:15

Permalink

I'm amazed that you haven't thrown in Sporolith Ancient. Also i would cut a Fog and a Throne of Geth to put in two Contagion Engine. So with Sporolith Ancient, Sporesower Thallid, and Contagion Engine you would be getting two saprolings a turn from every fungus you have (except Sporesower unless you have two of them on the field) plus cutting the throne of geths wouldn't be a bad thing because the only thing you would be sac'ing is your clasps and the throne itself but its always good to keep some in there just in case your opponent wants to destroy some ya know sac it in response so thier spell is wasted :]. Awesome deck i loved using saprolings and so did one of my friends but my deck was too mycoloth focused -.-. Anyways i love this deck i hope it gets made :]. Check out my deck too :]
http://www.mtgvault.com/ViewDeck.aspx?DeckID=128312

0
Posted 31 December 2010 at 11:30

Permalink

Sporoloth Ancient isnt necesarry. Its a good card, but it isn't necesarry. On turn 5 i'd rather have a mycoloth out pooping out tokens of his own instead of a Sporoloth Ancient. Without the Ancient, each spore gets 1 counter on its own, 2 with doubling season, 4 with sporesower out, 5 with a contagion clasp, which is probably gonna be enough. If this deck gets built and i start doing some real playtesting i'll keep him in the back of my mind, but as for now i don't think its worthwhile.

0
Posted 31 December 2010 at 11:44

Permalink

you might want to add a couple of Thelonite Hermits :D get 4 saprolings for flipping up!

0
Posted 31 December 2010 at 11:31

Permalink

but it doesn't really interact with the combo he has going.

0
Posted 31 December 2010 at 11:40

Permalink

I had it in their originally. But decided that it doesn't fit. Something like this needs focus. The more and more cards i start adding to the list the less likely the combo will pull off.

0
Posted 31 December 2010 at 11:46

Permalink

Congrads, you are on the top decks list

0
Posted 31 December 2010 at 11:41

Permalink

Thanks. :) First ever. You did alot of the work getting it there with your comments though.

0
Posted 31 December 2010 at 11:47

Permalink

Thats a pretty intense setup; Totally <3 it =]

0
Posted 31 December 2010 at 13:19

Permalink

remove the fogs and put glare of subdual

0
Posted 31 December 2010 at 13:56

Permalink

Fog is there so i can stall early game. Glare of subdual would mess with my mana cruve and i can't even play it since i dont have white.

0
Posted 31 December 2010 at 14:16

Permalink

castroa has deleted this comment.

Posted 31 December 2010 at 15:52

Permalink

you are right ahahahh.

The only tthing i would say for u to add is Night Soil. You never know when a wrath of god will appear :).

0
Posted 31 December 2010 at 16:11

Permalink

I was thinking about ascenticism for that reason. Regneration, Molting Skin, Serpent Skin, Regenerate, Heal the Scars, Reknit, Wrap in Vigor would all probably work. Once i get a mycoloth out, thats really the only creature that i need to keep.

0
Posted 31 December 2010 at 16:18

Permalink

*day of judgement. Wrath of god doesnt allow regeneration, so im probably screwed.

0
Posted 31 December 2010 at 16:21

Permalink

Shield of oversoul could work too.

0
Posted 31 December 2010 at 16:27

Permalink

Consider running Naturalize. If you have a life and limb out and they play Day of Judgement or any other Wrath effect, you can in response blow up life and limb with your own naturalize to save your lands.

0
Posted 31 December 2010 at 16:53

Permalink

Or, consider the card "Timber Protector" if only for the line "forests are indestructible"

0
Posted 31 December 2010 at 16:54

Permalink

I did earlier... but Timber Protecters a 5 cast without bosk bannerett... and the combo starts getting way to complicated. :( I've been doing some experimenting and it seems like this deck wins on turn 9. Being said theres 8 turns the enemy could do something to ruin the combo, or 8 turns to use fliers to kill me, or 8 turns to burn me, or 8 turns to mill me etc tec. I feel like this isnt realistic enough.

0
Posted 31 December 2010 at 17:02

Permalink

have you consider the Saproling Symbiosis card for this deck?
you can get rid of life and limb... i think it is a dangerous card... you can loose your mana.

Take a look at my fungus deck too and give you opnion... it is not completed yet:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=130292

0
Posted 31 December 2010 at 16:56

Permalink

Saproling Symbiosis would be rediculous with a doubling season out. I could replace life and limb with it.

0
Posted 31 December 2010 at 17:04

Permalink

I dont understand y throne of geth is in there. I see thats its for proliferating but im not seeing any artifacts. Unless saprolings are considered artifacts

0
Posted 01 January 2011 at 09:07

Permalink

Throne of Geth is an artifact.

0
Posted 01 January 2011 at 13:01

Permalink

so is contagion clasp.

0
Posted 01 January 2011 at 13:43

Permalink

i probably wouldnt want to sac the clasp though.

0
Posted 01 January 2011 at 14:13

Permalink

Murganda Petroglyphs? Overwhelming Stampede? Gilder Bairn? And definitely cut the thrones for contagion engines.

0
Posted 01 January 2011 at 17:39

Permalink

Contagion Engine, while effective, seems to be way too expensive.

0
Posted 01 January 2011 at 19:05

Permalink

The above comments adress Murganda Petroglyphs, Gilder Bairn, and Contagion Engine. I think that this deck creates enough tokens where overwhelming stampede isnt necessary, but it definatley is a good card with a mycoloth out.

0
Posted 01 January 2011 at 19:05

Permalink

My new wolf token deck is probably what im gonna go with. I don't need doubling seasons for it to be effective, and the whole deck costs 15~20$ depending where im buying from. While not as fun as fungus (fun with fungus... could be some pun for the name of a theme deck... if it isn't already one), but its more consistant and almost twice as fast. The combo doesn't require nearly as many cards, so i still dont even have a full 60 card decklist. :)

0
Posted 01 January 2011 at 20:10

Permalink

For my part I think this deck is awesome, everything is connecing together and it's focused on the same point. I think you should think about putting like one Verdant Force for late game, since it puts a saproling at every upkeeps its pretty awesome, I used to play it myself.


Anyone would like to come take look at a deck I want help ?? >.<
http://www.mtgvault.com/ViewDeck.aspx?DeckID=130713
Thanks in advance.

0
Posted 01 January 2011 at 23:52

Permalink

i've been playing a fungus deck for four years now, so i have alot of recomendations. ALOT. but since your going to get the wolf deck instead, i'll only list a few. first of all, mono green is probably the worst color for fungus. i've tried mono G, G/B/U, G/W, G/B, and G/B/W. and i'll tell you, B/G is the way to go. this is because of deathspore thallid. though it's ability doesn't look that great, it is what makes fungus decks good. in multiplayer i have used it to destroy over 80 creatures at once. which you'd think that would be unnicisary because you can just swarm around. NOT TRUE. fogs, darknesses, holy days, and Palace Gaurds enchanted with Indestructibility are too popular . (well, not so much the indestructible palace gaurds, but...) Profilerate, though good, just doesn't cut it for fungus decks. i would suggest getting rid of all 8 profilerating cards to fill in the playsets of mycoloth, doubling season, and sporesower thallid. also add 2 Thelon of Havenwood. with him out, things get ugly quick. The 3 big problems fungus have: flying, Speed, and everything good costs 5 mana. so cut the sporoloths 'cause they cost 5 and aren't as good as mycoloth or doubling season. then throw in 4 deathspore thallid (swap 8 forest for 8 swamp). i would take out the psycotrope thallids for a playset of Thallid, Tukatonge thallid, or essence warden. i would loose the fog (they'll be the ones having to play it) to add some mana exel. sideboard ALOT of flying hate. i would recomend spidersilk web and gravity well. also sideboard removal (i would suggest Maelstrom pulse, but doom blade or something of that sort should work if on a budget.). Here's the current draft of my fungus deck if you want too look (doesn't have Doubling Seasons because i can't find anyone who has them): http://www.mtgvault.com/ViewDeck.aspx?DeckID=67280

0
Posted 02 January 2011 at 20:26

Permalink

How about Constant Mists instead of Fog? It's reusable!!

0
Posted 06 January 2011 at 16:15

Permalink

Lahbiedahb has deleted this comment.

Posted 12 May 2012 at 01:29

Permalink

Digging your take on it too man. I took some advice from you also. Check out the newer version of vegetation:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=336105

0
Posted 12 May 2012 at 01:30

Permalink